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Joerg last won the day on April 29

Joerg had the most liked content!

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About Joerg

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    Gloranthan studies - beware of spoilers! I don't speak canon!
  • Birthday 01/03/1965

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    Kiel, Germany


  • RPG Biography
    Former president of Deutsche RuneQuest-Gesellschaft aka Chaos Society, Glorantha know-it-all (almost), some mentions in Glorantha publications
  • Current games
    Occasional HQG, RQ and Cthulhu
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    Into rpgs since1984, into world building since the 70ies, into RQ since 1989, active on RQ-Daily and successors since 1993

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  1. And the Seven Mothers as well. Possibly one of the few things these two cults/cult complexes may have in common.
  2. My source is a local history on Lødingen and Tysfjord Kommune, covering the entire span from the Neolithicum to the 17th century for this rather uninhabited area. About 400 pages in Norwegian, well researched as far as I can make out. It wouldn't be sustainable without the (extremely rich) cod, haddock and herring fishery up there. But apparently even these bad returns from sowing beat storing the grain as is, due to losses to vermin, mould etc. There were years when they didn't bother sowing the grain, though. Mainly rye. Now the area I am talking about is on the edge of the subarctic, with climatic conditions an Ygg's Islander would be familiar with. But the source references mediaeval sources indicating that getting thrice the amount of the sowed grain was considered a good harvest.
  3. A "Wind Words guide to cattle raiding" maybe? I think that the episode reflects the different conceptions of cattle raiding of the three of us, and I have little doubt that anybody here on the forum has other points they might wish to emphasize or just to be made known. So if you disagree with some of the points we made, or even worse if you think we missed some of those points which are essential to your conception, please share them here. We put quite a bit of preparation into this episode to find at least some common ground to stand on, going as far as to run an audio-only session of the second scenario from the GM Screen Adventure Book in the wee hours between me coming home from work and falling asleep. And we're not done with cattle, yet..
  4. Our intrepid explorers are moving stealthily through the hills. Well, as stealthy as you can move with two dozen lowing cattle taking exception to being led away from the rest of their herd, and a perfectly fine pasture they had been grazing on. Our explorers have a slightly haunted look – they scan about to anticipate any trouble that fate, the entity with the two runes G and M, might throw at them, now that they have managed to first discourage and then mislead their pursuers, the former (they hope) owners of this bunch of four-legged items of wealth and renown that insist to mark their trail with the unmistakable round and squelchy droppings of theirs. How could it come to this? To learn more, tune in to windwords.fm, and enjoy yet another look at the possibly most played martial experience for young characters in Orlanthi society.
  5. For initial data on the ships reconstructed, visit https://www.ostia-foundation.org/ostia-and-the-harbour-of-claudius-part-2/ I would love to see more boats from the neolithicum or the actual Bronze Age in Gloranthan art - like the double beams of the Hjortspring boat which resembles the rock-drawings of the Megalith-builders of the Atlantic in the same way that the Nydam boat (contemporary to the boats above) resembles Viking ships and Hanseatic cogs. The merhant vessel differs only little from any Baltic Sea vessels after the Hjortspring Boat in the finished shape.
  6. Given that madness is a sacred state of mind in Lunar religion, wouldn't it be more perjorative to call them "hopelessly sane"?
  7. Joerg


    If we go to Jeff's recent comments on the LBQ re: that it is not about bringing a person back, but restoring the Cosmic Order, then I think it allow us to reframe this question. The question is not about bringing back Talor vs. Arkat. The question becomes: what was necessary to restore the Cosmic Order in each case. First, it was Darkness to counter the excessive shift to Light brought on by Nysalor's birth. In the second case, I think it must be either Life or Harmony to counter the excess of Death and Disorder (or perhaps Laughter to overcome Fear and Hatred?). One thing that Nick Brooke's character Garundyer had to endure during the first run of Rise of Ralios was going on the Lightbringers' Quest twice during the first run of Rise of Ralios. I think Greg's thinking at the time was that you could undergo the real godworld heroquest only once in a given role, but as he had come disguised, his first participation had been as the Flesh Man rather than Orlanth. No idea if that is still anywhere close to the canon, but if so, it might have handicapped Harmast's second endeavor, as his first one quite likely saw him in the role of Orlanth. One thing that Harmast needed to right the world again was a capital H hero who could unite Orlanthi and Westerner forces behind him, now that Arkat had become a troll and worse. Talor was that rallying point. Whether Talor was a character of light I can''t say. Gerlant with his flamesword may have had some Enerali claim to Ehilm. Talor appears to be more of a mystic than Gerlant. In the end, Talor left a powerful chaos curse behind himself, much like Arkat did. I can only assume that Harmast was not amused at either. Argrath Saga makes it look like the quester can ask for a specific boon which the assembled gods of the compromise will grant if it is in their power. Talor may have been the manifestation of that boon rather than the object of Harmast's desire. Another reason why his second attempt was more hardship may have been that Harmast's own "shadow" or HQ rival may have grown in power as an effect of the first LBQ. Jajamokki, right? Sounds like a Bad Dog or something like that to me. Possibly with a dose of Jagrekriand mixed in, as the breaking of the chariot wheel suggests.
  8. Mistress race and dark trolls are evolving into the Grey Ones (the Asgard of Stargate) via . Neotenic features, receding jaw-line, big eyes...
  9. Well, Orlanth is a dolt. And yes, what you describe (male authority without having to listen to the wife, or wives) is an emperor. Slaughtering millions of chaos-worshipers offers a space in a very special Otherworld, methinks. Argrath apotheosizes.
  10. Well, there is Vampire....
  11. Joerg


