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Silverfoxdmt73

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Posts posted by Silverfoxdmt73

  1. Hey. 

    So I've read through most of the rulebook now and I love it (naturally.) I'm only about halfway through the Rivers of London novel, but of course plan to read them all in time. I've not yet read the Case File in the book, but I was wondering if people had any ideas for their own home made scenarios that they would like to share on the forum?

    I have a couple of ideas that are in their infancy, but in time I'll post them here for other people if they want to use them.

     

  2. On 12/16/2022 at 8:56 AM, WisdomOfWombat said:

    Just something I realized looking at the unicorn stats. A unicorn has a STR of 200. Thus, a unicorn will succeed on a damage roll on a 01-99 (either a hard success or a critical) or fumble. Together with a damage bonus a unicorn will regularly inflict 3 damage on a hit. So I am note sure that an adversary can be over the top… on the other hand, a unicorn will also ever take 3 damage before being taken out (of course they are naturally tough).

    So, all things considered, I am not sure if an adversary can be overpowered. 😉 What I would like to know is how to rank the combat skills. So far we know: 30% is an untrained beginning character, 60% is somebody with training, 40% is somebody who sometimes resorts to violence (from the introductory solo). But when should I hand out 75%, 80% or higher? Of course I could take the skill values on page 79 as guideline.

    But anyhow GM guidelines for creating opponents are a bit missing. Especially since Rivers of London is an introductory RPG. Personally, I have 30 years of GMing experience and I am versed in at least 50 different systems, I have less difficulty looking at the rules and coming to conclusions. But there are those with a lot less experience.

    I can also see the argument that combat isn‘t the core of the game, and that the system is abstract enough to handle fights quickly. But even Peter gets into a couple of fights in each book.

     

    Just reading through the entries for creatures etc and I have to agree, nothing is necessarily "overpowered" as such, but I guess going into combat with fae and other creatures should be a last resort or self defence rather than someone's first port of call. I guess combating fae antagonists should be more about researching their weaknesses and/or affiliations and working out what they want then deciding how best to tackle them.

    Skills would be useful to know, but as a GM it would be a case of working out what would be a logical level to give them. As you say, we have the 60/30 skilled and unskilled benchmark to work from. 

    Magic is something I think that needs more of a 'balanced' approach, or at least some more carefully considered means of putting them into the right Order without making them too powerful. 

     

     

  3. I've noticed there isn't much in the RPG to aid with creating monsters or other magica creatures beyond the half dozen or so example creatures. Being new to BRP I don't want to make my first few new adversaries over the top or totally underpowered. Will there be any tools out there for GM's to make bespoke opponents? 

  4. Nathan Roberts, Male, Age 25, Firefighter

    STR 60/30

    CON 70/35

    DEX 50/25

    INT  50/25

    POW 50/25

    LUCK 56

    MOV 8

    Advantages: Natural Toughness, Steadfast

    Affluence Rating: Average

    Skills:

    Common Skills

    Athletics* 60

    Drive* 60

    Navigate * 60

    Observation* 60

    Read Person 30

    Research 30

    Sense Vestigia 30

    Social 30

    Stealth 30

    Expert Skills

    Mechanical Repair* 60

    Combat Skills

    Fighting* 60

    Firearms 30

    Equipment: high-visibility protective clothing, helmet, air supply, gloves, axe, first aid kit, rope.

     

    Nathan is a firefighter from the outskirts of London, child to a single parent who sacrificed everything so her son could have the chances in life she didn’t. School was hard, always wearing last year’s fashions, cast off clothes and behind the times when it came to toys and computer games. Nathan was obsessed with becoming a fireman and his out of school activities were spent in cubs and scouts and whatever other clubs his mum thought would help him achieve his dream. The cool kids laughed at him, but Nathan didn’t care and when he was old enough, he applied for the fire service and passed the entry fitness test with flying colours. He took up boxing in his teens after one too many fights with the school bullies and now fights for the fire house’s team.

    His first brush with magic came only a few months ago, when his appliance was called to a fire in an old warehouse by the river. He and his best friend in the service, John Davis were putting out the blaze only to see some sort of fire sprite re-light the fire causing the roof to fall in on John and seriously injure him. Nobody would believe Nathan’s story and his section commander put him on extended leave, thinking he had some form of PTSD. Nathan’s mum Joanna and John are the most important people in his life, though his father who left when Joanna fell pregnant has now contacted him again following a TV interview at the scene of the warehouse fire, something that has shaken Nathan.

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  5. On 12/6/2022 at 8:14 PM, Numtini said:

    Honestly, all you need for most investigative games is the character sheet. Personally, I don't need any VTT support past that. I put in a request on the roll20 forums for a volunteer to create a sheet. 

     

    I've just put a request in on Roll20 myself, must have missed yours. I've just got the game and really like the look of it. Not played any Chaosium games since CoC 2nd edition or thereabouts so an 'official' Roll20 character sheet would be great.

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