Hello guys, I gm a game for my friends. For simplicity's sake, we use static armor values and don't use hit locations. This presents a problem when you have a guy who uses daggers against a man in full plate armor. Theres no way to damage the man. Is there a way to get around this problem without bringing in hit locations or variable armor values?
I thought about armor peircing attacks, like instead of rolling for damage you simply do minimum damage and it ignores the armor value.
What do you guys think or have to say about this problem?
High Armor, Low damage Predicament
in Basic Roleplaying
Posted
Hello guys, I gm a game for my friends. For simplicity's sake, we use static armor values and don't use hit locations. This presents a problem when you have a guy who uses daggers against a man in full plate armor. Theres no way to damage the man. Is there a way to get around this problem without bringing in hit locations or variable armor values?
I thought about armor peircing attacks, like instead of rolling for damage you simply do minimum damage and it ignores the armor value.
What do you guys think or have to say about this problem?