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Ian A. Thomson

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Posts posted by Ian A. Thomson

  1. The timeline (which will be in Vol. 04) is going ahead well. Thanks heaps for the advice

    I lack information on two things that I am aware of, and hoping people can point me at sources to check out

    Some kind of flood after the Windstop, and some manner of Plague in Pavis County

    Are these part of official histories? I seem to recall Argrath of Pavis (I forget his other name) found out how to stop the plague, but can't think where the sources for these things were

    • Like 1
  2. Can someone point me towards details on the Lunar attack on Karse in 1619?

    I have missed it in my timeline, but Vol. 03 is still only the start of 1620 and that book still available for updates. That means I can add in a paragraph somewhere - about GMs mentioning the passing of troops earlier in the campaign, or even just a retrospective bit on how there are now less Lunars around since the invasion of Karse is over

    Vols. 01 & 02 are no longer available for updates. Both have some last updates already done with final new copies sent to Fabian to upload when he can.

    The only change for this latest (and final) update to the Vol. 01 pdf is a more artistic Rubble Map, which unfortunately wasn't thought of and created in time for the POD. (But will be available as a printable download.)

    The final changes to Vol. 02 are a few corrections and minor alterations inspired by the Vol. 04 material. Plus the new Rubble map. In the case of Vol. 02 all of this was done in time for the POD layout :) So the soon-to-be updated Vol. 02 pdf will match its POD content. (The Vol. 02 POD will likely be released in late Oct.)

  3. Historical Events in the Campaign?

    Wondering if any fine persons can assist me to get a complete list of what historical canon events may have an impact on the Pavis region during the period of the campaign (1619-1625)

    Off the top of my head I have

    Cradle arrives - Sea season 1621

    Lunar Coders arrive

    Wedding of Pavis (probably 1622 in this campaign)

    Whitewall falls and Windstop blocks Orlanthi magic (what period?)

    Some kind of plague affects Pavis County?

    Pirates raid Corflu?

    Likely I have missed some things

    I welcome all assistance, as I am flat out writing and editing the scenarios for Vol. 04 at present :)

  4. Yup, I'll be examining that scenario within a week or two, for Vol. 05

    Actually, I could just bring it forward since its topical, and try to get onto it in the next few days

    I am quite versed at writing adaptation notes, so should be fine

    Intriguing idea to maybe split it into two parts. Will consider

    Shout out of thanks to Nick Brooke who is doing the POD conversion for Vol. 02 at the moment! :)

  5. 3 hours ago, Diadochoi said:

    Ian, we are just about to start a Pavis campaign. Before Secrets of the Borderlands came out I had sketched a campaign structure for the first few years. It partly looks like yours and partly like Simon Phipp's, however I have Troubled Waters (River of Cradles) early on (to have the "wider sense of culture and geography" and to allow deeper contacts to be formed with Zola Fel as an alternative to Pavis for some party members).

    Could you walk me through why it is later (or not present) in your campaign or reveal if something in it clashes with later aspects of the Pavis Grand Plan.

    The recollection of the top of my head is that it was one of many scenarios posing as an introductory one, but actually involving some pretty epic material, which seemed more suitable for down the track. (Or at least presenting itself as a scenario that shouted to me to be reinterpreted as something challenging and epic.)

    There seem to be a lot of scenarios like that, throwing new PC parties into what are in fact potentially very major situations that even renowned heroes should realistically struggle with

    There are a bunch of scenarios from outside sources for which I include notes for GMs who own those other sources to use for incorporating them at appropriate points in this campaign. 

    My sense with Troubled Waters is that it should be a bit later in the campaign. Plus it fits incredibly well into the main theme of Vol. 05, so synchrony works for the inclusion notes to be in that one

    Hmm, 1621... time for the River of Cradles volume maybe? :)

    I may have time to review Troubled Waters relatively soon, as I am partly working on Vol. 05 at the moment

    • Like 1
  6. On 9/11/2023 at 1:43 AM, Erol of Backford said:

    Before the Lunars were in Garhound who would have discouraged nomad raids in general or is the garrison there to discourage attacks by the losers of Moonbroth along the trade routes?

    We are looking to be in Garhound say 1600-1608 or so...

    Would it simple be a town militia and assume that the local nomads were more or less friendly coming to town to trade rather than raid?

    I see the Dorasings as being quite tough characters who (along with the Zebra Patrols) would have been capable of protecting themselves at least as well as the Lunar forces do. More details in Vol. 03 of course

  7. On 9/4/2023 at 4:49 PM, Minlister said:

    Great news! That would be perfect!

    Just working on the encounter table for this piece, which is otherwise now complete.

    If you are good to agree to non-disclosure/distribution, I am looking for someone to give it an 'Interested reader' proof. (Basically just to read it as if it was a published article and report back any errors of grammar or spelling, omissions, repetitions or indeed anything that goes clunk.)

  8. 'New Pavis: The City on the Edge of Forever' (Vol. 01 of the P&BRC Director's Cut) ...

