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Lord High Munchkin

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Posts posted by Lord High Munchkin

  1. On 12/6/2018 at 5:37 AM, Darius West said:

    Hmm... Viymorn=Vivamort?  Yet another sorcerous path to immortality? 

    Vadel: "Way to knock that hero quest sideways Dad.  You can't come home as a blood sucking freak, neighbors will talk."

    "File your teeth flat, get the slaves to drain the blood for you, and you'll be fine!"

    • Haha 1
  2. My main point is that both ancient horse-driven chariots and wagons use the “throat and girth” harness (as in the chariot drawing - OK, outside China that is). This utilises a fair bit of tack and reins. Oxen use yokes and no tack.

    Controlling and driving a vehicle via reins is substantially different from having to use a whip, or actually walk holding the yoke of an ox-cart.

    A chariot-driver would be frustrated and slowed driving a wagon, while attempting to drive an ox-cart, they would be seriously hindered (hence 1/2 skill - actually I’d go for 1/4).

  3. I think what I'm more interested in is using an intermediate level event structure - more like the 'Regional Activity Table' (p. 555 GtG2), but slightly more wide-scale, to give more appropriate events.

    Looking at the timetable that Dave kindly gives is that it's too "all over the place" - background events for Fronritian are more localised and pretty urban in scope. There are huge region-spanning events (usually involving the Vadeli somehow), but they are unusual. It's the "middle" sized polities and cultural areas that I think need to be focussed on (as equivalents to 'Grazelands', 'Sartar', or Old Trash' etc.).

  4. I used to work for the local farm museum as a "agricultural vehicle restorer" (involved a bit of animal handling, and knowing your animals was key).

    Position of the driver matters hardly at all - it really is the animal; with that goes different harness types and so on (an ox is hitched in a very different fashion to that used with a horse and its harness). Harness is a major thing, you are always adjusting and sorting it out.

    Now, I do think chariots are different to carts and wagons (but far more similar than to ox-carts and wagons) - but that can be just handled by halving the skill. There shouldn't be separate skills.

  5. OK, trying to put together a Fonritian character generation proceedure and recent history for my players. Obviously, if anyone has an already assembled timeline it would help (I don't want to reinvent the wheel) - otherwise I am going to collect one together.

    • Like 1
  6. I have polished tamped earthen floors in France using bullocks blood. We poured the blood over the earth and rubbed with rags for ages (well it seemed like ages as my back hurt badly after a while) until we got a nice shiny, and very resistant protein layer built up. The final result is very much like old fashioned linoleum.

    Polishing turds laid as a floor surface should be pretty similar.

    • Like 3
  7. 8 hours ago, PhilHibbs said:

    Just going to throw this in here.

     

    Obviously the Mostali would replace every "grown" (ghastly "organic" stuff!!!) component with some much more acceptable manufactured parts....

    Which raised the thought in my mind - do the Mostali actually use wood (in weapons, or even at all), or do they have some other dwarf-made alternatives?

  8. My players once ran a vastly successful caravan to Pent loaded with household metal goods and as much gold as they could rustle up. This was bartered and traded for horses - lots of horses. The Pentans naturally tried raiding them but the PC party was too tough, and bribed the right people (they also, under "slightly mysterious" PC-type circumstances, procured a Lunar contract to supply horses).

    Not the naked bullion laundering that has gone on in Each history - but one can play the game.

  9. One of the things that happened in the 16th C was the gradual “sucking” of world silver to China. As the ratio of gold to silver in Europe (and Japan) was almost twice that of the ratio in China, a canny merchant could load up on silver and sell it for gold to the Chinese, as silver was cheaper for Europeans (or Japanese) to source, and more valuable to the Chinese (and banned as an export, although gold wasn’t). Of course back outside China the reverse was true - which enabled a nice turn of profit and getting more silver….

     

    Once the Spanish had access to New World silver they really went to town, while the boom in Japanese silver mining caused a rise in the demand for gold (which the Portuguese gladly supplied… as they received silver, which they naturally took to China).

  10. 4 hours ago, Zozotroll said:

    Why do we believe in ringmail?  Is this another Victorian crock of shit that got passed down t us?  

