Would it be any negative inplications in letting my players split their total damage in diferent hit locations?Let me give an example:
With a sword, a warrior attacks his enemy. The sword wil cause at least 3 damage (1d8+1+db (1d4)). Rolling 9 damage, he slashes his enemy in three sucessive fast blows, cutting gis arm, leg, and abdomen, causing 3 damage to each.
My purpose with this is to allow more fredom on how combat is narrated, instead of the borring (in my opinion) one hit per round.