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MOB

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Everything posted by MOB

  1. With nothing but candle light and your wits, your journey into the Dark Ages begins...CTHULHU DARK AGES now also available at DriveThruRPG: https://www.drivethrurpg.com/product/303775/Cthulhu-Dark-Ages--3rd-Edition
  2. Please put any typos or errors spotted in the Cthulhu Dark ages correction thread at the link. https://basicroleplaying.org/topic/11396-cthulhu-dark-ages-corrections-thread Please quote the page number, the error, and the suggested correction.
  3. With the release of Cthulhu Dark Ages on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks!
  4. It’s a dark world and people are right to be afraid of the dark... The new edition of CTHULHU DARK AGES is now available in PDF. Print will follow; buy the PDF from Chaosium.com now, and get the full price of the PDF off the physical book when it is released later this year. https://www.chaosium.com/cthulhu-dark-ages-3rd-edition-pdf
  5. GATEWAYS TO TERROR will be out in print next month*. Here, co-author Jon Hook unboxes and shows off his contributor copy. *Buy the PDF now, and you'll get the full price of the PDF off the physical book when it is out: https://www.chaosium.com/gateways-to-terror-pdf
  6. Chaosium/Type 40 photoshoot with the brilliant cosplay photographer Leigh Hyland (#Steamkittens) The Moroccan-inspired bar added a perfect Call of Cthulhu backdrop for what was a really fun morning being investigators and, in the case of Jamie and MOB, cultists.
  7. You won't find it anywhere because I just made that up, along with Belvani's Holey Wheels. The practice would have worked just fine between the SD temples in the River of Cradles valley though (and maybe out to the tribes). Probably hasn't happened in a long time for the Praxian outpost beyond that, though possibly revived when Rurik starts bringing the various SD temples in Dragon Pass and beyond closer together under Argrath. What the great Sun Dome temple of Prax does provide though is a treasury on neutral ground.
  8. Organised governments also like money, as an effective way to assess and collect taxes. The Lunars insist you pay up in shiny freshly-minted Imperials. As noted above, there's a specialised use of the Seek Sun Dome spell that serves as an additional and definitive magical verification. Good marketing on Issaries' part. I think such things are relatively commonplace - even the Kyger Litor cult uses them, see Balastor's Barracks: Like the Egibis were in Achaemenid Mesopotamia, Issaries are the acknowledged market leader, and probably have the broadest reach (and maybe will go into certain places other won't), but other cultures have their own trade gods to carry out similar functions (Etyries, Lokarnos, Argan Argar, etc). If the Sun Domers have a verifiable way of checking the bona fides of a credit note (Seek Sun Dome), bringing in outside professionals to carry it - or having your Lokarnos agent join an Issaries caravan - is no concern.
  9. Three new Call of Cthulhu print releases will shortly be on their way to our warehouses (USA, UK, Poland, Australia): these are advance copies just in from our printer in Lithuania!
  10. During the Time of Two Counts, a monetary innovation was introduced. Count-in-exile Belvani, after being driven out of the Old Sun Dome, established his rival court in Suntown, New Pavis. There he plotted his return to Sun County. Among other upheavals, the end of Lunar rule in Prax lead to a critical lack of coinage in New Pavis, stifling trade, taxation, and tribute. With his eyes on conquests of his own back in Dragon Pass, King Argrath required Belvani to pay him a huge sum to be recognised as the legitimate count of Sun County. Lacking the tax base of Sun County or access to its treasury, and not yet secure as the leader in Suntown, Belvani hit upon a curious innovation to raise this amount. He ordered his Lokarnos priest Thandren Clubfoot to gather together all the gold coinage in Sun Town for a special blessing, with the promise that the funds would be returned "in full" to their rightful owners. On the Lokarnos holy day in Fire Season, 1626 Thandren Clubfoot enacted a strange new iteration of the Coin Wheel ritual in the forecourt of the Sun Dome Temple in Pavis. Before him was heaped an enormous stash of the gold coins. One-by-one, a hole was punched in the centre of each gold Wheel. The resulting centre coin was then stamped with a sunburst on one side and Belvani's visage on the other. By the end of the day there stood two piles of coins: the centre pieces, and the outer rims. Although each now had a perfectly round hole in their middle, Belvani decreed that the value of these mutilated Wheels remained the same as before (worth 20 silvers). These coins were returned to their owners. There was some discontent at this, but Belvani called upon Yelmalio to rebuke him if he did wrong, and the heavens were silent. Because of the blessing, or more probably because of what they looked like, these coins became known as Holy/Holey Wheels. (They were not accepted in Sun County itself; Countess Vega ordered all such coins found there to be confiscated and melted down, with no compensation.) The centre coins Belvani gathered up and were used to pay his tribute to King Argrath, presenting them to him in an ostentatious ceremony where he was indeed recognised as the true ruler of Sun County. It appears Argrath took these coins to Dragon Pass with him and probably had them melted down for bullion. A gold 'Belvani' is ostensibly worth 13 silvers. However, as they did not enter general circulation and as such are extremely rare, they are considerably more valuable than that to a discerning numismatist.
