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Caliburn

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Posts posted by Caliburn

  1. 3 hours ago, Baulderstone said:

    Yes, Design Mechanism has had a much faster release rate than we have ever seen from Moon Design. Caliburn is also wrong in suggesting that TDM is purely a two man operation. The two Thennla books are by Jonathan Drake. Book of Quests had a total of nine authors. Luther Arkwright has two additional authors besides Pete and Loz,  and four more people credited with "additional material by".

    The upcoming Classic Fantasy is by Rodney Leary. There is also an upcoming book of Luther Arkwright adventures which is said to be in the style of Book of Quests. That suggests it will have a wide range of authors. Mythic Britain: Logres is being written by Paul Mitchener. TDM has also been receptive to letting third parties make their own products for RQ6.

    Pete and Loz are entirely capable of growing a game beyond what they can personally write. 

    And how RQ has residual bits of D&D in it, like 3d6 characteristics and hit points. 

    Actually Loz describes their operation as a two man show, not me... I actually think RQ6 is by a siginificant margin the best fantasy tabletop RPG that tackles realism that there is, and I have the greatest respect for those who crafted it, and their creative output going forwards.

    But that isn't the point.

    On that second and related point, a common core system would have meant far more time to dedicate to alternate world and genres, rather than all the reinventing of the slightly different wheels all trying to do the same thing that is going to happen. Regardless of how many people are directly or indirectly involved in the various companies all doing different things, well, because...  there would have been more choice from the output of a unified system.

    That's just maths...

    There was a moment there it could all have come together and been the hub of a wheel of variant worlds all using the excellent core of RQ6, but now we'll have a mishmash.

    The idea that Glorantha equals RuneQuest and visa versa is of course for it's original creators and owners to decide. But RQ6 is being dumped on, and it deserves far better treatment. Not only that, the system deserves better exposure to more worlds outside the detailed niche it is now being crammed back into.

    So excuse me for mourning the BRP 2.0 that will now not be born. If it was a good idea then, it was twice the idea with RQ6 at the wheel...

    • Like 2
  2. 1 hour ago, clarence said:

    While not being in a position to answer that question, I can easily imagine a process leading to such a decision. Starting out with RQ6 and tweaking it both to fit Glorantha and the smallish size of BRP Essentials, I suppose one change led to another, leading up to some serious reconsiderations, starting over again with a fresh view, etcetera. It's a quite natural part of a creative process I would say. 

    There is nothing natural about it, excepting that those most invested and interested in Glorantha as THE home of RuneQuest have gone about having their cake by taking it away to some extent from everyone else.

    There is no common sense reason to confine a system so brilliantly capable of running any type of game to just one game world. There was every reason to make the core of RQ6 the engine of the game and then add Glorantha in all it's glory to it in a way which didn't choke off development or conversion of other worlds etc.

    Anyway, I think I've made my point. I am just so very disappointed by this turn of events.

    • Like 3
  3. 9 hours ago, Simlasa said:

    It still can be... just not through Chaosium. The books that TDM have put out... particularly the Luther Arkwright setting, already open it up to a huge variety of play.

    Of course, but DM is a two-man team and as the RQ6 system won't effectively replace the dated BRP, the proliferation of genres and campaign worlds I had hoped to see firmly coupled to this excellent system will now not happen. There will be a trickle from DM and a melange of not-quite compatible material old and new serving various needs without a common core.

    It's a terrible shame, and a missed opportunity of significant proportions as I see it.

    I have spoken to one of the lucky 100 who got AiG, and they think it's a very fine piece of work. There was no reason whatsoever not to rework RQ6 and continue with this model - great core rules and genre or campaign based supplements to suit everyone.

    Such a shame...

    • Like 5
  4. Ridiculous decision making.

    If you want to expand the fans and users of the RQ system you make a generic set of base rules - a non-specific set based on the superior RQ6 chassis, and then release significant and weighty genre and campaign world expansions to suit everyone's tastes.

    You don't recouple it to ONE campaign world and abandon all those who love the system but don't play in Glorantha.

    This is backwards thinking at it's most myopic by fans of Glorantha, not clear sighted fans of the SYSTEM.

    I have played every iteration of RQ and like to Homebrew. I enjoyed Glorantha at times, but most of the time like to go to other places with my games. BRP never did it for me as it was dated and clunky. RQ6 was a revelation and brilliantly executed.

    What you should be doing is using the framework of that near flawless set of rules and building from that. Instead you've chopped the legs off Design Mechanism, who have to smile about it publically whilst you saw through the bone.

    I am amazed - absolutely amazed. It is of course your licence, but having opened it up to other worlds and genres is it sensible or fair to close it all down again?

    The RQ6 game system, paired down to a well thought our baseline could have been the launchpad for a thousand worlds. Now it's going to serve one master, and whilst it is of course it's original master, it is a retrograde step that won't see my money, or the money of a significant number of people.

    You are hard-coupling the best simulationist tabletop roleplay system in the gaming world, bar none, to a single facet of the gem it could have been.

    You could have had your Glorantha in all it's glory without doing that, and I for one and most unhappy you've chosen to freeze the many non-Gloranthans who love the system completely out.

    • Like 8
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