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Lord High Munchkin

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About Lord High Munchkin

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    Advanced Member


  • RPG Biography
    RQ since 1978, tried most others, liked a few.
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    Old, wiser than I used to be, sage comments as requested.

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  1. Lord High Munchkin

    Missing weapons

    Obviously the Mostali would replace every "grown" (ghastly "organic" stuff!!!) component with some much more acceptable manufactured parts.... Which raised the thought in my mind - do the Mostali actually use wood (in weapons, or even at all), or do they have some other dwarf-made alternatives?
  2. Lord High Munchkin

    Forgotten Secrets of Glorantha

    My players once ran a vastly successful caravan to Pent loaded with household metal goods and as much gold as they could rustle up. This was bartered and traded for horses - lots of horses. The Pentans naturally tried raiding them but the PC party was too tough, and bribed the right people (they also, under "slightly mysterious" PC-type circumstances, procured a Lunar contract to supply horses). Not the naked bullion laundering that has gone on in Each history - but one can play the game.
  3. Lord High Munchkin

    Forgotten Secrets of Glorantha

    One of the things that happened in the 16th C was the gradual “sucking” of world silver to China. As the ratio of gold to silver in Europe (and Japan) was almost twice that of the ratio in China, a canny merchant could load up on silver and sell it for gold to the Chinese, as silver was cheaper for Europeans (or Japanese) to source, and more valuable to the Chinese (and banned as an export, although gold wasn’t). Of course back outside China the reverse was true - which enabled a nice turn of profit and getting more silver…. Once the Spanish had access to New World silver they really went to town, while the boom in Japanese silver mining caused a rise in the demand for gold (which the Portuguese gladly supplied… as they received silver, which they naturally took to China).
  4. Lord High Munchkin

    No love for crushing?

    Surely bathos?
  5. Lord High Munchkin

    No love for crushing?

    Well, there are Northern Pacific examples of Chinese coins and of metal rings sown onto a leather base - but these are waaaay outside the time reference-period of RQ. I'm also sure that some Japanese armourer in the 17/18th C tried it too. However, these are not really either common enough or "in period".
  6. Lord High Munchkin

    Tell me of Sheng Seleris

    We could do with a "Grand Line Graph" of the ups and downs of all the elements/runes throughout time (not just in "Time").
  7. Lord High Munchkin

    Vamargic Eye-necklace and cave trolls

    Maybe Vamargic was simply a "great" troll? Or, that his parents were unusually barbaric and crude (even by the typical standards Uz are described as being by human scribes). More seriously I would likely chalk this up to writer error.
  8. Lord High Munchkin

    Who were the God Learners' Heroes?

    "We Are All Me"
  9. "Notorious" merely means lots of people will have heard of it - almost certainly bad, wildly anecdotal tales about how "poisonous"/"degrading"/"corrupting"/"socially vile"/"degenerate"/all of the previous it is. It doesn't necessarily mean any illegality and/or regulation, just that folk know stories.... Of course some thrill-seekers will thus seek it out - which just confirms what most people believe. Temples might also use it, especially if part of a mystery tradition.
  10. Lord High Munchkin

    About slavery

    Low level (probably one only needs a single point) Bladesharp would be very high up. All those common-use tools need constant sharpening and attention if you are a farmer or crafter. "Kill Vermin" (aka Disruption) might be popular too.
  11. Lord High Munchkin

    About slavery

    Defiantly the drugs - it's the cheapest, most scalable, simplest, "low-tech" way of doing it. Less technological societies often have a wide range of herbal and traditional methods of utilising the natural world around them. People also spend a lot of effort in working out how to get "out of their heads" - combine the two and that's the easiest method.
  12. Lord High Munchkin

    Clanking City Paradox

    Its power lead can only stretch so far....
  13. Lord High Munchkin

    orlanthi cults in Umathela

    OK, I know that some hated MRQII but they did have some useful info that built on David's work (which I used).... The similarities and correspondences used were: Umathing God Orlanthi Counterpart Tyloque the Storm King Orlanth Ropotes the Wise Lhankor Mhy Phausia the Warrior Maiden Vinga Rabilis the Sister Whore Babeester Gor Systella the Sister Witch Maran Gor Thyla the Green Life Sister Aldrya Rondella the Pauper Queen No Counterpart Neiropha the Healer Chalana Arroy Mayedra the Earth Mother Asrelia Vrala the Grain Sister Grain Goddesses Ernamola the Earth Sister Ernalda Aloral the Herder No Counterpart Chortikan the Hunter Odayla Eler the Ram of the Rains Heler Umath the Spirit Father Umath, Primal Air Rondella and Aloral have no Orlanthi equivalents but do provide their worshippers with Higher (Rune) Magic. Aloral: Beast Form (Pig/Boar), Laughter. Rondella: Absorption, Cure Poison, Dismiss Magic, Spirit Block. Umath is never worshipped directly
  14. Lord High Munchkin

    Two Handed Weapons, "Lance", Mounted Combat and basic physics

    Some things are simply inordinately difficult - which for most people means “impossible”. The ancient Chinese certainly used dagger-axes 2H while standing in rapidly moving chariots (I’d say as hard a feat as while riding), so I wouldn’t worry too much over the point. A hefty penalty or a Dex resistance roll should cover it. Cultural familiarity might mean that Llama Riders are raised to do such things Not everything can be covered in the rules, this probably falls under the category of a GM ruling.
  15. Lord High Munchkin

    New HQ products?

    Since my players are based in Fonrit - you can tell what I'm interested in.... I trust there will be RQG stats and conversion notes?