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CaptainDFTBA

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  • RPG Biography
    Passively consumed RQ2 for 20 years, actively playing D&D for 15, actively Playing RQ:G for 3. A dabbling in other systems and games in the interim. (WoD, Mythras, Shadowrun)
  • Current games
    Playing a weekly game of RG:Q in Lunar Tarsh in a civil War Between The General and The King

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  1. I appreciate everyone's feedback, and I can tell it's definitely not handled the same by everyone. Personally, I think running it on a case by case basis is the way to go, if you do it at all, but we will see what the GM says. (Intimidation via veiled threats of political action? Maybe a penalty. Threats of physical violence by the huge monkey standing within arms reach? I'd say not.) And to answer the question, the baboon was raised in prax but lost his troop to praxian riders and joined the Lunars as a mercenary and later moves to Lunar Tarsh post-Liberation of Pavis.
  2. Hello! I am looking to play a lunarized baboon to replace my now deceased bureaucrat in pro-lunar party set in Lunar Tarsh. This got me looking at the rules for non-human PCs and the titular rule stuck out. Does this apply to everything Charisma applies to like Skill Category Modifiers including Speak Language roles or spirit combat? Things that just use raw Charisma, like cult membership? I know I can ask my GM how they would handle it, but I am looking for insight to how it is intended to run as well as how people have seen it handled personally to help understand and guide the process. Thanks!
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