Jump to content

Hasseo66

Member
  • Posts

    31
  • Joined

  • Last visited

Posts posted by Hasseo66

  1. Elric! or SB5 as pdf would be very much appreciated...I would buy everything for those editions. I have pretty much everything in book-form, but have gotten used to searchable pdf:s. Very convenient. Maybe Ill have to buy another set of books, and make really nice scans for personal use. I calculated I have scanned around 200000 images for print :)

  2. I am currently reading through The Savage North, and I like it very much.

    Still, there are so many simple mistakes in the statblocks. For example the Goblin champion should have 15hp, not 13.

    He also has STR19, which shouldnt be possible for goblins (2d6+3, max for race =15+ 2dice, 17). All other goblins all

    have STR16 and CON16, which is possible but highly unlikely.....

    Bows are listed as taking one round to reload, but according to the rules You can fire every round...

    There are errors in almost every statblock!

    It puzzles me that this hasnt been better proofread, since it is a really good product apart from that....

     

    just saying...;) 

    • Thanks 1
  3. Priests have allied spirits who have INT, POW, spells and magic points. They do not have a casting skill though.

    Now for devine magic they dont need one, but how about battle magic? If the spirit just provides spell knowledge and mp:s, I can use 

    the priests casting skill. Is that how its intended? if so the priest and spirit combined, can cast 1 spell/cr. If the spirit casts his spell, they can cast one each in one cr, but then 

    it has no casting skill. OR am I supposed to let the spirit use the priests casting chance?

     

  4. I cannot find any rule regarding missile/thrown weapons and damage bonus. In other brp-derived games, missiles do not use damage bonus, while thrown weapons get 1/2 db. Is this or any similar rule in the rulebook? I cant find it.....Or do all attacks use the full db?

  5. Im wondering what the mp cost is to summon different spirits? The mp cost of the spell is 1mp.

    For deamons the cost is stated as 6p for lesser and 9p for greater demons.

    Do spirits cost the 1p from the spell only?

     

    thanks

    Hasse

  6. Does anyone know if/where I can buy a pdf-version of Elric! rpg? (The chaosium version).

    I know I have pretty much the same ruleset in MW, but the Elric book has such nice art/layout, I want it in pdf also.

    Ive got the dead tree version already.

  7. Are those BRP rules?

     

    Openquest rules:

    Close Combat skills greater
    than 100%
    A character with over 100% can split his skill to perform
    multiple attacks and parries or dodges.
    For combat attacks at over 100% in the weapon skill
    the number of attacks and the allocated % of each one
    must be declared at the start of the combat round. Any
    allocation of split is allowed. For example Murgan the
    Mighty with an Axe skill of 120% can split it 90% /30%
    or make four attacks at four opponents in range at 30%
    each.
     
    So, no need to split at 50%.
     
    Also:
     
    Two Weapon Use
    A character wielding two weapons or a weapon and a
    shield may use the off-hand item to either:
    Parry one additional attack per Combat Round (over and
    above the normal Reaction allowance)
    OR
    Gain a single bonus Close Combat Attack action. This
    bonus attack is at -25% Close Combat Skill. The second
    attack occurs at half the character’s DEX in order of
    combat. Also this may only be a normal Close Combat
    Attack, not an All Out Attack, Disarming Attack or a
    Great Attack.
     
    So if You wield 2 weapons or one weapon and a shield, You can opt for an extra attack.
     
    The question is how to combine these 2 Openquest rules
  8. Taken from page 114:

     

    • Cast Magic. The owner of a Bound Spirit can force
    the spirit to cast any Magic that the Spirit knows,
    using its own Magic Points. The skill to cast the Magic
    is equal to the skill of the Bound Spirit and not the
    controlling character. If the spirit uses Divine Magic
    then it cannot regain its Divine Spells once they are
    used, until it is released.
    • Magical Reservoir.The binder of the spirit can
    draw upon its Magic Points to power their spells and
    rituals, but if their Bound Spirit to 0 Magic Points it is
    automatically released.
     
    Now, wouldnt this mean that all spirits have the capabilities of Magic Spirits, as per page 209?
     
    Also, what use would I have of, for example a passion Spirit or Disease spirit, in bound form?
    If the statement from p114 above is true, it would work as a magic spirit?
     
    Also:
    • Spirit Combat. A Bound Spirit cannot initiate spirit
    combat, but may be attacked by another Spirit or
    Shaman in the normal manner. A Bound Spirit driven
    to 0 Magic Points is sent back to the Spirit Plane and
    cannot be rebound. A Bound Spirit defends with its
    original Spirit Damage rating.
     
    So, can I release the spirit to "do its thing" and then return to the fetish/familiar, or will it just escape to the spirit world?
    If I cant do this its only usable as a magic spirit, providing mp:s and spells?
     
    I really appreciate the clarity of the Openqueast ruleset, but when it comes to spirits, spirit bindings etc, I find the info very scattered and not so coherent. This is not true for Openquest only, but equally so for the other BRP-based games.
     
    Maybe its just me not comprehending english fully..since my native language is Swedish....:)
     
     
     
  9. I used to own the pdf version of Magic World, but since Chaosium changed their website, its "magically" gone.

    This means Ill have to purchase it again when and if it gets updated. As ALWAYS when mailing Chaosium, I get no response at all.....

    I really love Chaosium products, and have been a big fan since the eighties. But they dont give a s&&t about their customers"

     

    Hasse

  10. I have just read through the rulebook and like this ruleset a lot :)

    Having read the divine magic chapter Im not sure if cult rank holy warrior always have access to the the same divine spells that initiates do? Or do they only have access to the special spells listed under Holy warrior?

     

×
×
  • Create New...