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MOB

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  1. Nice work Sayerson! Creating an optimal character sheet for the edition is one of our most important challenges, from a game design perspective. As discussed in one of Jeff's earlier RQ design notes:

    • RPG Design Rule b: "If, in a scenario crisis, a player can't find problem-solving tools on their character sheet, they won't look elsewhere for them." [ie, When players are flummoxed, they look to their character sheets for inspiration. And they won't be inspired to use any tool they don't find there.]
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