(Note: Bold text refers to a Trait, Ability, or Rune that a character in question has).
- Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They are attempting to explore the mysteries of Illumination without a teacher—without any type of teacher—and are beginning to wonder whether or not existence is worth all the trouble. They’re also being watched very closely by...
- Waddlestomp the Bloodybeaked, a Hueymakti Duck thane with the Water, Death, and Truth runes. His quest to avenge his people has hit a small speed bump while he’s been pressganged into helping Iris conquer the Three Step Isles (see below). In the meantime, his patented Waddlestomp’s Big Ol’ List Of Humans That Need Killin’™ has just gained a new member: Androgenus, after the cowardly Trickster abandoned him in the middle of a merfolk fight last session. Currently mourning the loss of his enchanted shield in that same fight, and nursing some serious wounds.
- K'dud (pronounced Ka-Dude, named after the persona of a Knight in our local chapter of the SCA). K'dud is a Caladralander priest of Vestkarthan, God of Volcanoes, and also his sons Gustbran and Kalvan. He holds the Fire, Truth, and Mastery runes, and through them has mastered the Bronze Arms and Sharp Soul styles of unarmed combat. His player, after two weeks struggling to define a personality trait for K’dud beyond “Vaguely helpful and a bit dumb,” has decided to embrace it—and renamed his core Trait in the process. More on that later.
And last but certainly not least:
- Iris, an Esrolian Earth Priestess in service to Takakia, the Goddess of Moss, who holds the Earth, Movement, and Spirit runes. Iris is the supposed leader of the party, but finds that bossing around a bloodthirsty Duck, an erratically insane Trickster, and a somewhat gormless volcano priest to be a tad more difficult than nailing Jell-O to the wall with an office stapler. Plus, she’s also having to deal with a smuggler captain who blames her and her alone for getting their ship stranded in the middle of someone else’s mythos...
That’s right, this session opened in the God Time. I revealed that right at the start by calling for everyone to roll against their strongest Runes, with the possible consequences for failure being that they’d be even more confused by what was about to happen than normal. Everyone passed—except K’dud, which became a running theme. Therefore, everyone except K’dud twigged onto what was going on and where they were immediately. As the red sun dawned over multicolored, shimmering waves, wind spirits and fish spirits visibly dancing about them, everyone (including most of the NPCs present on their ship, the She’s One Of Ours, Sir), except K’dud, realized they were not in the material world, but in the Godplane!
Iris got it first: they were probably sucked into the God Time during the storm, which did seem even more violent and magical than usual. Her Spirit Rune glowed brightly, showing that they were closer to the spirits, clueing her into the magic all around her. Then Androgenus understood another nugget of what was going on with his Beggar background Trait, he recognized snippets of a story he’d heard from Triolini dock workers in his youth. He recalled the tale of Magasta, God of the Seas, fighting the Fire Tribe, plundering treasure ships and coastal settlements for the bride-price of Brastalos, Goddess of Waterspouts and Sea Storms.
The last session’s fight against the merfolk during the storm, and the island they were marooned in front of, both seemed familiar to them somehow, but they couldn’t recall any more details other than that they were definitely trapped somewhere in a merfolk myth.
Then Waddlestomp, with his Death Rune affinity, sensed the presence of another great dealer of Death—the Merfolk Hero from the battle, still somehow alive, despite the grievous wounds that K’dud had inflicted on him! He advised the rest of the party to be wary-that kind of Hero seldom leaves a task unfinished, particularly if they got swept up into a Heroquest.
Meanwhile, K’dud stared overboard and gawked at the brilliantly-colored fish flitting around the oyster-covered reef below. He was interrupted by the ship’s captain. The damage to the She’s One Of Ours, Sir had been repaired in such a way that the boat was literally pinned in place by a chunk of oystery coral; more extensive repairs were required to actually move the ship, which would take materials that just weren’t on hand. The mythical tropical island laid out before them, however, looked like it had plenty of wood, fresh water, and perhaps food. Everyone knew the risks inherent in foraging—for supplies in the God World—travel is dangerous even if you knew the story you are traveling through.
