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1970

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Posts posted by 1970

  1. I agree that Stormbringer is a much cooler name than Elric!, and I agree that Elric!'s cover isn't the best (I think SB3 is my favorite), but I think that Elric!'s layout is approachable, and the font size doesn't bother me so much.  The new races are pretty cool, but I think I agree with Simlasa that the prices being asked for are pretty outrageous.  I'm not as much of a completist as I used to be, so I think I can safely let SB5 pass.

    Thanks everyone for your input!

    • Like 1
  2. 21 minutes ago, 1970 said:

    If I were to do this, how would I account for spells with variable MP costs?

    Actually, I think I have this figured out.  I just do as RuneQuest hath done before me.  Simple.

  3. 43 minutes ago, smiorgan said:

    For the spells, no problem at all, You can use the Elric! spells as they are and keep the rest of SB4.

    To better balance things, I'd make spellcasting a skill starting at POW+INT or at POWx5.

    If I were to do this, how would I account for spells with variable MP costs?

    38 minutes ago, smiorgan said:

    Yes they do! Magic World is identical to Elric! in this respect. See page 37..."Expect skill levels to regularly exceed 100 percent."

    They may not go over 100 at chargen (in Elric! neither do they) but can exceed 100 through experience.

    Oh.  I misread the section I was basing my post on.  Thanks for straightening me out.  Still, there seems to be an optional rule to limit characters to 100% or less, as mentioned under the Angel profile (Magic World 155), but I can't find it in the rulebook.  I may limit it anyway; I don't know yet.

  4. Never mind.  I was looking through my copy of Magic World and that seems to be what I'm looking for as far as character creation and skill selection.  Skills don't go over 100% and I can still use Elric!'s magic system and assorted systems.  I can deal with the demon summoning as I go along I guess.

    Thanks for looking in any case.

  5. I like the magic system of Elric!, but not so much the demon summoning.  I like Agency better than Championship.  Would it be too much trouble to port Elric!'s magic system to Stormbringer 4?  I don't see too many problems with it, but would appreciate the input of people more experienced than myself.  Thanks!

  6. Thanks for your replies!

    I'm not entirely mechanically sound on any of the editions I own, having just gotten my rulebooks over the past few months (I've had some of my sourcebooks for years prior).  Now it's all just reading. :)

    Anyway, this doesn't seem quite as difficult as I thought it might be.  I won't get my books for probably a week or two (or three), so I have some time to bone up on those before I start trying to plug them into my hypothetical campaign.

    Thanks again!

  7. Thanks for your replies!

    I ask because I remember my 4th edition book saying that the Keeper could use "real world" menaces, like bootleggers or whatever, but to always remember that the focus of the game is the Mythos.  I know that I shouldn't let a book tell me how to run a game, but I thought I'd mention anyway.

    mvincent, I agree that there should be some darkness in there.  I mean, we're talking about consorting with bad bad things at worse and less than bad bad things at best.  No angels here.  Still, if it's dark all the time wouldn't it take away from the real horror, in whatever form it takes?

    Darius: thanks for the adventure seeds!  I can't get enough of those.

    Anyway, thanks again!

  8. I just purchased copies for these two adventures.  I know they're written for SB1-3 (I think), but how hard would it be to update them to Elric!?  Even if you could update them to SB4 I could probably make do.  For reference, I have SB3, SB4, and Elric!

    • Like 1
  9. 1 minute ago, Jon Hunter said:

    My preference would be the campaign settings every time.  These are what made runequest stand out from the crowd in the early 80's?

    I totally understand and agree, but with having to pick spells for NPCs and such having pregens would be a godsend if I were to go off the beaten path, which I would end up doing sooner or later.  If I were running for a group that wouldn't be a problem, but as a solo player I have to take those things into consideration, unfortunately.

