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File Comments posted by Akerbakk
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11 hours ago, sladethesniper said:
Using this as the baseline in my new supers game! Thank you!
-STS
Excellent! Please let me know how the game goes, and if any issues pop up.
BRP Unified Powers
in Alternate rules
542 6Posted · Edited by Akerbakk
Greetings @DarcyDettmann and I'm glad you like the file! Each section talks about what is rolled to activate powers - Here is a redux for you.
Wizardry: Spell College (Alteration, Augmentation, Forces, Illusion, and Mysticism) skills are used. They begin at INTx1%.
Sorcery: Sorcery skill begins at POWx1%
Divine Magic: Faithcasting skill begins at POWx1%.
Psionics: Psionics (Bio-Feedback, Metacognition, and Psychokinesis) skills begin at POWx1%.
Super Powers: Generally none, but attribute or skill may be required in certain instances, especially opposed tests. If the "Activation" Budget Modifier is chosen for powers, you may use a Characteristic roll, or develop a "power" skill with a granularity that you feel appropriate.
Hopefully I answered your question - if not let me know. If you use fixed percentiles for your game, I recommend anywhere between 01% and 10% as the base rating. Modify for your gaming pleasure