Jump to content

jfr4lyfe

Member
  • Posts

    13
  • Joined

  • Last visited

Converted

  • RPG Biography
    Mainly Solo Play, science fiction/horro but also GM some OSR fantasy
  • Current games
    Traveller, Mythras
  • Location
    Yorkshire
  • Blurb
    Protecting the universe

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

jfr4lyfe's Achievements

Newbie

Newbie (1/4)

2

Reputation

  1. I suppose I'm getting into Mech and Godzilla territory now. How far away can they target a plot device from? 🤣
  2. Thanks of the input. I don;t have the confidence to eye-ball weapons yet (lol) but after this thread I'm certainly getting there. My issue is that I want it to be scaled with the characters while having a more futeristic feel. More deadly but also not. Perhaps weapons effects might be the way to go. Armour penetrating, heat effects and other things I haven't thought of yet. Generally as well, how does this all scale to starship sized weapons? I've seen hit points used as normal and weapon damage being similar. But what happens if the starship fires on a character? I think it is traveller (could be wrong) where they say it does 10x damage
  3. The insurance on it is going to be high though 🤣 Not a bad idea. I've been reading through your document the last few days and it's certainly very thorough! Which version of RQ is it based on? I was also toying with the idea of having different strike rank modifiers dependent on weapon type like RQ3 (slightly unrelated). In Mutant chronicles I think there is a difference how likely the weapon is to jam e.g. reliability. Which seems like it would still be an issue in a hostile, retro(gaffa-taped)-future
  4. Nope, I've got a couple of the BRP/Mythras scifi settings but the gear selection is minimal. Thanks for the suggestions I'll check them out!
  5. But I'm sure with enough money, one could buy a tank. Again, I'm fairly sure that arms traders don't care where you get the money from. You'd probably have to store it somewhere where laws are a bit more lax (or just do a 'Falling Down' like michael douglas 🙂) Yes, something like that would work for me. TBH if I'd thought about it properly I probably could've worked that one out lol Also, usage die from 'The black Hack' work really well - you get a die (say d10) for something (say water) and when you consume it, you roll. On a 1 you go down a die type until you roll a 1 on a d4 and that means you have run out. Different things have different die types. I would love to figure out a way to extrapolate that system so that it could be used for large monetary sums. Maybe things cost a die step or something. Costly items cost 2-3 steps. And jobs pay an amount of die of a certain type. Also I think the 40k stuff works well for 40k, (At least in dark heresy) as you are part of a service which has access to anything it might need. It does seem like they missed a few rules out though, like how often one can roll (unless I missed that somewhere) I think these things are probably at the GM discretion, my problem is I mainly play with me and my brother these days, I play one player character and do the GM stuff usiing as much random chance and generative rolls as possible, so obviously I want to make it so I can't just have access to anything and on the other hand don't have access to enough
  6. What I mean is, it works for that as it isn't actually about the money per se, but wouldn't work for my setting where it's all megacorps and money is king. Also it's a bit loose how you would arbitrate it. And mostly, if I go into a shop, something costs an amount, I can by it. If the shop doesn't have it or I don't have the money, I can't. They don't ask for my hierarchy or background, and I think that would extrapolate to a corporation run future where life is cheap and only the rich thrive.
  7. I think armour will be a part of the setting definitely. Probably using variable AV. It's a scifi space horror, a cross between the expanse and alien with some body horror thrown in for good measure
