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CatLark

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  • RPG Biography
    Played D&D in the early 70's brother brought home the chapbook from college, then Advanced D&D in college I think 3.5. Then D&D 5e recently and now Runequest Glorantha with some of the same old college buddies and new folks. also play Skyrim, but who doesn't
  • Current games
    Then D&D 5e & Runequest Glorantha
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    Philly area
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    Played DND old school in the 70s. Then in college in the 80s. Now D&D 5e and recently Runequest Glorantha

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  1. You are the first on to say that Lightning does collateral damage to allies. nowhere does it call it an AoE spell - Sunspear is the only on that mentions a radius - no one else has said that lightning works like DND and has a direct line from your hand or sword to creature you are targeting - "Summons a blast of lightning," you are taking on an aspect of the deity - would the god need to be that careful?
  2. I have a question about the Pow vs Pow offensive spells and friendly fire. Do spells, rune or spirit magic, risk hitting your own allies; do they need a clear line of sight, or do they directly target only your declared target. This applies to both rune magic like lightning and perhaps sever spirit, as well as spirit magic spells like disruption. It also relates to spirit magic spells like demoralize, befuddle, sleep, and maybe slow. Spirit magic says - "All targets, except voluntary ones, resist spells cast at them and need to be overcome (POW vs. POW)" - "Magic points are the quantity of life energy an adventurer spends when casting spells" "To cast a spirit magic spell, the caster concentrates their will and alters the spiritual energy currents to create an effect." To me this means they are cast on a target, regardless of if there are other people in the way. disruption, slow, befuddle, demoralize. With rune magic - especially - "When an adventurer casts Rune magic, the caster acts as the deity. The caster imitates the deeds of the deity and thereby evokes the deity’s power." I feel the same - your are becoming an aspect of the deity, selecting a target of the effect - be it lightening or sever spirit. lightning and disruption spells in thse more offence-oriented spells, since they target the creature you are attacking, do you need a clear line of sight, or is it like D&D and you risk hitting your own party - ti doesn't talk about a cone of effect or a line, you are calling lightning from a deity. Since Rune Magic goes off 1st, and it is a Pow V Pow role - I assumed it couldn't hit those in the way - it comes from the gods... I haven't worried much, but we had some troops assisting us who began marching up in the foe pretty fast. I was asked to move to a clear line of site before getting a lightning blast on a spirit creature, and a lucky special Pow vs Pow roll on a double lightning spell. Similar question about disruption? Can I use disruption, if we are in a narrow corridor, and I am behind my comrades who are engaged in melee, I can't easily use my bow, but can I safely use Disruption - as it is Pow v Pow targeting a specific foe? same question with the less offence-type of spirit magic such as slow, befuddle, demoralize & sleep. Thanks. I tried searching for the answer 1st
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