  10. I've had this idea since I found out that 7E was a viable thing.  The investigators are involved in the criminal underworld (on either side) in San Fransisco (Secrets of San Fransisco).  They occasionally run into strange things, kind of like that scenario in Mansions of Madness where the gangster turns into a bug thing.  Some gang is using the Mythos to maximize their profits and take out the competition.  The campaign would probably focus mostly on the mundane lives of criminals or cops or however they get themselves involved, with the Mythos sprinkled in to let them know that something isn't right.  I think it has more staying power than a monster hunter campaign (not that there's anything wrong with that), but I'm afraid that using a light touch will dilute the game somewhat.

    Any opinions?

  11. I missed the Kickstarter too and never would have thought to look there.

    What does anyone have to say about the Old School RQ Resource Pack?  Once again, it seems to have stuff I desperately need, specifically bunches of pregenerated NPCs, plus a couple of adventures.  I don't know if I want it more than a campaign setting or whatnot, but I am curious.

  12. I voted handouts and imagination.  It comes from being a young gamer in my early teens where I could either buy books or minis.  Books pretty much always won.  When I ran D&D3E I still refused to use miniatures except on rare occasions, and even then I didn't use a grid map.  I feel that in a game like CoC having a map available to all players would cut down on the chaos of combat with the unknown.  When they flee, I don't want them to have something they can rationally reference to help them make decisions.

    • Like 1
  13. I'd get Pavis & Big Rubble, but PDFs put me to sleep.  I'll wait until there's a physical copy, should there ever be one.

    On 8/28/2016 at 10:47 AM, jajagappa said:

    I ran Borderlands as a solo campaign in the early days before I had a gaming group available.  I had both GM and Borderlands at that time, and Borderlands was definitely easier to work with from that standpoint.

    How did that work out?  I was going to use the Mythic GM Emulator to help me out, but I can use any advice I can get.  Apologies for being off-topic here.

  14. Thanks, rust.  I was hoping it would be more encompassing, but oh well.

    David Scott, that was a huge help.  I think I've definitely decided to get Borderlands & Beyond at this point.

    Thank you to everyone for helping me out!

    • Like 2
  15. I was looking over the description of Griffin Mountain and it says that there's a Running a Gloranthan Campaign treatise in it, which sounds exactly like what I want.  Does anyone know what that's about?

    17 hours ago, jajagappa said:

    Btw, since you note not having a group at the moment, have you considered running a play-by-forum campaign?  It's a different style than face-to-face, but I've found it very enjoyable to run.  RPGGeek is one option for a place where you could run such, and you could look for potential players there or on the Glorantha G+ forum.

    I've run PBP games before, back in the day.  I didn't have to look for a place, as the website I used had a private server and I knew the owner personally and had one of the administrators playing in my face to face group.  Unfortunately, it's long gone by now.  I wouldn't be against it, but would have to look around before making that sort of decision.

  16. I like published scenarios, but always end up wanting to make my own, even if I'm not very good at it.  I don't have a group at the moment, so if I ran the game I'd have to run a solo campaign, so maybe a setting is better than a campaign.  Honestly, coming into this I was favoring Griffin Mountain, but I really didn't know much about either.  Now, like jajagappa and others have said, I need to decide what it is I want out of a supplement.  I'm just not quite certain what that is just yet.

    Sorry for being a bit wishy-washy about it.

  17. Thanks to all.

    I'm still not sure which one I want, but knowing more about what each is about really helps me out.

    14 hours ago, soltakss said:

    If you got Pavis & Big Rubble as well, you could do Borderlands, then do the Cradle, then go to Griffin Mountain through Gonn Orta's Pass, then return to Prax when things had quietened down a bit and finish with the Rubble Scenarios.

    I don't have Pavis & Big Rubble.  Hopefully Chaosium will re-release it sometime in the future, as I doubt I'd have the resources to get it from eBay or other sites.

  18. I'm thinking about to getting a setting supplement for Classic RQ and am soliciting opinions for which of the new books to get, either Griffin Mountain or Borderlands & Beyond.  I have no experience with the system, so I'd like to get something that's player/game master newbie friendly.

     

    Thanks for your help.

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