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Pao

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  • RPG Biography
    Runequest,Pathfinder,Traveller,Vaesen,Mutant year zero,Warhammer fantasy rpg
  • Current games
    Pathfinder 2e
  • Location
    Thailand
  • Blurb
    I love ttrpg

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  1. Maybe, but I think the thematic of each ages and what kind of game I want to do with them are different enough that I think it need to be at least 6 ages.
  2. I split the talents into 5 category: Mental, Physical, Social, Supernatural, and Combat. I have 6 Ages, I want each age to have 10 age specific talents, divided across 5 category. And I also want to have a unique major mechanic with each ages. Ancient Age: Rome 150 A.D. and Scotland 450 A.D. This age I want to be connected to fate and destiny, what rule from what book could I try to use as base for this? Mythic Age: Ireland 1250 A.D and France 1600 A.D. This age I want to be connected to faith and superstition. Romantic Age: England 1810 A.D. and South Africa 1880 A.D. This age I want to be connected to society and innovation. Classical Age: China 1920 A.D. and Germany 1930 A.D. I want this age to be connected to horror and wonder. Modern Age: Norway 1990 A.D. and America 2020 A.D. I want this age to be connected to weirdness and gothic. Future Age: Brazil 2100 A.D. and Mar 2300 A.D. I want this age to be connected to technology and unknown.
  3. I'm planning on a Pulp Cthulhu through the ages. I divided the game up into 6 ages, each with 2 section, and with their own unique theme and mechanic. Ancient: Fate and Destiny 1. Rome 200s A.D. 2. Scotland 500s A.D. Mythic: Faith and Superstition 3. Whales 1100s A.D. 4. France 1500s A.D. Romantic: Society and Science 5. England 1810s A.D. 6. India 1890s A.D. Classic: Horror and Wonder 7. China 1920s A.D. 8. German 1940s A.D. Modern: Gothic and Weird 9. South Africa 1990s A.D. 10. America 2020s A.D. Future: Technology and Unknow 11. Canada 2100s A.D. 12. Mar 2500s A.D. And catagorize talents into 5 catagory: Physical, Mental, Social, Supernatural, and Combat. I have make some new talents already, but I want every talents catagory to have 2 new talents with each ages pass.
  4. I wanted to do a Dst inspired Call of Cthulhu game, but I can't find Hunger mechanic in The Core or Investigator rule book, is there any book for CoC, doesn't have to be 7th edition, that contain hunger mechanic?
  5. I played at some table, where the keeper tend to forget a lot of Pulp Cthulhu rule, but they never forget normal CoC rules, how could this happen?
  6. I feel like there other way of doing that, without harvesting people brain.
  7. What is the propuse of Mi-Go brain container?
  8. Where can I find enchantment rule?
  9. Would human-level weird scinece able to revesed engineer a lighting gun?
  10. How would you simulate the Dust mechanic? Because it's power, money, and magic.
  11. Would it also replace Power point?
  12. How would you deal with sci-fi magic? In Endless Space, there isn't any magic, but Dust which kind of like the money of this universe can do magical like thing, so what how can I rule this?
  13. Is type M ship, big or small? Compare to other ship?
  14. Why is the Passenger size so small?
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