I´ve just read through the combat system of the BRP 4th edition, and I have to say I am a bit disappointed. This is mainly because I think the simulation of real combat is quite good, but on certain, very unnecessary points brakes the illusion badly.
I hope I in some way have misunderstood the rules, and can be proven wrong by someone here
First: Is there any reason to have a shield? OK, it might be good against missile fire, but that is not the main reason you would carry a shield into real battle. The shield was used to parry incoming blows, and in the BRP system there is no reason to use a shield when you can parry just as well with a normal hand weapon like a sword or an axe....
(Most shields and hand weapons have the same base chance of parrying)
Second: Have the game designers considered the relative efficiencies of weapons? In the BRP system a battle axe is surly better than a longsword giving damage of d8+2+db (compared to d8+db for langsword), and has no other real drawbacks. Historically the longsword was the more expensive weapon, usually worn by the higher classes. Would they really settle with the weaker weapon?
Third: Why is only one possible type of special success on weapons? A halberd or sword can certainly impale, not only make bleed damage?
All these "mistakes" can be fixed by some house rule patching, but it annoys me that the system was not more thought through by the designers. Or am I wrong? Please prove me wrong...