Ridiculous decision making.
If you want to expand the fans and users of the RQ system you make a generic set of base rules - a non-specific set based on the superior RQ6 chassis, and then release significant and weighty genre and campaign world expansions to suit everyone's tastes.
You don't recouple it to ONE campaign world and abandon all those who love the system but don't play in Glorantha.
This is backwards thinking at it's most myopic by fans of Glorantha, not clear sighted fans of the SYSTEM.
I have played every iteration of RQ and like to Homebrew. I enjoyed Glorantha at times, but most of the time like to go to other places with my games. BRP never did it for me as it was dated and clunky. RQ6 was a revelation and brilliantly executed.
What you should be doing is using the framework of that near flawless set of rules and building from that. Instead you've chopped the legs off Design Mechanism, who have to smile about it publically whilst you saw through the bone.
I am amazed - absolutely amazed. It is of course your licence, but having opened it up to other worlds and genres is it sensible or fair to close it all down again?
The RQ6 game system, paired down to a well thought our baseline could have been the launchpad for a thousand worlds. Now it's going to serve one master, and whilst it is of course it's original master, it is a retrograde step that won't see my money, or the money of a significant number of people.
You are hard-coupling the best simulationist tabletop roleplay system in the gaming world, bar none, to a single facet of the gem it could have been.
You could have had your Glorantha in all it's glory without doing that, and I for one and most unhappy you've chosen to freeze the many non-Gloranthans who love the system completely out.