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Greville

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About Greville

  • Rank
    Junior Member

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  • RPG Biography
    I started roleplaying in '93, the first game I played was a year long Runequest III campaign. We played a lot of systems then, changing with each campaign. We played Rolemaster, Call of Cthulhu, Gurps, Hero, Mythus, Traveller (TNE), Spacemaster, Chivalry & Sorcery 3rd Ed and AD&D2.
  • Current games
    Running a Mythic Iceland Campaign
  • Location
    New Zealand
  • Blurb
    I'm from New Zealand

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  1. Greville

    A question about dragons

    To be honest I like the ambiguity. It lets me try out different ideas...
  2. Greville

    A question about dragons

    Hi, I'm pretty new to Glorantha and have a couple of questions about how people see Gloranthan dragons. I love the difference between true dragons and dream dragons, although it took me a while to get my head around. What kind of dragon does a dragonnewt turn into? The book mentions ancestral dragons, but isn't clear if they are like dream dragons or not. Either way it's a good thing that they are rare. I'm planning on them being like dream dragons for now, but am open to any interesting ideas. Secondly, if dream dragons spring from the subconscious of a true dragon does that mean there can only be one at a time per true dragon? I like the idea of dream dragons being born of errant thoughts and desires, but then be their own beings out in the world. Do a dragon's dreams always form into dragons? What other creatures are spawned by the sleeping dragon? To be honest it feels like there are no right or wrong answers here, I'll go away and ponder a bit. What are your thoughts?
  3. Greville

    BRP Pulp Adventure Generator

    Thanks for posting this. I love it. There's enough to spark idea's, while still being bare-bones enough to avoid being prescriptive.
  4. Greville

    Advice BRP For Fantasy

    I ran a fantasy campaign for two years using the Big Gold Book and didn't have any major issues. Here is a brief list of the challenges faced by my players from a typically DnD background: Characters felt vulnerable due to fixed hit points and no leveling. They got over this very quickly once they made it through a few fights and realized how capable their PCs were. Treasure, just treasure. They came from a game that expected a certain gear level; where PC power is as much about the gear you walk around in as any innate abilities they have. Balancing encounters can be a challenge: it's pretty easy when the party is not outnumbered, just think about skill levels damage etc. But things can go sideways pretty quickly when people start running out of reliable dodges/parries. Most of this was because the game feels so different, but once they started playing the players got used to it very quickly. My best advice is to just start playing and tweak things as you go. Especially if you let people change their characters as they get used to the game. One issue I had was making magical items, I wanted them to be rare, and a big deal, but didn't really like the flavour of the example s in the book. So I went digging online, Pete Maranci's web page has lots of examples that I used, or modified, for the game. http://www.maranci.net/rq.htm You can also lift a lot of stuff, as others have said, from other BRP based games. I have Elric and RQ3, so had plenty of stuff to mine from.
  5. Greville

    Buy stats with points option.

    I agree with Madrona in terms of a straight point total, especially as the rules (on page 53) say: The average would be 13.5. The only issue with point buys is that players can get carried away min-maxing, but given that Runequest is pretty unforgiving, the in-game consequences of having some very low stats would prove educational for all.
  6. Greville

    Character sheet for Nephilim

    I have a fan-made character sheet, made by Dan Pettersson in 1995, that I downloaded from a public ftp site in the late '90s. Probably ftp.cs.pdx.edu (the rpg section was taken down a long time ago), UMich, or Berkeley. Could one of the site mods let me know if I can upload the character sheet here? Cheers, Greville
  7. Greville

    Fixed or Variable Armour Points?

    I voted for the fixed armour values. Mainly because I don't want to slow down every combat by adding another roll. As it stands combat can take quite a while once characters are moderately skilled and have semi decent armour. If you are using Elric/BGB default style combat you're extending any combat round, which connects, by 25% (20% if you have to roll a major wound). If you are using the hit location rules then the player can choose to target an unarmoured location by making a difficult attack roll. There are also rules for aiming on pages 212-213 of the BGB that I would let people use for melee attacks as well as ranged.
  8. Hello, I'm prepping for a Mythic Iceland campaign and would like to know what font is used for the special characters. Google is not being my friend. Names are important to me and I don't want to use transliteration and type out the english equivalents. Thanks, Grev
  9. Greville

    What are you currently running?

    I'm currently playing in a Nephilim campaign set in Victorian London, using the Chaosium version of the rules. I'm not running anything right now, but am preparing a Mythic Iceland campaign using Mythic Iceland and the BGB.
  10. Greville

    Intro to Nephilim

    I'm playing in a Nephilim campaign set in Victorian London and we are having a lot of fun. I bought all the books before they went out of print and I have to say that the feel of the game once you have the Gamemasters Companion and The Chronicle of Awakenings is very different to just having the main book. The main book felt like an unfinished game, you could made characters and it gave a bit of background, but no real idea of what kind of game it was. If you decide to play it, make sure you get all the pdfs. We are using the Arcana in the game. They're not organised groups as such, more just a loose group of Nephilim who have the same ideas about the right way to reach Agartha. So we thought of it like twenty two different approaches (there is also a lot of overlap between some of the Arcana) rather than distinct gangs as such. Also there are not a lot of Nephilim around, you may only meet a few in the course of your game.
  11. Greville

    Replacement Character Sheet for Mythic Iceland

    Thanks for commenting. I'll see how it goes in play and will update it as we find out what works for our group, and what doesn't.
  12. Version

    51 downloads

    I love Mythic Iceland, and think it's one of the best gaming supplements I've bought in years. However the character sheet is pretty ugly. Here is my go at a replacement that is a bit easier on the eyes. It's a two page character sheet, with most things you'd need in play on the front sheet: Stats, Skills, Combat, and Rune Magic. The second sheet is for important, but not frequently needed information like: your family, details about your farm, and your treasure. There are a few things missing: I don't use the encumbrance rules so there are no fatigue points. I'm not using the strike rank rules so the weapons section doesn't have space for them. Hope you find it useful... Cheers, Greville
  13. Greville

    High Skilled Combat Wonkiness

    A duel with highly skilled people could take a long time, and like a long boxing match wearing the other person down and waiting for an opening was a crucial strategy. This fight scene from The Four musketeers is a case in point (it's reportedly a recreation and mashup of several famous duels) https://www.youtube.com/watch?v=tE3TbBwSVe8 . If the player characters were outnumbered, or ambushed then it's a completely different matter. The 30% reduction in skill for successive parries or dodges tends to make the fight pretty scary for even the most skilled pcs. I don't see this as a problem in the rules, the rules are the physics of the game world and in this case mirror the real world pretty well. All situations design should be rules independent, and lies with the GM.
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