    ... is now available to buy as a Print on Demand hardcopy that looks (and apparently is) a solid and rather nifty tome. 🙂

    https://www.drivethrurpg.com/product/413853/New-Pavis-City-on-the-Edge-of-Forever-RuneQuest

    With the pdf version you will also find a handy downloadable Rubble Map for printing and using to make notes on as the campaign progresses. (This handout has been sent to Fabian but may not be uploaded for another day or so, so you might have to check back for that.)

    Many thanks once again to all of the collaborators/contributors, without whom the creation of this series would totally not be possible!!

    HCopyImageVol01.jpg

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    • Thanks 1
  9. 'New Pavis: The City on the Edge of Forever' (Vol. 01 of the P&BRC Director's Cut) ...

    ... is now available to buy as a Print on Demand hardcopy that looks (and apparently is) a solid and rather nifty tome. :)

    https://www.drivethrurpg.com/product/413853/New-Pavis-City-on-the-Edge-of-Forever-RuneQuest

    With the pdf version you will also find a handy downloadable Rubble Map for printing and using to make notes on as the campaign progresses. (This handout has been sent to Fabian but may not be uploaded for another day or so, so you might have to check back for that.)

    Many thanks once again to all of the collaborators/contributors, without whom the creation of this series would totally not be possible!!

    HCopyImageVol01.jpg

    • Like 5
  10. 23 minutes ago, Erol of Backford said:

    On a similar note if we have a PC who is a daughter of a dryad in the Garden... are any of the dryads named? And if so where might we find details on them?

    I don't think so, but happy to have others correct me

    There is an 'Aldryami of the Garden' piece also in Vol. 04, so I will be researching such things sometime this month

     

    >>Thank you Mr. Thomson for all the great Pavis stuff to date! <<  Yr welcome :)

  11. Thank you collaborators and friends for the huge assistance with this series.

    Special shout out to Nick Brooke for converting the pdf to a POD format AND making the rune bar green!!!! :)

    Fabian and I are just hammering out the last details, and the POD of Vol. 01 should be available in a few days.

     

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  12. 31 minutes ago, Minlister said:

    @Ian A. Thomson Great news! That would be perfect!

    Lots of good timing happening at the moment with seeing things discussed here, as Vol. 04 is largely the second volume about the Old City (Big Rubble) - a companion book to Vol. 02

    With a primary aim to detail all major incidental locations with civilized inhabitants, AND all general background/framework details such as The Walls.

    Been working on the Griffin Gate Lunar Fort and surrounding area today. Finished Zebraside yesterday.

    • Like 2
  13. 6 hours ago, Minlister said:

    @Joerg thanks a lot! That is more or less what I envisioned, although I had missed the meditating dragonewts. there is a whole potential playground there, I will try to do something with it for the JC (I am working on a Pavis scenario)

    There are the dwarf-carved parapets and internal and external stairs, with of course rooms above the Gatehouses. I would say also occasional small blockhouses so they may well have things living in them. Time to write the 'Big Rubble Walls' piece today for Vol. 04 then! :)

    • Like 2
  14. The PDFs have just been updated for Vols. 1 & 2

    Change notes for Vol. 01:
    Just after the P.O.D. layout was complete we noticed that the titles for Zebra Stockade, Zebraside and (in one case) Badside were confusing as to which entry belonged to which location. This has been corrected in this final version of the pdf, and an errata note placed prominently in its early pages to clarify what the mistakes were and how to update them.

     

    Change Notes for Vol. 02:
    A number of corrections and clarifications; plus two revised Rubble locations in the Gazetteer - inspired by the creation of the Vol. 04 scenarios.
    • Like 2
  15. The PDFs have just been updated for Vols. 1 & 2

    Change notes for Vol. 01:
    Just after the P.O.D. layout was complete we noticed that the titles for Zebra Stockade, Zebraside and (in one case) Badside were confusing as to which entry belonged to which location. This has been corrected in this final version of the pdf, and an errata note placed prominently in its early pages to clarify what the mistakes were and how to update them.

     

    Change Notes for Vol. 02:
    A number of corrections and clarifications; plus two revised Rubble locations in the Gazetteer - inspired by the creation of the Vol. 04 scenarios.
    • Like 2
  16. The PDFs have just been updated for Vols. 1 & 2

    Change notes for Vol. 01:
    Just after the P.O.D. layout was complete we noticed that the titles for Zebra Stockade, Zebraside and (in one case) Badside were confusing as to which entry belonged to which location. This has been corrected in this final version of the pdf, and an errata note placed prominently in its early pages to clarify what the mistakes were and how to update them.

     

    Change Notes for Vol. 02:
    A number of corrections and clarifications; plus two revised Rubble locations in the Gazetteer - inspired by the creation of the Vol. 04 scenarios.
    • Like 2
  17. Vol. 04 is steaming along, and its time for more RQG Stats.

    As I am busily writing the scenarios and articles, am wondering if anyone is up for creating a few non-complex stats, using information from the series to create some specific NPC types?

    Credit in the book of course would be forthcoming, plus my gratitude for not having to divert from the other tasks.

    If you have a morning off at some point soon and are up to do a whole bunch of these, then a free copy of the next (or last if you don't have it) zine could be yours too!

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