Just wanted to say hello to everyone here and give a little introduction, though I should note I'm under the same handle over on RPG.net and I've seen a few familiar monikers here on these boards. Still, just for getting to know.
I'm a long time gamer, primarily GMing, for more than 25 years. As I've gotten older I've noticed there have been some changes in my gaming.
For example, for the last five years I thought that I was all about "story" and I went for games that gave narrative tools to the players to advance the story (mostly FATE and Burning Wheel). Now, in general, I like both games very well, but especially wit FATE, a lot of things are feeling very hand-wavy and wishy-washy. I wasn't feeling satisfied after gaming sessions. I did one shots of other games but they had various issues and the like.
Then, a month ago, I did a one shot of A Song of Ice and Fire. The system is very "concrete" and simulationsist; my players had a blast, dealt easier with conflicts, and as a GM, it was just so easy to run. In fact, I'd go as far to say that they engaged more with the system in that one session, than all the sessions of FATE we'd done over the past four months.
Of course, you may think that it's the system, and that's partly true (it's rather good in my opinion), but I think it's more that it was "concrete", that is, the numbers were more about things in the "world", than about abstract concepts that had to be fit and argued about for each situation (this isn't to say that all systems don't cause arguments, it's that the arguments in FATE are about how far to stretch Aspects, which really tires me out). This made me realize that I don't actually like "abstract" games better than more concrete ones (and thus, I'll probably will never pick up HeroQuest 2, for example).
Now, where does BRP fit into all this? Well, the current Diaspora FATE campaign I'm running winds down in one or two more sessions. After that, I'm sure I'll be running ASOIF RPG. But after that? I can't go back to FATE or other looser systems. Burning Wheel (and its derivatives), as much as I love them, are too complex for my current crop of casual gamers. I had GURPS but sold it long ago since I dislike, very much, the one-second combat round. I have Savage Worlds but something about it rubs me the wrong way - I THINK it's the heavy reliance on bennies, and the wonky and wild die results. I like ORE and have both Reign and Wild Talents, but again, the die system doesn't send me through spasms of joy.
And then I remembered the old days, when I played CoC and Stormbringer. Those were good systems, concrete, easy to adjudicate, and the like. So I ordered the gold BRP book, which just arrived yesterday. I haven't had a chance to really read it yet; just flipped through it to see the art (and let me comment, as a person of color, I liked that there were actually pictures of people other than "whites,"; that one of an "African" adventuring party is awesome).
So, the question is, am I right? Is BRP the "concrete" game I'm looking for? Where, if hand waving is necessary, it's at least made easy but interesting (one of the major issues with FATE was that handwaving usually came down to "it's an Aspect", and not much more mechanically).