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General Kong

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Posts posted by General Kong

  1. Since Cthulhu normally does not use hit locations (and introducing them - for monsters, too -  makes the game more complicated I would either just add some AP to the vest (+2 for the helmet so that the total is 14) or I would "tarslate" armor the Stormbringer-way:

    1D12 (for the vest) plus 1D6-1 (0-5) for the helmet = 1-17 points of armor.

    • Like 1
  2. Teaching is an immensely difficult skill that only the most sophisticated members of any society, current or historical, could even dream of meddling in.

    Only the cream of this elite could really teach and accomplish all the astonishing feats and wonders we gratefully and full of awe associate with the almost magical art of teaching.

    Yes, I am a teacher in real life. Why do you ask?

    • Haha 4
  3. On 9/13/2018 at 8:09 PM, Bohemond said:

    Yes. But we're 21st century people operating in a 21st century milieu. 21st century players, especially female players, may very well find this myth to be a real problem. Just because rape was a common occurrence in the ancient world doesn't mean it should get a pass in our fictional story-setting. There's nothing in this myth itself that identifies what Orlanth does to Ernalda to be a mistake that he grows past, which means that it's easy to read this myth as essentially championing Orlanth's behavior rather than undermining it. I'm very familiar with Glorantha (being playing in it since 1980 or so), including the whole 'Orlanth fixes his mistakes' thing and the idea that Ernalda has more control that it seems, and neither of those ideas emerged for me as I read through the myth a good dozen times. If I missed it, I'm pretty sure a whole lot of other people will miss it too. 

    As I'm sure we're all aware, table-top gaming has a long history of not being very friendly to female players. Glorantha is, I think, a friendlier game world for women than a lot of the alternatives, but I know a couple of women who find the highly-gendered nature of Glorantha pretty uncomfortable, and a myth like this strikes me as likely to trigger female players who have experienced domestic violence or rape. I'm in the early stages of planning a large-scale Sartar LARP that will probably involve a fair number of female players, so I need to be thinking about how a myth like this is going to read to female players. 

     

    Nobody is forcing anybody to like everything all the time.. Nor would I assume too much before anybody has said anything.

    Why shouldn't a female player think like a Gloranthan woman about Orlanth? Either "Well, but he does protect us all from Chaos" or "What an effing jerk! I stick with Barbester Gor!" or something in between.

    And then: It is a myth in a GAME! And nobody (as far as I understand even in the game myth) thinks that Orlanth did something moraly outshining. Basically, he was a God-Jerk On Parade. But a god. Our God. Mighty and Strong. And he defends us against Chaos and stuff! Nuff said.

    • Like 1
  4. Curious title for a Superhero Supplement. Agony and extasy are not really the emotions that pop up in my mind when someone says "superher rpg". Care to elaborate for curious me what that is all about?

    BTW: POD on Lulu is already possible - just ordered mine.;)

  5. Way to go, Chaosium! Nice price, everything you need, including dice, in a box. That's the way to get new people into the roleplaying hobby. Even the advertising text ist great (bold by me):

    "Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!
    Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the story and adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun."

    That is, in easy and accessible language, what roleplaying is all about: A make-believe-pastime with friends (and dice). No beating around the bush, no "let me explain the arcane mistery of role-playing" that only makes people go "Woot?"

    My congrats and: IĂ„Ă„H! Cthulhu Ftagn!

  6. 42 minutes ago, Jeff said:

    If I recall there is a Dunkin' Donuts at the Essen Hauptbahnhof. And several in MĂĽnchen and Hamburg. They are everywhere!

    You are right (I checked):

    There is one in Essen, one in Dortmund and one in Oberhausen. That is THREE in an area with about 5,5 million people in the Ruhr.

    Then there are another three in Cologne and another one in DĂĽsseldorf.

    That is a whopping SIX in the biggest state of Germany (close to 18 million people). One for every 3 million.

    Berlin has 12. In the rest of East and Central Germany are another 2.

    "Everywhere" then seems to be defined as "not where I or most Germans live".

