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My spin on an RQ 4 Character Sheet. Just for fun.

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Still doubling downn on RQ 4? The deliberate attempt to label this line in a way as hard to follow for newcomers is entering the realm of parody. I suggest the edition after 4 be called Runequest 33 1/3 just to keep the theme going. 

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Great to see a glimpse of the new RQ. :) That said...

Too many balls floating around. The sheet looks terribly busy.

But, for that matter I find terribly busy also the CoC7 sheet....:mellow:

 

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I like how the Hit Location figure is a big feature, this has been a hallmark of RQ sheets I think.

Not bad for a test character sheet for CRQ4. I quite like it from a fan made perspective, but one would hope the official ones don't look quite as busy.

As an aside, the digital form-fillable CoC 7E sheet isn't too bad, as the Tallies (ie HP, MP, etc) are not written in tally form so this takes away alot of unnecessary clutter on the sheet, and the skill scores look okay. In contrast, the hand written version of the CoC 7E sheet do look far too hectic, especially if you try to record every skill score as three values (which I don't recommend)

I don't mind these CRQ4 sheets, and a slightly less busy version would do for the official sheets I think. The official character sheets since RQ3 have looked good, and this is a big feature of the game. The MRQ line of sheets looked a bit unfocused until DM brought out the RQ6 character sheets and I think it had a positive impact on the game itself.

However this fan made CRQ4 sheet looks good for a fun project, although I think you need to have more weapon spaces available on the first sheet if possible.

Sayerson I really like your enthusiasm and this sits nicely next to your RQ Classic Character Sheets. 

Thanks for posting!

Edited by Mankcam
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11 hours ago, Baulderstone said:

Still doubling downn on RQ 4? The deliberate attempt to label this line in a way as hard to follow for newcomers is entering the realm of parody. I suggest the edition after 4 be called Runequest 33 1/3 just to keep the theme going. 

Yes I agree. It's either RQ7 or CRQ4.

Either works well, but just RQ4 is wrong on many levels...

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Nice work Sayerson! Creating an optimal character sheet for the edition is one of our most important challenges, from a game design perspective. As discussed in one of Jeff's earlier RQ design notes:

  • RPG Design Rule b: "If, in a scenario crisis, a player can't find problem-solving tools on their character sheet, they won't look elsewhere for them." [ie, When players are flummoxed, they look to their character sheets for inspiration. And they won't be inspired to use any tool they don't find there.]
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