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Nokaion

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Everything posted by Nokaion

  1. It works very much like CoC 7th edition and Rivers of London where there are success levels (Regular, Hard, Extreme, Critical) and the one with the higher success level succeed. If it comes to a draw, the defender wins.
  2. This was a typo. The formula is Fighting skill/20 (rounded up).
  3. I'm designing a BRP-/OpenQuest/Mythras-Hack where a main mechanic is instead of numerical penalties and bonuses I use an advantage/disadvantage system like CoC 7th edition and Dragonbane, but I've run into a point where my system breaks. In my hack parries and dodges are free actions that don't cost a reaction or an action point, instead every following parry or dodge after the first one gets a cumulative disadvantage. I thought this was rather elegant, but the breaking point would be a character who has 100+ in Dodge or Parry, which leads to the point that the character can only be hit if they roll a fumble, which is a 00 which has a 1% chance. I've made a Surrounded/Flanked rule, which means that if you get surrounded by an amount of enemies equal to your fighting skill/5 (rounded up) all your rolls to parry or dodge are hard (half value). But this rule would penalize people with less than 100% or 80% in fighting even more. (Creatures with double or triple the size of their enemies are exempt from this rule). How would you solve this? Thx in advance!
  4. Hey, I've had this weird idea. I really like the comic series Mouse Guard from David Petersen and wanted to play it with my gf. It has an official rpg, but it's based on Burning Wheels which doesn't do it for me. There is also a conversion for Fate, which I'd use because I'm familiar with Fate, but I had the idea to use Pendragon with some BRP or Cthulhu Dark Ages bits. Mouse Guard is basically Early/High Middle Ages but with mice and the titular Mouse Guard are something like knights (but more like rangers, I know) so I think it would fit. What do you think?
  5. Hey, I've wanted to ask if someone made a Witcher conversion for BRP or any other BRP-related system like Mythras, Legend or Magic World? I'm asking because the official system doesn't seem to be my jam. I've heard that there was a fan conversion for Mongoose Legend, but I can't find it anywhere, because it seems to have been deleted.
  6. Hey, thank you for your answers! From what I gathered, I should check out the Pendragon books for rules and the Harnmaster fanzine seems to be trying to be "historically accurate" which isn't really my taste. I've wanted to do something rather gamified that gives the PCs bonuses, like in Pillars of Eternity.
  7. Hey, I wanted to do a fantasy campaign, where my PCs get their own castle/stronghold they can manage and renovate, and I wanted to ask if there were rules that could work for it. Thx in advance!
  8. I skimmed through the rules for Passions and I think it could work, but I don't want pacts to be too disruptive or "irritating". Maybe I could do it, that the stronger the pact, the more character points you get for Powers? I thought about incorporating the Sanity rules, but I'm hesitating, because I want to play a series of one-shots and not make characters doomed to die (I only know the rules from CoC where they can end in a death spiral). Though it is part of the setting that people who work for the Bureau long enough get weird and kinda "kooky", so Sanity rules would make sense.
  9. For every strike 1 power point per d6? Couldn't we make it more of a permanent tax? Like every time she summons a weapon she uses 1 pp per d6 and her pp max just gets lowered as long as the weapons exist. For example if she summons two daggers for 2d6 darkness damage for 4 pp, her pp max gets lowered from 16 to 12 and when she "expends" them, she has 12 out of 16 pp. Would that work? Btw. I also think that Superpowers are the way to go, because I don't want to roll for the powers to activate. I just want to use them. There are other character concepts where I think that the Magic system makes more sense.
  10. Hi, I'm pretty new to BRP, and I've had a character idea, but I don't know how to build it. My character is a young woman called Sarah, who works for the Bureau for Supernatural and Occult Activities. She made a pact with a Shadow/Darkness Demon, which is why she gets to use some of its powers. She can make melee weapons out of shadows/darkness, who have their respective physical properties. So she could make shadow daggers with which she can cut things etc. She can also turn herself into a shadowy cloud, and pass through fencing and bars. Her last power would be that she can dive into shadows and move through them like the Squids from Splatoon can with ink. How would you build this character? Sorry, for my bad English. It's not my first language, and thx in advance.
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