    Or in other word: Berlin is not Germany. ;)

    BTW: Sorry for all that Dunkin' Donut in Germany-talk, y'all. Ends now.

  7. 6 hours ago, Jeff said:

    Well I know of at least a dozen Dunkin' Donuts here in Berlin.

    The Ruhrgebiet isn't dunkin' at all. Then, there aren't any US bases here either and we are also shy of any seizable number of American ex-pats. That is most likely the answer. Don't think that you find any in Brandenburg either.

  8. That wasn't a "wolf", that was my great-granduncle Wolfgang Ludolf Adolf von Rot-Wolfen - and he had a well-known medical condition.

    Show a little more concern and sympathy here for the moon-struck and skin-change-challenged, please! They aren't animals, you know.

    The other person you mention was Graf Wolfram Wladimir Vuksin von Blutlach-Tzemiscice (from the Romanian branch of the family) - who also suffered suffers from a medical condition: a rare form of hemophilia.

    The former House von Lichtenstein should have known better to invite both to their castle on a full-moon night.

    I think it was some kind of a collective suicide-by-... something.

    • Like 2
  9. That wood-cut is totally misleading and taken fully out of context!

    That is not some male witch but my ancestor Freiherr Wilhelm Herminius von Rot trying to joust after some villainous scoundrel took off with his warhorse, armor and lance. But Wilhelm still tried to win and mounted his trusty dog Flappy and participated nonetheless and came in second in the Inter-Reich Jousting and Open Melee Competition of the Holy Roman Empire of German Nation of 1479!

    Without armor, lance and horse! Hah! - take that von Lichtenstein!

    I am hopping mad and outraged that this most worthy sportsman, a gallant light in the world of tournamental enterprise, is villified as a witch!

    That his dog was flying and that it shot fiery ball from its eyes was NOT the main reason he won and had NOTHING to do with witchery - the dog was of the rare breed of Flying Fireballing Hellish Shepherds that were quite well known and not uncommon in the area of the Reich that the von Rots come from - Blut-Höllstein am Teufel.

    And I still stand by the verdict of my ancestors that burning Wilhelm at the stake after the sports-event had not so much to do with "witchery" but with envy that he came in second (yes, von Lichtensteins - SECOND without a horse!).

    • Haha 1
  10. There is an Alatriste Movie. Unfortunately the plot and dialogues sucked so much that I sold it after watching it once. But the costumes and weapons were superb and at the end they have a secen that I haven't seen in any other film: a fight between troops of 17th century pikeniers.

    • Like 2
  11. 22 minutes ago, creativehum said:

     The question from this thread is, which has the lower SR. Given the reading and watching I've done over the last couple of days I'm content to say quarterstaff.

    Yes, that was the question and I guess I am not the only one who got off the track. I agree: The length  and the way it is or can be used gives the quaterstaff a strike-first advantage.

  12. I am sold on the first video: Swords, axes and knives are more deadly than a staff and while I am in no position to belittle any skilled and experienced quaterstaff fighter the third sparring oversells the quaterstaff with its hitting capacity. Winning is not about hitting but about wounding, disabling and killing the enemy: One hit to the head might give you a headache, a bleeding wound, a fracture and yes - without a helmet - might kill you or knock you out but the smae hit with an instrument of steel is far miore likely to off you or do some serious damage.

    Quaterstaff Man: "Haha! I hit you six times already, Sir Knight! I have won!"

    Sir Knight: "Ouch ... yeah. But wait ... Here - how about (SLASH!) this ONE hit? What say you, stupid peasant?"

    Quaterstaff Man: "You .... wi...." (grrrch)

    It is hard to simulate this in sparring. But there must have been a reason at at some point of history people said:

    "Gee whizz, General C. Aveman. Blunt and even pointed sticks just don't cut it anymore. Actually, THEY NEVER DID. Let's have us some of these here new-fangled shiny swords and knives. Lookee here: They are really nice and shiny ... (and kill a man!)"

    • Like 1
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