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Jens

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Posts posted by Jens

  1. Unless you can see in the dark, or are peering out from the shadows into better lit areas, IMHO you'd need some additional magical assistance (Catseye, Darksee, Soul Sight, Second Sight) to see.

    • Like 1
  2. 43 minutes ago, David Scott said:

    I suspect Adventurers and NPCs with Lunar Sorcery will be few and far between. 

    Lunar Sorcerers (via Irripi Ontor) are likely more common than Lunar Sorcery (via the Red Goddess). 

    • Like 4
  3. 4 hours ago, Squaredeal Sten said:

    I would really like to see a canon explanation of Gloranthsn astronomy in general.

    I can’t speak about astronomy in general, but the Red Moon is straightforward enough. She floats in the Middle Air, 3,000km above The Crater (although she appears larger and closer the more you approach). She slowly rotates, taking one week to complete her cycle, showing different phases depending where in Genertela you’re observing her from https://wellofdaliath.chaosium.com/the-size-of-the-red-moon/ .

    More about cosmology here https://wellofdaliath.chaosium.com/understanding-gloranthan-cosmology/ , and the sun and the sky here https://wellofdaliath.chaosium.com/lightfore-and-the-sun/

  4. I’ve generally ruled that death from general HP<1 doesn’t occur until the end of the next round rather than the current one to allow for emergency healing, but over 3x damage to the head, chest, or abdomen from a single blow means that part is severed/destroyed and you’re instantly dead. Limb wounds, head and torso under 3x, and multiple blows already take longer to kill. 

    • Like 2
  5. 55 minutes ago, Wheel Shield said:

    engagement can be defined right in statement of intent, and it hinges on the magic words "attack" and "defend."

    Engagement is not gated by attacking or defending, but on focus- if you're paying close attention to someone else, and would be able to react to their actions, you're engaged. "Attack" and "defend" are simply examples of things that can happen during a melee combat. IMHO unless there's no chance someone could be impacted by or impact someone else (e.g. they're far away from combat, and doing unrelated activities), I'd skip phase 2 and move straight into phase 3, SRs.

  6. 18 hours ago, French Desperate WindChild said:

    I was convinced that CA try to heal everyone even chaos

    Chaotic beings are explicitly excluded from CA vows to never harm an intelligent being, and they are under no obligation to heal them. That doesn't mean an individual Healer will attack Chaotic beings on sight, or chose not to heal a chaotic individual, just that they are not compelled by their usual vows.

  7. IMHO the use of Alter Creature by Morokanth to turn humans into herd men is mostly a tall tale told to frighten children and ignorant outsiders. Not only does it only impact members of Waha’s covenant, but it takes 2 points of permanent POW- effectively costing the Morkanth 400L to turn a skilled slave they could sell for 300L into a dumb beast for a net loss of 700L... I’d assume it is only done for particularly important social/mythological reasons, not as a matter of course or out of spite. 

    • Like 4
  8. 7 hours ago, Rick Meints said:

    So what do people think of the book?

    I find in invaluable in finding where to look in my sprawling paper and PDF collection- the index I never knew I needed as my grey matter fades with age. Plus it’s handy in answering Facebook and Discord questions 😉
     

    On top of that, it’s just a fun read, particularly the Things That Never Were (as @jajagappa mentioned). 

  9. 1 minute ago, Squaredeal Sten said:

    I need to make up 5 years of character ir family history tables aligned with it

    Between the Guide, Guidebook, and KOS there are useful descriptions for most years. I pulled out a spreadsheet to map the years- ended up removing the earliest grandparent years, and shifting some of the PC event years to parent years (with reduced outcomes). Only needed to figure out 4 years' worth of events for the PCs.

    • Like 1
  10. 1 minute ago, Godlearner said:

    We are still in the same place with HeroQuests.

    Good news- a reliable source* tells me they'll be released next year!

    (* the reliable source being an ad from 1980. Of course we'll all be thrilled when the Gamemaster book for RQ:G, which should finally include those rules, is published.)

    • Like 1
    • Haha 2
  11. Just now, jajagappa said:

    As I believe later said similar about HQ and RQG, it's quite likely that the comment re: RQ3 was from a very specific point-in-time.

    From memory he was fine with the RQ3 rules (other than sorcery) up until characters started to Heroquest- that was the point where he was never able to create cohesive rules that meshed with RQ3 while enabling Heroquesting, which was part of where the inspiration for HW/HQ came in. 

    • Like 2
  12. 2 hours ago, Kloster said:

    without collaboration, fixed cost spell matrix of more than 3 points would not be possible

    Spell Matrix Enchantment explicitly mentions that in addition to increasing variable matrices a point at a time, you can also create other matrices over the course of weeks or even seasons- the matrix just doesn't work until you sacrifice all of the required POW (page 265 core rules). This applies to other types of enchantments as well- you can either collabourate to create them, or just slowly enchant them over time.

    • Helpful 1
    • Thanks 1
  13. 3 hours ago, PhilHibbs said:

    I can't actually find the rule that says that you can increase your RP pool by sacrificing a point of POW. Where is that?

    Page 313 of the core rules-

    Quote

    At the end of the week, the adventurer sacrifices 1 or more POW points and gains an equal number of Rune points.

    • Thanks 1
  14. 4 hours ago, Squaredeal Sten said:

    The max number of personally usable rune spells is now (count of common) + CHA but if you make that change it is simply CHA

    It's only your Rune Point pool (per cult) that is restricted by your CHA- while the normal way of learning a rune spell is to sacrifice a point of POW and both increase your pool while learning a new spell, it is possible to learn a new rune spell without increasing your rune points, and vice versa.

  15. On 2/4/2024 at 3:27 AM, Agentorange said:

    I don't see why shaman automatically get all the spells.

    The Well has some good clarifications on this (search for learning spirit magic)-  https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/runequest-roleplaying-in-glorantha/cha4028-runequest-roleplaying-in-glorantha-qa-by-chapter/cha4028-runequest-roleplaying-in-glorantha-chapter-15-shamans/#ib-toc-anchor-40

    Quote

    The visit to the spirit world once per day is an abstraction of the whole process on page 374. It assumes that the shaman has a good knowledge of their spirit world, knows their way around and has a good collection of Spirit Vortices.

    It also talks about restricting spells by size and rarity (based on RBoM page 107), and has a suggestions on how to modify search rolls for finding appropriate spirits.

    If you want to limit the spells available to a spirit cult, you could say that shamans of that cult only know of Spirit Vortices related to their spirit entity; that would restrict the spells the shamans could teach unless they went on more dangerous trips into the spirit world. 

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