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Pao

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Everything posted by Pao

  1. Maybe, but I think the thematic of each ages and what kind of game I want to do with them are different enough that I think it need to be at least 6 ages.
  2. I split the talents into 5 category: Mental, Physical, Social, Supernatural, and Combat. I have 6 Ages, I want each age to have 10 age specific talents, divided across 5 category. And I also want to have a unique major mechanic with each ages. Ancient Age: Rome 150 A.D. and Scotland 450 A.D. This age I want to be connected to fate and destiny, what rule from what book could I try to use as base for this? Mythic Age: Ireland 1250 A.D and France 1600 A.D. This age I want to be connected to faith and superstition. Romantic Age: England 1810 A.D. and South Africa 1880 A.D. This age I want to be connected to society and innovation. Classical Age: China 1920 A.D. and Germany 1930 A.D. I want this age to be connected to horror and wonder. Modern Age: Norway 1990 A.D. and America 2020 A.D. I want this age to be connected to weirdness and gothic. Future Age: Brazil 2100 A.D. and Mar 2300 A.D. I want this age to be connected to technology and unknown.
  3. I'm planning on a Pulp Cthulhu through the ages. I divided the game up into 6 ages, each with 2 section, and with their own unique theme and mechanic. Ancient: Fate and Destiny 1. Rome 200s A.D. 2. Scotland 500s A.D. Mythic: Faith and Superstition 3. Whales 1100s A.D. 4. France 1500s A.D. Romantic: Society and Science 5. England 1810s A.D. 6. India 1890s A.D. Classic: Horror and Wonder 7. China 1920s A.D. 8. German 1940s A.D. Modern: Gothic and Weird 9. South Africa 1990s A.D. 10. America 2020s A.D. Future: Technology and Unknow 11. Canada 2100s A.D. 12. Mar 2500s A.D. And catagorize talents into 5 catagory: Physical, Mental, Social, Supernatural, and Combat. I have make some new talents already, but I want every talents catagory to have 2 new talents with each ages pass.
  4. I wanted to do a Dst inspired Call of Cthulhu game, but I can't find Hunger mechanic in The Core or Investigator rule book, is there any book for CoC, doesn't have to be 7th edition, that contain hunger mechanic?
  5. I played at some table, where the keeper tend to forget a lot of Pulp Cthulhu rule, but they never forget normal CoC rules, how could this happen?
  6. I feel like there other way of doing that, without harvesting people brain.
  7. What is the propuse of Mi-Go brain container?
  8. Where can I find enchantment rule?
  9. Would human-level weird scinece able to revesed engineer a lighting gun?
  10. How would you simulate the Dust mechanic? Because it's power, money, and magic.
  11. Would it also replace Power point?
  12. How would you deal with sci-fi magic? In Endless Space, there isn't any magic, but Dust which kind of like the money of this universe can do magical like thing, so what how can I rule this?
  13. Is type M ship, big or small? Compare to other ship?
  14. Why is the Passenger size so small?
  15. I'm wanting to do a space opera game, but I couldn't find much about space ship rule. I specifically want to emulate Endless Space in BRP.
  16. Could Weird Science reverse engineer Migo lighting gun?
  17. Isn't Shoggoth just advance bio-technology?
  18. Could Weird science create Shoggoth? Could Weird science built a cryosleep chamber?
  19. I'm planning on buying Children of fear at some point, but does the book have weapon and armor list? If not what kind of weapon and armor would 1920s india have?
  20. The more I'm trying to convert PF2e to BRP the more I feel like I'm just combining them, and I realize that I like this version more than trying to convert PF2e to BRP.
  21. Thank, any idea how to convert Mythras to BRP?
  22. How would I simulate the mechanic of DC? Like how can I convert DC 25 to BRP?
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