  11. Might depend on who does the splitting. If a genuine Lokarnos priest does it, the pieces are perfectly weighted and even, with smooth edges. They retain their full value (1/8th of a Wheel). Others try to make such clean slices, and attempt to pass off their spokes as genuine Lokarnos. The Coin Wheel spell does just that.
  12. I don't see why that is necessarily the case. With the Coin Wheel spell you can put a whole lot of the spokes back together again to make whole coins too. Yelornan stars are made from silver. We now see the true and secret purpose of the Yelorna temple/coining operation in the Big Rubble; breaking the Sun Dome/Lokarnos banking cartel.
  13. Yes. And there is a special secondary use of the Seek Sun Dome spell that vouches for the bona fides of such arrangements.
  14. Each Sun Dome Temple has an attached Chalana Arroy Hospital for ethical investors.
  15. The Sun Dome Temples' insistence that all exchanges are denominated in gold ("the gold standard") is an indication of their less well-known but important roles as centres of banking and finance (and as secure, neutral treasuries for surrounding folk). Even the Sun Dome Temple in Prax. The vaults there contain various treasures from the Praxian tribes, some for safe-keeping, away from the covetous hands of other tribes, some as collateral for loans. Duke Raus of Rone also lodged the deeds to Weis Domain there, taking a large loan to hire mercenaries when the Lunar governor told him he no longer had any troops to spare for such an unimportant, far-flung outpost. (Raus's family heirloom the Wand of the Seven Phases is also said to be in the vault as further surety). (I wrote this in response to post about Gloranthan economics on Facebook, so I figured I'd post here too - less ephemeral than FB if I ever want to come back to it)
  16. Last year, professional writing students at Taylor University (Upland IN) wrote and published a Call of Cthulhu scenario, as part of a creative collaboration with Chaosium. The end result, REFRACTIONS OF GLASSTON, was published in the Miskatonic Repository community content resource on DriveThruRPG. Here are some reviews of the work! https://www.chaosium.com/blogunnatural-selections-33-our-student-collaboration-refractions-of-glasston-earns-critical-praise-/
  17. As Rick noted, because the 13th Age rules are not owned by Chaosium/Moon Design, 13G wasn't initially included in the Jonstown Compendium. Rather than delay its launch any further, we wanted to get the Jonstown Compendium resource up and running for a while before looking at taking such a step, which would involve modifying the agreements we have with all the involved parties (Chaosium/Moon Design, Fire Opal, Pelgrane Press, OBS).
  18. This is what we posted on Chaosium social media at the time:
  19. The Dead of Winter is upon us! Miss the livestream on Chaosium Twitch? Don't worry. You can catch the four one-on-one prologue sessions on the Chaosium Youtube channel. Keeper Mike Mason @mikemason leads each player through a strange and defining event for their character. https://www.chaosium.com/blogthe-dead-of-winter-is-upon-us-oneonone-prologue-sessions-now-up-on-youtube The strange reappearance of people long gone from the investigators’ lives precedes the arrival of two curious letters, both asking for help from unexpected sources. The investigators are drawn into a series of events taking them far from home and into the unfamiliar and potentially dangerous landscape of Soviet Russia where friends may be enemies and enemies might be friends. Join us for an adventure like no other: Tuesdays at 8pm GMT (UK) / 3pm EST / 12 noon PST live on Twitch TV, then later on YouTube.
