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Ashikaider

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About Ashikaider

  • Rank
    Newbie

Converted

  • RPG Biography
    I've run and played various iterations of D&D,
  • Current games
    Nothing right now.
  • Location
    Springfield, MO
  • Blurb
    I've played and run various iterations of D&D, Ran CoC 5th once, and played in an online 7e game. In addition, I ran a short Champions 2e game (that probably had some 3e in it). I have interest in old school games, even if I'm not sure what to do with them. I have played more recent games like Savage Worlds (and played quite a bit of Deadlands as well), but one of the more recent games that I've run was Star Wars D6 1e.

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  1. On the subject of pulp, the magazines had been around for for decades before the tropes that constitute the modern conception of 'pulp'. In fact, CoC can be considered as a type/genre of pulp, and pulp from the late 1910s to the 1920s has the possibility of being different from what became popular in the 30s. In fact, at one point there were people who considered the tonal change of pulp to hard sf in Astounding magazine to be the beginning of the 'Golden Age of Science Fiction'. That's all well and fine, but it does disregard the hard work of the writers beforehand who quite lite
  2. I agree with your suggestion about Sanity. It wouldn't come up constantly, as in a regular CoC game, but some of the stuff that could crop up could be a bit much for average person of a hundred years ago, even if they were veterans of the Great War. So your stress system might be what's needed there. I used to play/run a lot of Savage Worlds, and the included chart for characters who failed a Guts/Spirit check had some great reactions to not being able to handle weird stuff, with my favorite being that the character goes insane, and comes out of the other side able to function normally, but st
  3. I think Pulp Cthulhu might be a little too action-packed for what I have in mind. Like I said in the first post, I just want to do simple mysteries with average people getting caught up in the weird science of the nineteen-teens and the roaring 20s. I realized that I mentioned cliffhangers in the first post, having thought about it, I realised that one can do cliffhangers that aren't physically perilous, but could cause complications. One example I thought of was of Poirot (it might be interesting to run CoC for post Holmesian mysteries), going to the store and finding out that the
  4. Well, the one thing that I can say about a lot of early pulp sf is that with the exception of interplanetary stories, a large majority of them were set in a then contemporaneous setting, with the only major changes being the subject of the story, beit a mad science invention, a normal piece of technology running amok, or an alien visitor/invader. So a roughly historically accurate setting would be something that would fit this idea like a glove. Even some of the SF written in 40s had a similar feeling to them. One example of this would be Henry Kuttner's "Robots Have No Tails", a collecti
  5. I recently ordered the new starter set (which should arrive on Thursday). My main reason for this was that due to circumstances most of my game books are packed away and in some cases, in storage. Also, sometimes I just want to buy new gaming stuff, and recent years output has failed to pique my interest (one of more recent acquisitions I made was the Star Wars D6 anniversary set, which was fun to run, and is probably fun to play with. The others were something of a disappointment - - one didn't pay off with material, and the other felt like there was too much to do to have something that I'd
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