Jump to content

Akerbakk

Member
  • Posts

    50
  • Joined

  • Last visited

File Comments posted by Akerbakk

  1. Greetings @DarcyDettmann and I'm glad you like the file! Each section talks about what is rolled to activate powers - Here is a redux for you.

    Wizardry: Spell College (Alteration, Augmentation, Forces, Illusion, and Mysticism) skills are used. They begin at INTx1%.

    Sorcery: Sorcery skill begins at POWx1%

    Divine Magic: Faithcasting skill begins at POWx1%.

    Psionics: Psionics (Bio-Feedback, Metacognition, and Psychokinesis) skills begin at POWx1%.

    Super Powers: Generally none, but attribute or skill may be required in certain instances, especially opposed tests. If the "Activation" Budget Modifier is chosen for powers, you may use a Characteristic roll, or develop a "power" skill with a granularity that you feel appropriate. 

    Hopefully I answered your question - if not let me know. If you use fixed percentiles for your game, I recommend anywhere between 01% and 10% as the base rating. Modify for your gaming pleasure :D

    • Like 1
×
×
  • Create New...