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Scotty

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Scotty last won the day on February 29

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    See my fan account @David Scott
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    See my fan account @David Scott
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    Northolt, London
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    I've two accounts on BRPCentral. This is my Chaosium account, my fan account is @David Scott.

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  1. Here is the correct table - note that it does not contain the duration (see the appropriate section)
  2. All of them - there’s a shadow, just make sure you don’t leave it. Personally I’d use dappled shade instead of hazy shadow - but I didn’t write the spell description. When it was used in a game, I always assumed that there was enough shadow for it to work, and that was based on the situation.
  3. Dark Walk is only available to Argan Argar and the Orlanth Adventurous Sandals of Darkness subcult. For the former, it's going to be mainly trolls. But for humans (both) it going to be more in the sculking in shadows than complete darkness. Have a look at Create Shadow for some guidance on Darkness. The spell gives 4 levels with Dark Walk working at level 1 and total darkness at level 4. If you match this to the Darkness rules you get roughly: 0 Daylight (No penalty) 1 Hazy shadows (Dalk Walk works) 2 Dark (-5 to 25% darkness penalty) 3 Moonlit night (-25 to 75% darkness penalty) 4 Pitch black (-75% darkness penalty)
  4. Thanks, updated: https://wellofdaliath.chaosium.com/home/catalogue/magazines/the-book-of-drastic-resolutions/book-of-drastic-resolutions-darkness/
  5. If you are coming to UKGE I should have all of those there.
  6. Yes, the official Chaosium Discord is here, hop into #call-of-cthulhu: https://discord.gg/Wgk7V6mc
  7. Please keep this thread on topic - a useful list of what's coming next. I have moved the current thread to the general discussion area (Alastor's Skull Inn), where you are welcome to continue.
  8. List updated, thread has been trimmed down so that it is easier to find the relevant information (note that 14 pages of comments have been previously removed).
  9. Yes, eg Find Gold, Find Truestone, Find Water You can of course run it this way, but note the Rune varies depending on substance.
  10. Doh, Dead Place blindness - apologies!
  11. Gloranthan reality is defined by mythology, not by hard logic or physics. RQG, Magic and Mythology, page 8 You didn't mention the Dead Place in your initial post. In the Dead place, spirits become physical, so a broo acting as a spirit vortex would pop out a physical disease, or it's giant disease spirit would physically appear and bud off more smaller diseases, or any disease spirits hovering as a cloud would just precipitate out. I'd give them a SIZ & STR equal to their POW. In this environment I'm not sure they'd attack, and most would would likely wander off. Adventurers won't catch diseases. Yes. Although bear in mind the fine alkaline dust which hangs in the air, damaging lungs and burning skin. (RQG 124). Adventurers in my game would only travel there when raining as the dust was an hourly attack (POT = half max daily temperature) and daily vs metal armour. Travelling across alkali flats in the rain is miserable and your feet still need protecting. See Prax Temperature and Precipitation, RQG 122. Getting down into it is the biggest problem as the steep stream gullies are prone to flash flooding Yes, they'd appear physically and be released. They could be chased down, physically captured and forcibly taken out, then rebound outside of the Dead Place. Alternatively find the Father of Independants and sacrifice for Dead Place Ferry (RBM 40).
  12. However it acts, treat the result as a disease spirit. The broo is a disease carrier (per Carry (Disease) RQB 93 / RBM 24). It just carries the disease, with infection caused by a disease spirit. There's no explanation of how this actually works (as it's magic), but perhaps the broo acts a disease spirit vortex and its carved runes are a portal to the Middle World, or perhaps it carries a giant disease spirit that buds off smaller ones, or it attracts disease spirits that hover around it as a cloud and infect those it come into contact with... (added to Q&A)
  13. However it acts, treat the result as a disease spirit. The broo is a disease carrier (per Carry (Disease) RQB 93 / RBM 24). It just carries the disease, with infection caused by a disease spirit. There's no explanation of how this actually works (as it's magic), but perhaps the broo acts a disease spirit vortex and its carved runes are a portal to the Middle World, or perhaps it carries a giant disease spirit that buds off smaller ones, or it attracts disease spirits that hover around it as a cloud and infect those it come into contact with... (added to Q&A)
  14. Please note that isn't the official Chaosium Discord server. It just has the same name. We have a presence on it but no control over the content or membership. The official one has our logo.
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