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rabindranath72

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Everything posted by rabindranath72

  1. Thanks for the info! I'd like to run my first session with as few hiccups as possible. Fingers crossed!
  2. Indeed, that's the other issue. Evade seems to have a similar problem. Anybody knows whether things were clarified in Legend and/or RuneQuest 6?
  3. That looks very interesting! Could someone outline the following: 1) How does the book modify/expand the sorcery rules in the core rulebook? 2) Does it add more spells? 3) Are demons addressed in some way? 4) tied to the above: could the sorcery and monsters be used for an Hyborian Age game? What I am looking for, is something similar in feel to the sorcery rules implemented in the d20 Conan game. Thanks, Antonio
  4. Thanks for the info Loz! Are there any other such instances? It would be useful to know, so I can offer weapons according to a character background and profession. Cheers, Antonio
  5. As the topic says. They cost a lot, and they look inferior to both daggers and dirks. I am tempted to increase the damage to 1d6 at least, or drastically reduce the price. Given the description, I'd go for the first option. Is the price wrong or the stats?
  6. Hello, I am new to MRQ II/Legend. So I am reading the combat chapter, and I am somewhat puzzled at the statement that it's possible to declare a parry in advance (p.84, list of activities) when it's actually possible to declare a parry anyway in a reactive situation (p.85) with the additional advantage of saving the CA by not completing the parry. Am I missing something? Thanks, Antonio
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