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trechriron

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Posts posted by trechriron

  1. I'm assuming trechriron is talking about a name for TDM's "home system" once the RQ trademark reverts to Chaosium, right?

    Yes! I mean, what do you call the sexy awesomeness that is RQ6 once it's back hitched up with Glorantha? But I like the system by itself. I like Glorantha too (still digesting this beast), but it works well in other genres me thinks. Luthar Arkwright is a splendid work for example.

  2. Weird. I find the interface clean, easy to use and simple. YMMV obviously.

    The board could really use a multi-quote function, that would help with multiple quotes thing.

    Then I see the big PLUS sign next to quote...  Ta Da! Multi-quotes!!

    One quick suggestion on breaking up quotes;

    1. Copypasta the original.
    2. Remove ALL text between open/close quote tags.
    3. Make copies of the empty quotes.
    4. Cut and trim text into quote blocks as needed.
  3. While I agree that this could be handy, it may also be impractical, given the potentially very vast array of Advanced Skills. ...

    I'm working on a new RQ6 sheet. It will include common skills, and a reference sheet with advanced, magical skills with base stats for reference. The reference sheet will also include common/handy tables for play. It will be a fork of my Legend sheet, but more compact. I had a "skills worksheet" that could be used to track IRs in up to 24 iterations across two sheets, but I feel that may have been too much. :-)

    • Like 5
  4. The score given is that for the included traits. Any usage of the skill without a trait is at -30%, thus the ninja has 37% in Conceal, Disguise or Sleight of Hand. His masters have not taught him the whole array of ninja tricks yet.

    That's quite elegant. Are traits included in other areas to the same affect? Say on equipment or magic, etc.

  5. Shores and Korantia and The Taskan Empire are so incredibly well done! My fantasy group is switching back over to RuneQuest using this setting. So much detail, well thought out, lots of opportunity for adventure and intrigue. I was super impressed with the first book for that other system, but the combination of the polish of RQ6 and these two is something special. All I can say is - six thumbs up, 27 stars, highly recommend.

    • Like 4
  6. So...  I really believe a short PDF sample of what you have thus far would go a long way to selling this across the RPG verse. Generally people are more willing to back something if they can see some work completed. Do you have anything like this? Would you be willing to polish up something and put a link to it on the Ulule project page?

    • Like 1
  7. I would really like to see a bullet point list of how the game works. I need more details before I can commit. Dice resolution, attributes, traits? skills? What makes this like other d100 games? what makes it different? What makes it... BETTER? :-)

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