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Stan Shinn

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Everything posted by Stan Shinn

  1. I'm mulling over running a QuestWorlds Play-by-Post game (set in the Star Trek: The Original Series universe) run on a forum. Given the asynchronous nature of forum-based play-by-post games, what is the best way to handle contests? Have the GM set the stage for a scene with the various goals and prizes, and rolls to set the target numbers for resistance, and then let the players react and roll? Or maybe have it be more fluid where players present their goals and go ahead and roll, and then the GM reacts and alerts them to the resistance after the fact? Or maybe something else? Aside from basic contests, what sort of extended contest would or wouldn't be advisable in a play-by-post context? Any tips are appreciated πŸ™‚
  2. The 4.1 edition (as I've heard it called) Book of Knights product listing describes it as a "complete edition of King Arthur Pendragon." Could I run a campaign with this book alone? And would this be all that players would need? I like simple rulesets (as I mentioned in this related thread) and I'm wondering if I could use Book of Knights by itself to run the 5.2 edition of The Great Pendragon Campaign.
  3. When the Pendragon Kickstarter hits, assuming Chaosium does like they did with CoC Kickstarter and offers a 1E classic box set reprint, what are the pros and cons of going the 1E route instead of 6E? I tend to like older, simpler rulesets, and I already have the Great Pendragon Campaign written for the 5.2 rules. I never owned the older products, so it wouldn't be nostalgia I'm looking for, but rather simplicity. I’m wondering if I’d have a better time with a 1E reprint campaign with the Great Pendragon Campaign converted over to 1E, or if that’s a big hassle and running with all 6E products would be better. My bias is towards games with simpler rules, less bookkeeping, and not a lot of fiddly bits like cards and no rulebooks with long page counts. Anyone have opinions based on your knowledge of 1E and what you’ve seen from the 6E Quickstart?
  4. This is fantastic feedback -- thank you so much! πŸ™‚
  5. I didn't know about this! I'll definitely check this out -- thanks for the tip!
  6. I'm considering kicking off a short (6-12 session) Pendragon campaign set around AD 531 while we wait for 6.0. I've never played or run Pendragon before. Since I want to keep things simple, I'm looking for a version that doesn't have a lot of crunch and is easy to learn. I'm thinking of using 3rd edition instead of the 5.2 edition since my impression is that 5.2 has more rules and options and assumes an Uther-era beginning. Anyway, is there any reason you would advise against this? I figure the 5.2 rules are more polished but that there are more of them, and since I'll be moving to 6.0 eventually anyway a 3rd edition mini-campaign would be easier to learn (and then unlearn when we move to the 6.0 rules which should have some changes). Thanks for any feedback or advice!
  7. That's pretty cool -- I like that option πŸ™‚
  8. Thanks everyone! This gives me the clarity I was needing πŸ™‚
  9. So on both Warhammer FRP and Zweihander, does flipping a '100' (a '00' and a '0') still give you a result of '100'? Thanks in advance πŸ™‚ -- Stan
  10. I am working on a d100 homebrew game, and I'd like to include the mechanic where under certain conditions (such as a critical hit) you flip the digits (so a 30 becomes an 03). I'm trying to remember how games that use this 'flip the digit' mechanic handle things when you roll a 100. Does a roll of 100 ("00" and "0") remains a 100 even when flipped? What's the best way to handle that? I seem to recall Warhammer Fantasy RPG doing this but I don't have access to the rulebooks at present. πŸ™‚
  11. I'm trying to understand the BRP rules about Parry and Dodge. The BGP says "Each successive parry attempt after the first is at a -30% modifier" (same thing for Dodge), but it's unclear to me when this -30% penalty resets. Does it reset so there are no penalties only after all combat is over, or does this reset back to no penalties after each round or something? If it does reset, let's say you're 3rd in the initiative order. Would you reset it on your next turn (3rd in order the next round) or at the top of the round I wonder? Maybe it explains this somewhere in BRP but I could not find it. Thanks in advance for any help on this :-)ο»Ώ β€” Stan
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