    Well, there are Northern Pacific examples of Chinese coins and of metal rings sown onto a leather base - but these are waaaay outside the time reference-period of RQ. I'm also sure that some Japanese armourer in the 17/18th C tried it too. However, these are not really either common enough or "in period".

  11. 1 hour ago, scott-martin said:

    A lot of great things going on in this thread but I'll throw my two clacks at this one. This may be both the secret "of" the God Learners and the secret "held from" the God Learners until the very end. After all, any sufficiently advanced work built on Arkat's journey will include that moment where you meet yourself on the road, at a mirror stage as it were. "We have met the old gods, the ancestors and the enemy and they were us." - old jrusteli graffito

    "We Are All Me"

    • Like 2
    • Thanks 1
  12. 4 hours ago, GianniVacca said:

    Black Lotus is described as 'notorious' in the Guide so I reckon its trade is illegal/heavily regulated.

    "Notorious" merely means lots of people will have heard of it - almost certainly bad, wildly anecdotal tales about how "poisonous"/"degrading"/"corrupting"/"socially vile"/"degenerate"/all of the previous it is. It doesn't necessarily mean any illegality and/or regulation, just that folk know stories....

    Of course some thrill-seekers will thus seek it out - which just confirms what most people believe. Temples might also use it, especially if part of a mystery tradition.

  13. 6 hours ago, Yelm's Light said:

    Repair is the king.  Farmers, craftsmen, housekeepers, pretty much everyone has uses for it.  Heal would be second as it's generally useful but not needed as often.

    Others would tend to be more occupation-specific.  Hunters, for instance, could use Mobility, Farsee, the missile spells, maybe Slow, etc.  (And in Prax, of course, there's the Peaceful Cut, though that's more a skill than a spell.)

    Low level (probably one only needs a single point) Bladesharp would be very high up. All those common-use tools need constant sharpening and attention if you are a farmer or crafter.

    "Kill Vermin" (aka Disruption) might be popular too.

    • Like 1
  14. Defiantly the drugs - it's the cheapest, most scalable, simplest, "low-tech" way of doing it.

    Less technological societies often have a wide range of herbal and traditional methods of utilising the natural world around them.

    People also spend a lot of effort in working out how to get "out of their heads" - combine the two and that's the easiest method.

  15. 1 hour ago, David Scott said:

    But that’s what I mean, just popping along the coast versus across the continent. Okay so he went out, but not as free ranging as Nysalor.

    Its power lead can only stretch so far....

    • Haha 1
  16. OK, I know that some hated MRQII but they did have some useful info that built on David's work (which I used)....

    The similarities and correspondences used were:

    Umathing God    Orlanthi Counterpart 

    Tyloque the Storm King    Orlanth

    Ropotes the Wise    Lhankor Mhy 

    Phausia the Warrior Maiden    Vinga 

    Rabilis the Sister Whore    Babeester Gor 

    Systella the Sister Witch    Maran Gor

    Thyla the Green Life Sister    Aldrya

    Rondella the Pauper Queen    No Counterpart

    Neiropha the Healer    Chalana Arroy

    Mayedra the Earth Mother    Asrelia

    Vrala the Grain Sister    Grain Goddesses

    Ernamola the Earth Sister    Ernalda

    Aloral the Herder    No Counterpart

    Chortikan the Hunter    Odayla

    Eler the Ram of the Rains    Heler

    Umath the Spirit Father    Umath, Primal Air

     

    Rondella and Aloral have no Orlanthi equivalents but do provide their worshippers with Higher (Rune) Magic.

    Aloral: Beast Form (Pig/Boar), Laughter.

    Rondella: Absorption, Cure Poison, Dismiss Magic, Spirit Block.

    Umath is never worshipped directly

    • Like 2
  17. Some things are simply inordinately difficult - which for most people means “impossible”.

    The ancient Chinese certainly used dagger-axes 2H while standing in rapidly moving chariots (I’d say as hard a feat as while riding), so I wouldn’t worry too much over the point. A hefty penalty or a Dex resistance roll should cover it. Cultural familiarity might mean that Llama Riders are raised to do such things

    Not everything can be covered in the rules, this probably falls under the category of a GM ruling.

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