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lupestro

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  1. How to play includes virtually no numerics for combat - probably not great for noobs. I've played enough games that basic damage vs. armor is self-evident, but it wouldn't hurt to state it in a sentence or (better) give a one-paragraph example of a single combat within a round, as you did for a simple skill check. One place where unintroduced rules are invoked is in the Heal spell. It talks about individual wounds. Up to this point, it looked like just subtracting hit points. Maybe simplify the description of the spell for the quick-start? (Also Nit: Typo on Witch Sight with plenty of room for a fix) Interestingly, the adventure itself seems really solid and will be fun to run.
  2. Other items: - Armor - shall we assume no helmets to remove or same armor with or without? - Byron Small Shield 82% (Skill % or Base %? Not clear in quick start alone.) - Gweneth - Manipulation: Slight of Hand [sic] (a) should be spelled Sleight of Hand ( No slot for it - Is this modeled as a Craft? If so, say so. - Vevina - Sailing - 24%, I believe, not 245 - Ruairi - Great Axe - Damage - 3D6+1D4, I think, not 326+1D4 (ouch! I mean he's big, but really! ) - Draega - Size 14 but no Damage Bonus and yet +1D2 and +1D4 on weapons. - Draega through Ennea. From here forward, skills at default % were handled differently than before. From Eoghain through Ruairi, anything at default level wasn't listed. From Draega forward, skills were listed at default level, including Art and Craft (with no specialization). - Morggan the Thief - likewise no Damage Bonus but Size 11 and 1D4 modifier to damage for both Sword and Shortsword. - Draega through Ennea- As I finish Morggan the Thief, I notice that the character sheet has Sense before Search, i.e. out of alpha order. Draega through Ennea have Search and Sense in Alpha order rather than the order in the character sheet. In all the previous characters, the orders match. - Draega through Ennea - Art says "05%" where Craft says "5%" - Ennea shows no Culture or Allegiance And that's the errata for just four pages. I can't wait to see what I find for the rest of it. Having said all this, I was able to create the characters without a whole lot of ambiguity, i.e. it worked anyway.
  3. I don't own the full system (or any BRP, although I'm a long-time CoC player, with multiple editions and source books on my shelf), but figured I'd try the quick start. I printed it out this week and skimmed the How To Play section. So far so good, I guess. This noon, I started filling out character sheets from the stats in the Characters section on pp 32-35. My first comments are on how they interact: - Page shows Power Points, but section refers to Magic Points. (I presume they're essentially the same thing?) - Section refers to a Move stat, but I couldn't find any place on the character sheet to place it. (I stuck it in the blank space after Size.) - It would be nice if the spell section had seperate underlined areas for name and cost of spell, keeping it tidy like everything else. - It isn't at all clear at first blush what to do with Culture and Allegiance. I seem to recall reading in the editor's blog article that allegiance normally accumulates. If so, does Allegiance:Light mean the character starts with one tally in that column? Lacking further guidance, for now, I did that. So much for Eoghain - on to Lord Byron. I'm hoping that this isn't indicative of the rest of the quick-start experience. When I get two or three, I'll throw them into a mock-combat to try out the rest of the quick start rules. Without filled-in sheets, this definitely isn't a candidate for the familiar "time-to-leave-for-game omigod-i-didn't-prep-anything hell-lets-try-this-hit-print where'd-I-put-my-coat" routine. That's usually when I run quick starts for new-to-the-crew systems.
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