  8. I'd like somewhere between traveller type system where you get paid for jobs and speculated trade, and rolling against a money stat. I like the idea of having it abstracted but then how do you ever get better gear and what's the limit if you say the players can have something more rare/expensive. In the BGB for instance it's stat to roll against. But what if I just completed a big job? What criteria for getting different gear? Why count some of the costs and not others. The only way I can see it properly working is to just count everything. I like the idea of 'usage' dice for somethings; like food and water, but not more expensive items? Equipment in 40k for instance, you just roll against a stat taking rarity into account. So I can have anything as long as the dice are in my favour and get nothing if they aren't. That's not how money works 🤷‍♂️. And how many shops are there? Can characters just spend al their days looking for shops and rolling until they hit the jackpot?
  9. Or make all the charging cables different and they tend to break when you carry them with you too often🤣
  10. Probably, I'm in the UK so most of my gun knowledge comes from mid-nineties rap music and Full Metal Jacket lol This is all very useful stuff. At the moment I think I'm going to have a look at stuff! for BTRC (another system I hope I dont get into lol) These days I spend more time readiing rule books than playing. I fairly enjoy the differences and how each system tries to represent different aspects. I still haven't found a way to handle money I like though I'm pretty familiar with shadowrun 2nd edition, so I consider them to be features 🤣
  11. I get what you mean, however the megacorps have so much weight in my setting that I would like to distinguish from between manufacturers somehow. I think I remember the original mutant chronicles having different reliability rules so I'll possibly try and dig that out. Having said that, this is a fantastic document! And I will definitely be using it, thank you. I love the idea of traveller but never got much passed character creation. What I might try and implement is different effects for different kinds of weapons like plasma rifles etc. I think the wh40k crit tables are good for this. This is very helpul, and something I started doing with the 40k stuff. However what I think I'm missing is how to work out 'can deal more damage' and 'always deals more damage. For instance 3d6+2 gives a minimum of 5 damage which, for a head shot, would kill most characters. However a shotgun at close range is 4d6, which means minimum 4 damage. I feel a shotgun at close range should generally be more deadly, idk. Then there are the mean numbers for rolls etc. I do have a document about modern firearms I got off here with this table in it: Risk Roll Mean Std. Dev Max 1 1 1 0 1 2 1D3 2 0.8 3 3 1D4 2.5 1.1 4 4 1D4+1 3.5 1.1 5 5 1D6 3.5 1.7 6 6 1D6+1 4.5 1.7 7 7 1D8 4.5 2.3 8 8 1D8+1 5.5 2.3 9 9 1D10 5.5 2.9 10 10 1D10+1 6.5 2.9 11 11 1D12 6.5 3.45 12 12 2D6 7 2.41 12 13 2D6+1 8 2.41 13 14 2D8 9 3.24 16 15 2D8+1 10 3.24 17 16 2D10 11 4.06 20 17 3D6 11.5 2.95 18 18 3D8 13.5 3.97 24 19 3D10 16.5 4.97 30 20 3D12 19.5 5.98 36 But I was hoping to find one that had more dice and went higher and took into account the minimum damage as well. Ideally gurps could be converted. It has everything in it lol
  12. That's great, thank you. I'd seen a couple of these somewhere else but didn't realize there was so much on this site. I'd been searching using 'weapon' as a key term (which didn't bring up much) I found the mutant chronicles hack and going to use that with the original weapon jamming etc. Thanks again JFR
  13. Hi all, I've fallen in love with BRP, but what there doesn't seem to much variation in weapons in the source material I have. For instance, A shotgun is just a shotgun or sawn off, no difference in manufacturer etc. I like the 40k RPG weapons and I've been toying with making those stats fit. Main thing is the damage is far too high as toughness rating of the character soaks damage. I was thinking about removing 4pts of damage (average toughness ballparked) from each weapon but unsure on how to do this so that it is reflective of the weapons in the BGB and so that it makes the average hit 4pts less. For instance a bolter is a d10 plus 5; I was thinking drop the die down a step (from d10 to D8 or d6. and remove 2,3 or 4 off the other part) so D10+5 becomes D6 plus 3 Anyways, I was wondering if there is something all ready out there that would fit (D20 modern or something)? Or if there is a dice step plus average roll chart that would help me out someone could point me to? For what it's worth I'm more into gritty space horror than shiny happy future stuff. Think Aliens or Warhammer or cyberpunk. Thanks in advance
×
×
  • Create New...