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Ryasin

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Everything posted by Ryasin

  1. I may have missed it in the earlier posts, but does this mean that RQ Classic Fantasy will be a supplement rather than a stand alone book? Also, are there any plans for supplementary material like a GM book? I recall that was planned for the old BRP version. And one of the things I liked about the BRP version was how allignment was handled. Will this still be part of it with player actions giving allignment points? Or maybe handled differently?
  2. That goes for me as well. Finished spells makes it so much easier to get people in my group to play. As much as they love writing house rules then they simply can't start out with freeform or toolbox magic.... Will non magic classes, such as fighter, have any special abilities to use power for?
  3. Sounds really promising. Right now I am looking at BRP, Classic Fantasy and Blood Tide's stunt system to run the Freeport Trilogy. I figured that mix would be able to lure my group to a d100 system, but being able to add mechanics from RQ6 would be really awesome. Could you give any teasers or play examples to how the RQ6 mechanics fit with Classic Fantasy to give the good old dungeon experience?
  4. Really looking forward to this, as I may finally get my group to move away from d&d/pathfinder/5e systems to something different, yet which hits the same themes. With Runequest 6 the approach is very much a tool box that gives you a lot of options to fine tune the rules to your settings, but on the con side it leads to a "lot" of work before play. Here I am thinking of fighting styles, weapon groups, cults and what spells they have access to. I know that setting books remedy this and do the work for you but what about Classic Fantasy? Will it take the same approach or will there be defined examples of these things? Or maybe a seperate settings book for a Classic Fantasy line? Also, will the basis of it be older D&D versions, like the BRP Classic Fantasy, with things like Clerics using blunt weapons, Alignment restrictions on certain classes and so on. Or newer versions that removed some of these restrictions? While I know its down to each GM to change as they want, then I am just curious about which inspiration you are drawing from.
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