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Dangermouse

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  • RPG Biography
    A long time ago in a small seaside town far far away...............
  • Current games
    Call of Cthulhy, Rivers of London
  • Location
    Bristol
  • Blurb
    Grumpy old man - no really.

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  1. @Vethian @Jens There is a Foundry implementation - thread is linked below. At the moment the release (on Github) is for the Core Rullbook 6th edition. I am going through the process of getting it released within Foundry (i.e. so you can seach for the system from within Foundry). Just some checks and governance to go through. As menitoned in Discord there will be an official module but 1) Call of Cthulhu (understandably) is the priority 2) A distribution mechanism needs to be built for the official content But Pendragon official content is in development.
  2. Thanks - I can't see that is says he's a Pagan Knight (Ideal) - so maybe one to add in the stats box
  3. Page 17 - King Pellinore's Healing Rate is shown asw 5, but this should be 3 (CON of 17 / 5)
  4. V14 has now been released - Added a system option to turn off the "No Target" warning message.
  5. Right, I will go with the global option applying to "no target" only. I'm not the Call of Cthulhu person. Might be worth raising an "Issue" on their Github (Miskatonic-Investigative-Society/CoC7-FoundryVTT: An unofficial implementation of the Call of Cthulhu 7th Edition game system for Foundry Virtual Tabletop (github.com)) This system is a lot simpler than the CoC system because it's got so many rulesets and things to deal with - so what was a quick fix for me may not be for them.
  6. I've added it to the project plan - it should be an easy fix (famous last words) - so hopefully something I can look at quickly. Quick questions - do you want it set globally or let each player set it for themselves? Do you want this to apply to self and character targerts as well? EDIT: OK, that was a much quicker fix than expected. Currently set up as a "global" toggle and only applies to "No target". I won't push the release until i've got your thoughts on the questions.
  7. Please nag and raise any issues. I'm working on about 4 systems and assume if one is shouting that either they are working fine or no one uses them. And with the move to Foundry V12 I try to fix stuff but inevitably may break other things so it is your user feedback that helps progress development. So, in short, please do raise issues for broken stuff, things you would like developing/adding etc. Best place to raise issues is over on Github - Genii-Locorum/rol: Fan-based Foundry VTT implementation for Chaosium's Rivers Of London RPG (github.com) but tagging me here works as well.
  8. Version 13 of Rivers of London released - please note the point about migration - Updated for Foundry V12.325. Please also note that this release has a minimum Foundry Version of 12 - Removed dependency on socketlib - Added language localization for Create Items and Actors - Added rich text editors to "description" sections in actors and items - Corrected location of description data in item and added a migration script. PLEASE BACKUP YOUR WORLD BEFORE RUNNING THE MIGRATION SCRIPT FROM THE GM Tools
  9. And V16 now released - updated to work with Foundy V12 (no other changes).
  10. There's a new released of BRP for Foundry (version 15) - this is on Version 11 of Foundry Added NPC actor type Added a game settings for Allegiances Added Allegiance item, and an allegiance roll (normal roll only) Allegiance Improvement has an XP check like skills and magic Added a game settings for Passions Added Passion item, and a passion roll (normal and opposed) Passion Improvement has an XP check like skills and magic Fixed issue with not being able to add Wounds to an unlinked token (and couldn't roll XP checks either) Can open mutation, psychic, sorcery and superpower item sheets on Character sheet by clicking on the names I'll now review the system against V12 of Foundry Question for folks - I'm also looking at expanding the instructions - but conscious that these could be large so am thinking of adding a Wiki to the Github - would that work for you (means the instructions aren't available in Foundry directly but would keep the file size smaller and may mean other people could edit it and potential to add richer content etc). I'd welcome your thoughts
  11. OK, some progress with NPCs. First image (zombie1) shows the two parts of the NPC sheet - the bit on the left is the normal view and the bit on the right is the "base stats" view - with the npc sheet locked. You can drag items to the sheet without any checks or validations (you can add powers even if they aren't set in the game). Clicking on the name of an item opens up the item sheet so you can edit it. I havent added the "rolls" yet - that's next The second image is the unlocked version - so you see you can manually add stuff (the + icons) and delete it. There is also some info you can edit directly whilst unlocked - skill name, scores etc. There are two icons at the top of the unlocked sheet - the scales will set the stats to the averages, the dice will roll the stats. In both cases where Hits Per Location are used then current HP are set to Max HP. Is there anything big I'm missing? Thanks
  12. BRP is now released in Foundry VTT as a "proper" package - so no more manually adding the link. It's the current release - so no new bits yet (but for info Allegiance and Passions are done, I'm working on NPCs and once they're done then I will release the next version).
  13. Allegiance are (I think) ready to go in the next release. There's a game setting for them (default is off). When turned on you can drag the allegiances to the character sheet and there's a specific tab There's a context menu like skills etc and an Allegiance roll (just a normal roll, not opposed or group). There's an XP (improvement) check that works the same as skills, magic etc (you can make the individual roll from the actual allegiance context menu when Development Mode is on or from the Skills Tab menu. If you add the allegiance to the hotbar you can make the Allegiance roll from there as well. The "Allied" check box only shows if either you are allied or are eligble to be allied (highest score and 20 points clear of the next allegiance). The Apotheosis check box is only shown if you are Allied and have a score of 100+ I think that's all of it but if you think I'm missing things then please shout as I will probably look at Passions and bundle both changes in to the next release. I've put the Foundry request in for it to become a "formal" package even though it still needs a lot of work but at least it means you'll get notified of changes from within Foundry. Cheers Simon
  14. Thanks Jason - I'll endeavour to make sure all options are open. Cheers
  15. @BlackLaird @Greville As the two people (apologies if I missed others) who asked for allegiance - would this work for you (and anyone else please feel free to chip in). This is just basic at the moment. Opposed Allegiance is just text entry - nothing validated Title is free text in case you want a rank for title Allied option will (when I code it) only be available to tick when you meet the criteria (20+ above other allegiance and top scored) Apotheosis will only appear when AP are 100+ and you are allied Benefits are (like description and GM notes) just text. I'll create an Allegiance Check roll and make sure it works as a hotbar selection as well. I'll also add a game setting so GM's can turn it off. Will also do the drap n drop checks to make sure you don't have the allegiance already. There's no automation of benefits because I can't code in all eventualities - but that's true of a lot of BRP - the game is just too big. What's missing - what else is needed - but I'm trying to code "out of the box" BRP not house rules? Cheers
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