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PhilHibbs

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PhilHibbs last won the day on October 7

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About PhilHibbs

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  • RPG Biography
    RQ player since 1981
  • Current games
    RQ, L5R
  • Location
    UK
  • Blurb
    Gamer

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  1. PhilHibbs

    Statement about Éditions Sans-Détour

    This must be one of the hardest parts of running a games company - you want to be cool and friendly and everybody just produce great products and make everyone happy. Then you have to put on your tough guy face and kick someone's arse over the commercials. I really feel for you, my friends at Chaosium. And for ESD also, they may well be good people who just had a tough time running a business themselves.
  2. PhilHibbs

    Runequest Glorantha character creator app

    Maybe a tag system, so you can tag characters in your campaign? What about an option to clone an existing character? Not sure if everyone would be happy if everything could be just copied by someone else. Perhaps exclude the picture and description.
  3. PhilHibbs

    Question about Character creation combat skills

    If you want to keep track of the skill separately, then fine, it gets separate experience when using a shortsword. But if his Broadsword skill goes up over 50%, and his Shortsword skill hsa not gone up, then it should be considered half the new Broadsword skill. I can't see it explicitly stated that this is the case, and that Shortsword skill could now start rising from the higher level (rather than experience ticks being applied to the lower skill rating) but that's how I'd rule it.
  4. PhilHibbs

    Humakt Gift+True Sword

    Well, the OP simply asked "do they stack", and I think it's clear what he meant in the context. I can't imagine anyone ruling that only one of them applies. The only other instance of points doubling that I can think of is MP cost for sorcery with secondary runes and techniques, and that explicitly does go up geometrically. It does say that magical damage is not doubled for specials and criticals. I'd be ok with that meaning that a Truesword special isn't 4x, i.e only 3d8+3 rather than 4d8+4. The Spirit Combat chapter is clear that half of the Truesword damage is magical. I still think that after-armour doubles should stack geometrically, so 1 point getting past armour on a troll with iron and a Humakti gift means 4 points. I can see some justification for not wanting magical damage to get the doubling of iron, but I can't see a god way of doing that. The mechanics would be really ugly and confusing. You could just say that non-magical damage is blocked by armour first, and if only the magical part gets through, then it is not doubled. I can imagine the player saying "Er, dunno, I just rolled 2D8, and they're both the same colour". I'm fine agreeing to disagree, though, I wouldn't feel aggrieved or refuse to play in a game over it!
  5. PhilHibbs

    Best Rules for Comparing Successful Rolls

    This. The combat becomes a tactical one, where the Humakti has to make choices between carving a way through to the enemy spellcaster at the back, or backtracking to save the scholar from the monstrosity that just dropped out of the tree canopy. It can be a challenge for the GM, making sure everyone gets stuff to do, but try not to worry about comparing body counts. Can be a problem if the Humakti player is an insufferable jerk about his superiority, I don't know if that is the case or not!
  6. PhilHibbs

    Humakt Gift+True Sword

    So doubles before armour do not stack (adding up multipliers, rather than just multiplying). Doubles after armour do not stack (iron + Humakt gift = x3 not x4). But doubling before and doubling after do stack. That's the disparity that I take issue with, the selective application of multiplicative and additive stacking. Why stack a before-armour and an after-armour, but not two befores, or two afters?
  7. PhilHibbs

    Humakt Gift+True Sword

    So Truesword doubles damage before armour, then iron doubles it after, which do you apply vs a heavily armoured troll?
  8. PhilHibbs

    Humakt Gift+True Sword

    Seems to me that you're saying they don't stack just because you can, because it is mathematically possible. But when there's a reason you can't, you have to allow it.
  9. PhilHibbs

    Additional Sorcery Spells

    I expect that different schools will teach more or less the same spell but with different techniques - Combine vs Summon, Dispel vs Separate, Stasis vs Movement, Harmony vs Fertility etc.
  10. PhilHibbs

    2 cults at the creation

    You don't start rolling on the background tables until you're 18, it's only the most recent 4 years of your life. If you're a farmer, you've been living on a farm for 18 years, and working on the farm for well over half of that, probably herding sheep or milking cows since the age of 5. My uncle helped with a sow birthing at age 7, his father came and took him out of school to do it because he needed his small hands. Sure, a more detailed character creation system might be good for some, but too much for others.
  11. PhilHibbs

    2 cults at the creation

    The way I see it, the occupation is what they were doing back home both between the exciting events and before they were old enough to participate. The elective choices reflect what they did whilst off in foreign lands.
  12. PhilHibbs

    RQ Sorcery

    So maybe they can just encocde the base spell and act as a 1-point inscription. I seem to remember MRQ2 had a similar mechanic, you could cast spells from memory or by opening up your grimoire.
  13. PhilHibbs

    Increasing Spell Repertoire

    I'm not convinced that Enhance INT is such a game changer. You can get 4 points of INT, I think. Is that worth shaping your repertoire entirely towards that objective? On the other hand, the Fire Rune is quite useful in and of itself anyway, so why not. If you want both Enhance INT and Steal Breath, then that's both Air and Fire which are not related. So you could go for Water instead, which has both Air and Fire as minor runes. Maybe once the other Enhance spells are detailed, they will be attractive in their own way giving incentives to study other elements.
  14. PhilHibbs

    Increasing Spell Repertoire

    They can, if they are a philosopher. You have a free choice of rune and technique.
  15. PhilHibbs

    RQ Sorcery

    Bear in mind that inscriptions cannot be passed on to others, they are specific to the sorcerer. I think that's why the rules use the word "inscription" instead of "enchantment". Maybe we will see rules for orders with grimoires that act as inscriptions that can be shared, but right now it's not strictly an option.
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