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Eagle Talon

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Posts posted by Eagle Talon

  1. 13 minutes ago, soltakss said:

    By the way, if anyone spots any errors, typos etc, then please let me know here and I will review and update the supplement where necessary.

    I checked the table of contents and it looks great. Cool monsters and illumination. Fun for the whole family. 😅

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  2. I am looking for interesting ideas for a new campaign. The setting will be around 1627 in Dragon Pass after Argrath lights the flame of Sartar. 

    However the PCs will be Lunars from the heartlands drawn into the conflict. The main focus will be adventuring while fighting for the victory of the Red Goddess against the rebel gods. 

    So the war is viewed differently than usual. Now viewed from the Lunar side. I’m not considering the published material describing the future of Dragon Pass (past 1627) but instead concentrating on how my Glorantha may vary. 

    Any good ideas for Lunar PCs in such an environnement? 
     

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  3. I read in the Runequest Roleplaying in Glorantha that members of the cult are not allowed to use Tap sorcery. It does not imply that members can use sorcery but I was wondering why it is mentioned. I think it is the only cult with sorcery restriction without further explanations.  

    Can a member of the Chalana Arroy cult use sorcery healing spells? Perhaps as being in an mixed Malkioni and Lightbringers culture similar to the Henotheists of Ralios. 

  4. 6 hours ago, Crel said:

      

    I've got a player experiencing the same frustrations both in-person and in-character as he starts digging into the lore and exploring the canon future. Which, for the record, I've explicitly told the players will basically happen unless they change something. Perhaps this reaction to the canon is intentional? I.e. "here's a terrible prophecy that says..." and then see how the players react? Glorantha's not a fiction setting, but a roleplaying game setting, after all.

    A big part which bugs him is the death of the gods, the loss of magic. More the general apocalypse than the "keep everyone alive" angle. But I think the sentiments remain similar.

    At the same time, as a storyteller I do feel it's important that not all stories have an "everyone wins" option. I typically find muddled endings more emotionally powerful than "and everyone lived happily ever after..." And Arkat/Argrath's sacrifice of moral character to save the world qualifies, for me.

    I'v read KoS and the end seems promising, at least from an Orlanthi point of view. Argrath and dragons destroy the physical body of the Red Moon goddess and everything is supposed to be different from that point on. Can you give more information about the death of gods, disappearance of magic and Argrath's lack of character? I probably missed one the books explaining this part. 

  5. On 6/14/2020 at 3:17 PM, Fedman Kassad said:

    So let me outline a tale…

    Yelmalio and the Orb of Sovereignty

    Yelm sat upon his throne as the ruler of the celestial court and above him shone the “Orb of Authority” - a manifestation of Yelm’s divine power visible to all other entities as his Sun aspect - and because of the Orb’s position in the sky, the Orb of Authority provided Yelm vision over his vast domain, hence “Orb of the Eye” – the orb that was Yelm’s eye-in-the-sky.

    But malevolent gods turned upon Yelm and used the dark power of Death to strike him down. Yelm fell from the sky and was made prisoner in the realm of Hell. The “Orb of Authority” fell to the earth, its divine power gone, no longer a living sphere of fire and light, now just an inert chunk of matter.

    Yelmalio, faithful son of Yelm, took up the “Orb of Authority” to preserve this divine symbol of his father’s reign, and in Yelmalio’s hands the Orb changed from inert rock to precious gold, and from this new “Orb of Sovereignty” flowed the manifestation of Yelmalio’s power…  Not the fire and heat of his father, but a cold light.  As a true and loyal son, Yelmalio did not try to usurp his father’s place, but only provided leadership and hope for the peoples of his father’s empire.  The Orb hovered over the head of Yelm’s loyal son and was a beacon in the darkness.

    It was on the Hill of Gold that the Orb of Sovereignty was lost…  Maybe in the battle with the kin-slayer Orlanth, maybe in the cowardly ambush of Zorak Zoran, maybe during the cruelty of the White Princess.

    The light of Yelmalio was dimmed, the power of the son of the Sun was diminished, but still loyal Yelmalio fought against the darkness and the creeping Chaos.  Shamed by Yelmalio’s courage, the Lightbringers realized that the death of Yelm was a true crime that needed undoing, and so they crept into Hell and returned Yelm to his rightful place in the sky.

    Many where those that saw the honor and courage that Yelmalio embodied during the darkness, and so they gathered to worship him, and to build the Sun Dome Temples in his name.  For each of these temples the followers created a “Globe of Authority” as a symbol of Yelmalio’s power and reminders of the lost, true Orb.  But each of these temple Globes are but a pale copy of the original lost Orb of Sovereignty, as the Orb of Sovereignty was but a pale copy of the first, true Orb of Authority.

    But the return of the true "Orb of Sovereignty" to the world, and if placed into the hands of a true Yelmalio hero, would bring about the resurgence of Yelmalio's power and glory, and lead the true peoples to once again bring all of creation under Yelm's benevolent reign...

    Would that inspire hero's to quest for the true Orb?

     

    The Yelmalio hero could be Rurik Runespear. Leader of the Sun Dome Spears in the hero wars and companion to Argrath. 

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