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nyx_xyn

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  • RPG Biography
    I've spent years playing and gming D&D 5th edition, a few months playing Pathfinder 2nd edition, and am looking to expand my horizons to include BRP (ideally as my go to going forward)
  • Current games
    PF 2e (homebrew setting), D&D 5e (Faerun), soon to be BRP
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    United States
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    This is me, I guess

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  1. Page 47, Medicine reads "Use this skill is used to diagnose..." Suggested edit: "Use this skill is used to diagnose..."
  2. Page 38, Augments and Complementary Skills sidebar, the second sentence of the Augment half reads "complementary skill to support , or augment,..." Suggested edit: "complementary skill to support, or augment,..." (remove space after "support")
  3. Page 41, Fast Talk reads "...use the Bargain or Persuade skills (pages 41 and 50)." Suggested edit: "...use the Bargain or Persuade skills (pages 39 and 48)."
  4. Page 43, Heavy Weapon (various) skill reads "...weapons that push the limits of portability, such as includes bazookas,..." Suggested edit: "weapons that push the limits of portability, such as includes bazookas,..."
  5. Page 126, Melee Hit Location Table, Left Leg has a d20 range of 5-8, but Abdomen has a d20 range of 8-11. Suggested edit: Abdomen d20 range of 9-11 I think you could also adjust it to 9-10, and change the chest d20 range to 11-12. Considering chest currently has a 1/20 change, abdomen is intended to have a 3/20 chance, and head has a 2/20 chance, adjusting the ranges as such would mean all three have equal chances to be hit. As is, the chest being so hard to hit feels a little strange, especially considering that the chest has the most health of any hit location, and that the Damage and Hit Location table on 133 implies that taking excessive head damage is more dangerous than excessive chest damage despite that the head is twice as likely to be hit than the chest.
  6. That's fair The str/dex requirements being lessened for wielding a 1 or 2 handed weapon with 2 hands isn't a bad idea One idea I'd seen that might work (though I'm quite inexperienced, so take my thoughts with a grain of salt) is that wielding the weapon 2 handed would give a +1 damage bonus That way you reward a certain action instead of punishing the opposite I could also see that working for pretty much any 1 handed weapon. If you grab a dagger with both hands to plunge it into something, it may not be easier to hit, but you can get more strength and body weight into it, probably dealing more damage I'm not sure the exact details on what would be balanced or interesting, though I do know the book doesn't really explain what to do While it can leave it up to the gm to decide, a little guideline somewhere would still be nice
  7. Page 222, Creatures Without Characteristics section (begins on pg 221), Dexterity subsection's second sentence reads "If it has an attack, this this occurs on DEX rank 1." Suggested edit: "If it has an attack, this this occurs on DEX rank 1."
  8. When it comes to 1 or 2 handed weapons, both the Katana and Bastard Sword do have specific rules, but the rest do not appear to While it's somewhat implied to half the damage modifier for wielding all of them 1 handed, that doesn't really extend to the net If there is no benefit to wielding these weapons with 2 hands, there is absolutely no reason to use them as such, as having the extra hand open for interacting or wielding another weapon/shield would always be better Suggested edit: either update all 1/2 handed weapons individually with a note describing what to do, or make a more generic entry in either the Equipment or Spot Rules chapters. The latter is easier, though the net would still likely require a specific note, perhaps making the relevant check normal instead of difficult when wielding 2 handed.
  9. Page 181, both Modern and Advanced explosives tables It seems like the Range column is used for both the actual range the weapon can be thrown/launched, AND the radius of the explosion, though doesn't always clearly indicate which is which. For example, several rows indicate the Range is "thrown", which sets the precedent that the Range column is used to represent the distance the item can be hurled. However the "Mine, Antitank" reads a Range of "10/25/50", which is clearly the radius of the explosion. An improvised explosive has a range of 8. That implies it isn't thrown, but also doesn't really seem to match up with the explosive radius. Note 1 about the damage column reads "Damage is expressed in dice per meters; damage done per meter past the initial radius decreases by 1D6." An improvised explosive does a damage of 3D6/2 meters. Within 1-2 meters it does 3d6, at 3 meters it does 2d6, at 4 meters it does 1d6, and no damage beyond. It could be that the damage was calculated using the Advanced explosives note 1 about damage, "Damage is expressed in dice per meters; damage done each meter past the initial radius decreases by 1D per range increment", though even then the math doesn't line up. Within 1-2 meters it does 3d6, at 3-4 meters it does 2d6, at 5-6 meters it does 1d6, and no damage beyond. I could be doing my math wrong, but that's the equation the book is telling me to use. I really don't know where a range of 8 came from, nor what it means. The Range column is described on page 163 within the Weapons section to be "Rng: The basic range of the weapon. At its basic range, the skill is unmodified. At medium range (double the basic range), the skill use becomes Difficult, and at long range (four times basic range) it becomes 1/5 the normal skill rating (equal to the chance of a special).", which distinctly lacks any mention of an explosive radius. For sake of clarity, I think the best course of action would be to add an additional column for the Radius of the explosion (and make sure the radius is accurate to the equations given to calculate it), and edit the Range column to be exclusively the range it can be thrown/launched (where applicable). With how the tables are laid out within the Equipment chapter, I also don't think it would be a bad idea to split the explosives from within the Weapons section into their own section a little nearer to where the physical table is located (after the Artillery section), though I know this would be a fair bit more difficult than something like a spelling correction.
  10. Page 175, Modern Armor table, Riot gear, Locations column reads "All2" Suggested edit: "All²"
  11. Page 137, Next Combat Round reads "Kallistor’s First Aid was for the knife wound...", however the previous round reads "...Kallistor uses First Aid to try to heal the arrow wound..." Suggested edit*: "Kallistor's First Aid was for the arrow wound..." *The First Aid skill System Notes (pg 41) reads "Only one [First Aid] attempt may be made per wound." Yvvare has already attempted First Aid on the knife wound in the Second Combat Round (pg 136), and the Next Combat Round After That (pg 138) acknowledges this despite the action directly contradicting the First Aid skill usage description. As such, more editing than suggested is likely necessary.
  12. Page 137, Fourth Combat Round (begins on previous page), the last sentence of the second to last paragraph reads "She’ll become unconscious in four combat rounds, one round for each hit point she currently possesses." As established at the end of the previous paragraph, Yvarre has 5 hit points remaining. I'm uncertain if this is an error or not. I believe that Yvarre has 5 rounds left of consciousness, though I'm uncertain if the example is excluding the current combat round from those 5, leaving her with 4.
  13. On page 136, A Combat Example, First Combat Round, the second paragraph about halfway through reads "(the optional hit location system is not being used. this is just the gamemaster elaborating with flavor in their description)." Suggested edit: "(the optional hit location system is not being used. This is just the gamemaster elaborating with flavor in their description)."
  14. Page 113, Modifying Action Rolls, Average Actions reads "If a skill or characteristic roll doesn’t have a modifier before—such as an Easy Listen roll—assumed it’s Average." Suggested edit: "...such as an Easy Listen roll—assumed it’s Average."
  15. Page 217, the first paragraph reads "Note that actions must be known to others—Reputation is gained for actions taken in secrecy or obscurity." Given context, it feels like it should read "Note that actions must be known to others—no Reputation is gained for actions taken in secrecy or obscurity."
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