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JWCarroll

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  • RPG Biography
    25+ years of gaming with D&D (basic, 2nd, 3rd, 5th), Shadowrun, Star Wars (d6 &d20) World of Darkness (old and new), GURPS, WFRP (1st and 2nd) etc. Currently learning RuneQuest
  • Current games
    RuneQuest
  • Location
    Western New York

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  1. My experience of running RQ is limited to one session with the quickstart rules and The Broken Tower scenario and I'm still working my way through the core book trying to understand as much as I can so take the following with a grain of salt.... One thing that strikes me about reading RQ as opposed to other "deadly" games (like WFRP with which I have quite a bit of experience as both a player and GM) is that RQ gives you the GM a lot of outs to easily fudge die rolls so that you maintain the essential sense of peril without actually killing or maiming the PCs unintentionally. For instance reducing HP to 2 will knock them out as will incapacitating but not permanently maiming an arm or a leg. Just shift the dice around and you have an unconscious PC who is still in the realm of the living. And if all else fails magical healing is plentiful even by the standards of relatively merciful games like D&D. Of course if the PCs died because they did something stupid I say let the rolls of the dice stand. Character death should always have a direct correlation to player choice.
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