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Jose

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Posts posted by Jose

  1. 5 hours ago, svensson said:

    I disagree... but only slightly.

    HeroQuests grant PC's the opportunity to become more powerful, but at very great risk.

    I've never had a party try a HeroQuest at my table yet. However if one was in offing, I would make the warnings absolutely clear: You are taking your character's lives in your hands. This is not your 'Sacred Time' visit with the Gods. You'll be directly interacting with myths and the consequences, both good and bad, are significant.

    Think of it this way.... Say you're a Bronze Age Greek who is about to undertake a HeroQuest. This isn't simply the retelling of Zeus founding your city. You do that every year, it's a comfortable well-known myth. Your participation is almost like watching a sports event on TV. But YOUR HeroQuest is entirely different. You'll be magically transported back to the Heroic Age and have to reenact some of the deeds of the Argonauts and the Golden Fleece. For the purposes of the Quest you will actually be one of the men at the benches of the Argo, undertaking all the risks of the quest. The reward for success is very high, perhaps the permanent favor of Athena in all your endeavors for life, but you are risking your very soul and Hades is a greedy god indeed.

    The only official example that we have is the green rock scenario and the white bull examples. I use it as an example to get minor powers and convert POW points in Hero points. Nothing about exploring the hero plane until rules get out.

  2. 7 hours ago, svensson said:

    These modules are long out of print, from an earlier rules edition that doesn't always mesh well with the current one, and are not likely to be played as-is by current RQG refs.

    Secondly, nothing ever written in gaming has ever survived contact with a referee, much less player characters.

    Thirdly, all you have to do is 'flip the script' and make the origin of the antagonists Kralorela or the Vulture Country.

    Lastly, IF Gim-Gim has been compromised [and nothing says outright that he is, it's just rumors], just exactly what are PC's gonna do about it? Trying to out him would bring down the wrath of the entire Lunar power structure in Prax on them, both overt and covert. They'd spend the rest of their lives dodging Spoken Word and Lanbril agents. And it's entirely up to the referee whether it's true or not anyway.

    I use Gim-gim as the "littlefinger" of Pavis, a truly sneaky bas.t.rd and a source of pain with script inmunity until Argrath catch him. 

    • Like 2
  3. I  think like Dave, Yelmalio is not about war, is about persistence and resilience. The Light which survived against all odds. If you are under the dominion of an Empire which consort with chaos, try to pervert your culture, tax your goods, and have powerfull magic units that sweep you away from the battlefield... If I were a young man of that clan/tribe/country... Maybe Yelmalio gives me the answers I desperately need. 

    "When the wind stops, 

    When the earth and waters are quiet,

    When the fires are ashes, 

    And the Crimson shadows grow strong... 

    The time has come for the Last of lights to Shine! 

    Come forth Yelmalio! Last light of Hope!"

    Unknown poet, third age. 

     

    • Like 1
  4. 4 hours ago, Richard S. said:

    Do you mean enforcing the "trance" part of the spell? If you don't do that then yeah of course it's horribly unbalanced, it's meant for the Humakti to be doing nothing but nonstop fighting.

    2 points of spirit dispel magic or 1 point of dispel rune magic and sword trance is gone with those precious magic points the humakt used. Opponents are also smart. 

  5. Hi, Jeff just posted in Facebook that praxians can find many powerful  spirits/gods (except earth-fertility gods) in the wastes that can lead them to revelations, so what kind of spiritual beings survived?. Are they story-hooks? Whatever you feel necessary for your campaign? Or maybe there are arquetypes that exists in other places but are waiting to be rediscovered in prax/wastes? 

    • Thanks 1
  6. 2 hours ago, Scotty said:

    No shield from any associates. Lodril is worshiped as Mohenjar and so gives Support, Yelm gives Cloud Clear. Engizi has no access to shield either (except of course Fireshield)

    Thanks guys and I have to say that I am quite surprised, support is a stasis rune spell (oslira use change), shargash gives fear (a death or darkness rune spell) and oslira use Life rune, yelm gives cloud clear (an air or fire rune spell). So If you are a devoted priest of Oslira (life+water+movement) you will have difficulties to use those spells. 

  7. On 3/17/2021 at 11:28 AM, Darius West said:

    Ceteris paribus, the RuneQuest: Gods of Glorantha advanced copy offers the following:

    Berserker, Dismiss Fire elemental (S & M), Summon Fire Elemental (S & M), Summon Demon (S, M, &L).

    Alkor gives Cremate Dead, Artmal gives True Sword, Anilla (Shargash's sister)gives Absorption, Hastatus gives True Spear,  Lodril gives Fire Spear, Oslira gives Bless Crops (Rice), Yelm gives Sunspear.

    What spell does he give to oslira? 

  8. 15 minutes ago, Akhôrahil said:

    There seems to be a tendency for old cool shepherd gods to be lost and replaced. TGS, Varnaval the Shepherd King, and in my personal interpretation how Voriof/Vorios used to be a much more important god before being dramatically reduced.

    Yes, I hope Jeff give us more information in the new Gods book. 

  9. 13 minutes ago, mfbrandi said:

    Surely, the reference must be to old JC (John 10). But whether the Good Shepherd’s worship’s being supplanted by Waha and the Storm Bull is a dig at Christianity or a comment on the sad state of Prax, I could not say.

    I was thinking more about how to lead, soft touch versus the gods war "hard power", that kind of thing. Where Orlanth is "follow me" and yelm is more "this is the way" Good shepherd is more "earth/Ernalda's way" maybe even he didn't want to lead it was just the way of things in green age . Just trying to find an answer. 

    • Like 1
  10. 18 minutes ago, Bill the barbarian said:

    Anything that starts with a quote on leadership by Nelson Mandela can't be bad!

     

     

    I suppose that is what happens when you lead with the Life rune. We are told that Uleria has three aspects, one of them is community's love that I think is the relevant point here. 

    • Like 2
  11. I have been reading some texts about quivin and I have the following question. 

    Is the White Raven the equivalent to Odin's ravens? It seems to me that his job is the same. 

    Thoughts? 

  12. I supose that does not exclude the goddess choose you to be the first runelord in a century for divine reasons you have absolutely no idea why. Maybe the husband protectors failed to protect the goddess from the lunars meddling. Remember there is always another way and these earth goddesses can be truly crafty and scheming. 

    Just an example

  13. 28 minutes ago, Jeff said:

    You are welcome to add Rune Lords to your Glorantha. But at this time, the AA cult does not have Rune Lords. 

    We can always heroquest to get that sort of connection with our God without being a runelord. Am I mistaken Jeff? 

    • Like 1
  14. 19 hours ago, Ludo Bagman said:

    https://wellofdaliath.chaosium.com/home/gloranthan-documents/prosopaedia/deities/t/thunder-bird/

    In the fanzine Tales of the Reaching Moon he did provide Cloud Call. I don't know if they changed that for the upcoming Cults of Glorantha books.

    Thunder Bird runes: Water+beast+air I like it! This has a lot of potential for myths. I am already thinking about summon/control/dismiss small silph, rain and cloud cover. 

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