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Greville

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Posts posted by Greville

  1. I prefer listing the skills that will be different, then adjusting the default scores up and down as required.

    Another option is to restrict certain professions if they do not fit the characters cultural background or personal history.

    I also like to limit the skill choices, for the personal point spend, to reflect the culture.

    PERSONAL POINT POOL

    INT x 10 to create your personal skill point pool, spending them on any skills you like. The total must not exceed the skill limit for game type set above.

    OPTION: Increased Personal Skill Points (p. 24).

  2. I have a character wishing to make a magic item with one or more sorcery spells embedded.

    On p246 of the BRP Book (big gold book) it states that:

    "The creator of an artifact must sacrifice a point of permanent POW per sorcery spell invested in the artifact..."

    Do you use the rules as written? I think it should read "per sorcery spell level". The player of the character hopes otherwise, and says that he should be able to invest a full strength spell, like four levels of Sorcerer's Armour, for one POW. :)

    I'm in two minds, one POW is a significant loss and balances well against an extra 4 points of armour. Two POW to make it permanent doesn't worry me either. But I think there's potential to abuse the stat boosting spells.

    What are your thoughts?

    Cheers,

    Greville

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