😒 yeah, I know ... but I'm a bit in villain mood. Surely because I miss the old war like discussion with Rosen. Ah the Nostalgia of fighting over the rules for days and ... losing pitifully because some rules got a triple Errata : An Errata of Errata of Errata. I miss the 90'...
My sincerest apologies @MJ Sadique. I had chosen not to respond out of concern that that you were one of the younger posters on the forum; one on whom the nuances of careful and polite counter-argument might be wasted. I was also concerned that the excessive desire to be seen to be right could hint at a fragility that was best left unchallenged. I was wrong and I apologise. Now I understand that you were in fact just adopting a persona in order enjoy the nostalgia for those heady days of futile disagreement. Yes, I too was that obnoxious persona (knocking around the UK fanzine world in the 80's). Let us continue in that nostalgic vein, with no offence taken on either side, or on our behalf!
So. You reproach my (admittedly totally invalid) proposition for Munchkinning up a Super-Shaman of Death in 22 days with five Objections. There is also much supporting, mulitcoloured, (and emojied) self-congratulation with no direct bearing on the discussion, but I will concentrate on the content of your argument and dismiss the extraneous embellishments as either a misguided attempt to bully a newbie who dared to disagree with you, or to give the casual reader the impression that you were winning a rules discussion you hadn't even understood.
My claim that the POW increase from defeating a Disease Spririt was 1D3 is incorrect.
Except, the POW increase from defeating a Disease Spririt is 1D3, as you yourself cite!
Let us gloss over the indecorum of failing to acknowledge that your contradiction of a poster was mistaken—brooding over such a point wouldn't be in keeping with the fun characters we have chosen to play.
My timeline for increasing the POW of the fetch through capturing the POW of Disease Spirits is untenable, as POW Gains are limited to one per season.
You may be confusing the POW gain from defeating a Disease Spirit with a standard POW Gain roll.
You clearly are getting confused with standard POW Gain rolls as that is what p. 418 deals with. The correct references for POW gains from combatting Disease Spirits are RQGB p. 169... Which I believe you know, because you later cited the page to me. (Of course, without mention of your earlier mistake... Oh, what fun to discuss like we are juveniles again! )
Oh the irony, pal!
It's good that we can call each other "pal". But do look up it's cultural connotations before you get yourself into bother in a London bar.
My assumption that... Actually, I have no idea what this objection is. It's either a total non sequitur, or it is two points conjoined and compressed beyond recognition.
You may be saying 'The rule clearly state in Bestiary / Spirits / Spirit Powers that you "will steal 1D3 POW" ...and gain POW as if "a POW gain roll had been made."' So... the normal rules of POW Gain rolls should be applied. I'd respond: as if "a POW gain roll had been made." That is: successfully completed. The conditions under which the roll were made do not apply in this case. (And I'd be right.)
Alternatively, you may be saying 'something, something, something, "So you CANNOT gain an infinite amount of power from a tiny spirit !" To which I'd reply: you are ABSOLUTELY right! But let's not resort to the dishonesty of attributing some false claim to a poster for the purpose of flambouyantly demolishing it (with added exhortations and emojis). I was reasonably clear to anyone interested in understanding the Munchkinnery I was proposing:
You can get an average of 16 POW from a Disease Sprit by capturing, commanding, defeating it until it is all used up! The next day you need to Discorporate, find another Disease Spirit and start again.
Discorporation with the intention to increase shaman POW requires the shaman to be below maximum POW when entering spirit combat with the Disease Spirit.
An absolutely valid point. (Don't be afraid to say it!) 18 POW would be optimal to capture (up to) an additional 3 POW. I did point out that it needs some lucky dice. I didn't point out, for reasons of brevity, that there are better ways of capturing Disease Spirits, and you clearly don't need to challenge the big ones!
My described process requires continuous Discorporation throughout.
No it doesn't. Discoporation is only required to capture the Disease Spirit once per day. After capture you can slowly digest the remainder of the Disease Spirit from the comfort of your barn in the mundane plane.
Hmm... You're not even raising a praticality. You're saying it is not in the sprit of the game. That's not really a pertinent objection in a thread about the fun process of finding exploitations that the rules allow - but no-one would want in their game. I guess it might be relevant if I had said something to suggest that I was a "GrosBill" who came up with a Super-Shaman of Death with fantasies of domineering people in a table top game. But... unfortunately that's no more than another assumption you labellled me with.
And as for sharing some good old nostlagic fun, here are some of my favourites. Oh, you do this sooo much better than me!
I clearly had a lot to learn from the Maître. Thank you, for all you have taught me.
So it's been great sharing the nostalgia. But it reminds of just how poor and unrewarding discussions used to be when we were young and foolish enough to think that winning an argument was more important than learning from each other. Let's resolve to continue our conversations in a more constructive way in future.