  20. Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It's a dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resist these horrors and push them back from whence they came. Will you be one of them? Cthulhu Dark Ages has been updated for Call of Cthulhu 7th Edition, completely revised and with a wealth of new setting material. Included are a players' guide to the Dark Ages, an optional Sanity mechanic which mirrors the medieval mindset, rules for the oral tradition of storytelling, rules for mounted combat, a grimoire of Dark Age spells and optional rules for folk magic, a bestiary of monsters, as well as a fully detailed setting - the Anglo-Saxon community of Totburh in England's Severn Valley which includes interesting characters, dwelling descriptions, and a multitude of plot hooks for Keepers to use and develop. In addition, three scenarios introduce players to the Dark Age Severn Valley. CHAPTERS Introduction and Foreword Anglo-Saxon England A to Z of the Dark Ages Dark Age Investigators Game System Investigative Horror in the Dark Ages The Cthulhu Mythos in the Dark Ages Bestiary The Community of Totburh Three Scenarios: 'The Hunt'; 'The Doom That Came to Wessex'; 'Eseweald' Appendices
  21. With an extensive array of Chaosium credits between them (Terror Australis, Reign of Terror, Horror on the Orient Express, and much, much more), we are delighted to announce MARK MORRISON and PENELOPE LOVE as Australian Guests of Honour for Chaosium Con Down Under! Mark Morrison won second prize in a White Dwarf scenario-writing contest in 1985, and has never looked back! In addition to his extensive Call of Cthulhu credits, Mark was a story consultant for Call of Cthulhu The Official Video Game, and is now a partner in Campaign Coins, making real metal coins for tabletop gaming. Along with her scenario writing accomplishments, Penelope Love's Mythos fiction includes Cthulhu's Dark Cults, Made in Goatswood, Madness on the Orient Express, Heroes of Red Hook, Tales of Cthulhu Invictus and the World Fantasy Award winning anthology She Walks in Shadows. Her most current Call of Cthulhu project is upcoming Cthulhu by Gaslight campaign supplement The Curse of Seven. About Chaosium Con Down Under Chaosium Con Down Under takes place on 2-3 May, 2020 at the evocative and historic Glebe Town Hall in inner Sydney, Australia. We're planning a boutique yet captivating program that's going to be in parts mythic, epic, heroic and horrific, with Chaosium's favourite games on offer including Call of Cthulhu, RuneQuest, Pendragon, 7th Sea, HeroQuest, and more. Ticketing opens later this month, and spaces are strictly limited due to the boutique size of the venue. Sign up to our Chaosium Con Down Under mailing list to be the first to know when ticketing opens! We are also currently recruiting GMs, who get free entry to the convention: details here.
  22. Can't do front and back images on Redbubble, unfortunately. But there is this:
  23. Creature Feature Day Eight is the Walktapus, chaotic regenerators with humanoid bodies and octopus-like heads. https://www.redbubble.com/people/chaosium/works/44437351-walktapus-by-cory-trego-erdner Merchandise available at Redbubble; recipes in Wyrms Footnotes #2! Chef tip: always remember to stun or disrupt each portion of walktapus sushi before swallowing. Creature Feature Day #9 - Air Elemental: https://www.redbubble.com/people/chaosium/works/43635664-air-elemental-by-cory-trego-erdner Creature Feature Day Ten: Dream Dragon by Cory Trego-Erdner. In Glorantha, dream dragons are the physical manifestations of the dreams of True Dragons. https://www.redbubble.com/people/chaosium/works/44350910-dream-dragon-by-cory-trego-erdner Creature Feature Day Eleven: Do Not Leave Fire Elemental Unattended! https://www.redbubble.com/people/chaosium/works/43659730-fire-elemental-by-cory-trego-erdner Creature Feature Day Twelve: broo! https://www.redbubble.com/people/chaosium/works/44409287-broo-by-cory-trego-erdner RELEASE THE BAT! Creature Feature Day Thirteen is the Crimson Bat, Steed of the Red Goddess. https://www.redbubble.com/people/chaosium/works/44259745-the-crimson-bat-by-cory-trego-erdner An earth elemental - our #creaturefeature on Redbubble for Day 14! https://www.redbubble.com/people/chaosium/works/43659533-earth-elemental-by-cory-trego-erdner A thumbs up from the Morokanth for Creature Feature Day 15! https://www.redbubble.com/people/chaosium/works/44262874-morokanth-by-cory-trego-erdner A Giant Mantis is the Creature Feature for Day Sixteen. https://www.redbubble.com/people/chaosium/works/44325794-giant-mantis-by-cory-trego-erdner Embrace the dark! Creature Feature Day Seventeen is a Shade, a darkness elemental. Available on sorts of merch at Redbubble, where it is 20-50% off everything today with the code UPTO50OFF: https://www.redbubble.com/people/chaosium/works/43659148-darkness-elemental-by-cory-trego-erdner
  24. Mr Albert Shiny is not quite what he seems. More work-in-progress for the Malleus Monstrorum by Loïc Muzy.
  25. We are excited to announce that in addition to 7th Sea creator JOHN WICK, the H.P. Lovecraft Historical Society's SEAN BRANNEY and ANDREW LEMAN are coming to Chaosium Con Down Under as International Guests! And in addition to their con duties, we have a special announcement: On the Thursday night before the convention (April 30th), Chaosium Con Down Under in conjunction with the H.P. Lovecraft Historical Society will be presenting a one-night-only screening of The Call of Cthulhu (2005) at the Dendy Newtown. Door Prizes by Chaosium. We encourage the audience to come in Call of Cthulhu-themed costume! The film will be introduced in person by the HPLHS’s Sean Branney, producer and co-writer, and Andrew Leman, director. Q&A to follow after the screening. Also showing the “Making of…” featurette. Tickets for the film night will be available separately once ticketing for the convention opens later this month. Sign up to our Chaosium Con Down Under mailing list to be the first to know when ticketing opens! Screening The Call of Cthulhu at the Sun Theatre in Melbourne in January 2019 was a great success: we had a full house of cultists! Sean and Andrew are looking forward to bringing the horrors of the Mythos to Sydney!
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