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trystero

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Posts posted by trystero

  1. My pronunciation of "Lhankor" is (more or less) HLAHN-kore, with the aspiration preceding the "L" sound.

    I say h'SUHN-chen, too. (Same stress pattern as "assumption", now I think of it.)

    I haven't read the whole thread; have we already covered "HUHM-act" vs. "HYOO-mact" vs. "HOO-mact"? :-)

    And Joerg, I use the soft English "th" (as in "thin cloth") for the end of "Orlanth", but the German pronunciation doesn't sound wrong to me either.

  2. The new scenario supplement should be released, but I have not seen it available yet.

    http://www.yog-sothoth.com/wiki/index.php/Doors_to_Darkness_(Supplement)

    When will this be available?

    I got my copy from the Chaosium table at NecronomiCon Providence back in August. I haven't seen any mention of it other than in the announcement for that con, which is a surprise to me; I'd think a supplement with traditional starter scenarios would be a great thing to push to help get new players and Keepers into the 7th-edition rules...

  3. Now it's getting interesting ;)

    According to the normal pronunciation guide:

    Ok, so that would make it seem like H-SUN-CHEN (take your pick about the emphasis).

    But then in the same guide we also have:

    So why isn't the second letter (h) pronounced in that one? I always used to pronounce it Ler-HANK-Or Meh-HIGH before I saw how it's supposed to be said.

    I'm a bit confused about the "h"s here. I'm sure I saw some other examples, I'll have to try and dig those out.

    Well, the guide also says that the soft J is indicated as ZH, so I think consonants are not necessarily all pronounced individually. In other words, LH and MH might each represent a single consonant sound. (I'd imagine LH to be something like the Welsh LL, an aspirated L sound, and MH to be similarly aspirated by extension.)

  4. I'll say something nice. I was originally very suspicious of the announced changes in 7th edition, but once I got the PDF rulebook and started going through it, I found that I ended up liking just about every change. My group and I switched over from 5.5/6th edition (though we were already using the "push" and spending-Luck rules) a few sessions ago, and all the comments I've heard about the new edition have been positive; my players really like the bonus/penalty dice, the degrees of success, and the revised combat system, and I'm really enjoying running the game.

    The nicest thing I can say is that despite all these changes, it still feels to me like Sandy's original Call of Cthulhu; the changes are procedural, not tonal.

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