Going blind through another culture’s myths? That was tantamount to very incompetent suicide. But they needed to do it.
The adventurers set out in a longboat for shore with a work party of sailors; they were looking for fresh water, some food, and enough timber to repair the ship. Waddlestomp made sure that he was sitting riiiiiight next to Androgenus, so the Trickster didn’t start any funny business.
“I don’t know what’s on that island, but I swear by Hueymakt’s cloaca that when shit goes down, if you so much as twitch wrong, Androgenus,” muttered Waddlestomp out of the corner of his beak, “You die first. Get me?”
Androgenus nodded and smiled, apparently happy to hear it. “Glad to know you’re back to normal. How’s the arm?” They responded.
Waddlestomp’s arm had been impaled by the merfolk Hero the previous session. “All the better for you to mind your own business, mammal,” grunted the thane, giving Androgenus the world’s biggest stink-eye. (The players cracked up at this: Waddlestomp’s player acted this out through his webcam and everyone started making jokes about The Rock that went on for about thirty minutes.)
The boat made landfall with nary a sound on an isolated, picturesque beach. Iris Called Up Local Spirits (swiftly becoming her favorite stunt), secretly opposed by the watchful eyes of the island’s mythic guardians. With a marginal failure, she learned where a good supply of fresh water would be—the base of the waterfall that could be seen from the She’s One Of Ours, Sir, and furthermore that the pool had a decent population of fish for the ship’s larder. Iris led the way, tailed by K’dud (who kept gawping at everything with a slack jawed “Gosh!” Every few minutes). Androgenus and Waddlestomp stayed behind to help out the smugglers and hoplites that were busy chopping down a decent-sized tree that stood a few yards back from the beach’s treeline.
Androgenus managed a critical success against their Paranoid flaw, so we ruled that they were jumpy, but justifiably so—they could tell that they were being watched by something, and not just the local spirits. They alerted Waddlestomp, who grudgingly stood on guard as well, contemptuous as he was of the Trickster’s flighty antics. As the crew got to work knocking down the tree, they were proven right! Out of the trees, a band of gold-armored, flame-armed warriors sprang, instantly cutting down a handful of the workmen and putting the others to rout.
As the crew fled down the beach and Waddlestomp met burning bronze with killing Truesword, we “cut” to Iris, K’dud, and their crew contingent. Iris led them to an eerily tranquil pool underneath a roaring waterfall. Roaring, as it so happened, because it was actually an enormous Water Dragon, chained to the cliff with ropes of pure dancing sunlight! Immediately, they were set upon by a trio of fish spirits that leapt up from the pool. K’dud’s Bronze Arms Style (tied to his Fire rune) burned away two of the fish, but not before the third savaged Iris with snapping jaws and razor-edged fins. The moss priestess was knocked into the pool, barely conscious and no doubt doomed to drown...
...And we cut back to Waddlestomp and Androgenus. Androgenus got a solid success with their Luck rune's breakout ability Clumsy Curse against the onrushing soldiers, making many of them drop their weapons and shields in their charge down the beach. Waddlestomp used Vengeance-Seeking Swordsduck to great effect, laying many of the soldiers low and holding their attention long enough for the She's One Of Ours, Sir's crew to escape back to the longboats and row hard for the reef. But it wasn't quite enough--Androgenus found themself swiftly found by soldiery searching the trees, surrounded with a flaming spearheads, then wrapped in scintillating chains of fiery light. Waddlestomp merely took a good luck at the wave after wave of fire-clad, weirdly identical warriors that were streaming down the beach towards him, and did the unthinkable for a Hueymakti warrior:
He laid down his sword and surrendered.
This started a bit of an out-of-character argument, and also was the midpoint of our session. I'll recap the other half of the session soon! We took a mid-session break with Iris struggling for consciousness in a deep, dark pool, K'dud barely fending off fish spirits, Androgenus and Waddlestomp captured, and four players arguing vehemently about whether or not Waddlestomp's god would let him surrender.
Edited by ZedAlpha