    Unless it is technology beyond their ken (like giving metal to mesolithic hunters or neolithic farmers), I'd agree on that under normal circumstances. When faced with unfamiliar circumstances (like first exposure to salty sea spray), I might give them a little grief - not enough to de-value the item, but enough to make them spend some effort or resource. I certainly don't game out letting an item in soil corrode away... not any more than having an Eirithan watch the grass grow in a pasture she may have blessed for an extended stay of her herd. Exactly. My comments were directed at giving the GM arguments against detail-obsessed wise-ass players like yours truly. For other ideas, I refer you to Andrew Eldridge's subcult of Chalana Arroy.
  12. That sounds like a limiter ability similar to Ride (for mounted activities) or Martial Arts. Centaurs should have this for their own version of the Parthian Shot. I was going to chime in about how Paris's efforts as archer are described on the raid on the Greek ships, and on how my experience with somewhat strong longbows differs from my experience with the weaker precision sports bow and the "rubber band" LARP "bows" some people may have experience with. I decided to bow out of the debate. How Strike Ranks work in RQG is hard to reconcile with experiences from mock blade combat or archery. The system is not designed to measure the time an action takes or how footwork or movement affect your position in a melee.
  13. Joerg


    My reply would be "yes, but a lot slower". Enchant Metal strengthens the "metal" quality and should make a decay of that harder. This doesn't make them immune from stuff like gorp corrosive liquid (acid only in the sense of "sharp corrosive", not in any Brønstedt or Lewis sense), but gives them more points to wear off, too. Likewise, hammered (as opposed to melted and re-cast) godsbone should retain some of the divine quality of that piece, making it harder to corrode, too. But then, mythic considerations come in here, too. If the corroding force caused the dismembering or death of the previous owner of this bone, it may be just as effective, or even more so.
  14. Joerg


    The patina on bronze is a carbonate/hydroxide in the real world, which means that it can be whittled away by even slightly acid humidity. If you have perfectly dry barrow, bronze objects are going to last quite a long time, but when you dig out remnants of bronze or copper items, you find them through the halo of greenish or blueish corrosion permeating the soil around them unless there is active rot there which will turn the dissolved copper black (sulphides). It is true that iron artefacts are way more prone to rusting away than bronze artefacts. But then, in our world, the oldest copper artefacts are about 10,000 years old, the oldest bronze artefacts about 5,000 years. If you believe Dara Happan calendars, Umath was dismembered about 42,000 years ago. Early Vingkotling artefacts are from about 8,000 years ago. Nochet claims continuity from way before the Lesser Darkness (12,000 years ago). Brass (alloyed bronze from molten bones) would have been available for more than 100,000 years (Lodril's wrestling match), according to the Dara Happans. The bronze items that have been found in digs aren't usually in usable shape - they require painstaking reconstruction to be made look good again, and if you want to do any experiments on strength or durability, you create replicas (the best you can) and test those. I can't think of a single occurrance of grave robbers picking up a bronze weapon from a find to disembowel their unlucky helpers to keep the preciousssss all to their own. Rusted to uselessness doesn't mean that they couldn't be restored, at the very least for ceremonial use (creating a magical link to the original owner and their prowess and possibly magical powers used with these). And however brittle they may be in the mundane world, bringing an authentic weapon to the Other Side may gift you with the weapon at its prime if you enter the right period in the Gods War. And the heroquest reward might be that the weapon retains those properties as you return.
  15. I rather mean to say that each heroquested change will bring a number of collaterals that will affect the world in addition to the change you've wrought. Think of a Rubik's cube - it is impossible to change just one segment of the cube, but you can change two or three by a series of operations. Orlanth's claim to kingship of the universe is based in his ongoing marriage to Ernalda, as far as I understand Glorantha. When Orlanth sent himself into exile, no longer was he king, and his marriage suspended, too. Enough so that he himself became one of the many suitors for Ernalda's temporary favours. (And - unlike Penelope - each of these suitors left her with child, because that's what wooing Ernalda is about. No idea how Penelope avoided pregnancy.)
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