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Alex

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Posts posted by Alex

  1. On 02/07/2016 at 10:51 AM, David Scott said:

    Here's the link to the Glorantha Ephemeris which may be of interest and help to those reading this topic. @Alex was one of the contributors to it.

    http://www.glorantha.com/docs/new-myth-month-moveable-ephemeris-and-gloranthan-sky/

    Thanks, that's a help to me, I think, as it spares me trying to find a copy on dodgy HDs from several computers ago.  Ironically, I can't run it right now, at least on this here Chromebook, due to Google's War on Java.  It'd be true to say that while Mr Tines did most of the heavy lifting of the initial coding of this, I'd my paws on the various parameters last, which if nothing else qualifies me to say how sketchy some of the guesses at what they ought to be.  (Some of the more uncertain there's "wizard mode" controls for, but in some others there's just provisional guesses hard-coded in.)  Of course, some of them might have been canonicalised (or possibly negated) by subsequent decisions elsewhere.  At any rate, in many cases "goes to evidence of state of mind", insofar as I'm even remembering it correctly.  Please do keep me right on both aspects, all.

  2. Ooo, this topic has gone "hot", that's new.  (To this forum noob, that is.)  Weather warning: extreme tropical conditions, with intermittent Firebergs?

    34 minutes ago, Joerg said:

    I guess this pretty much depends on your definition what exactly is the Homeward Ocean. The map on p.461/462 defines it as the central area between the three doom current oceans, and these doom current oceans are bottomless only above their respective rifts.

    Hrm, that's a new wrinkle, and one that the Guide doesn't seem to gloss at all.  What're we calling the "inner Ocean cluster" as a whole these days, then?  (I meant the latter, in any case.)  Is it just "the Ocean(s)", with the outer "bottomless because no Gloranthan earth surface at all" region being not "ocean", but instead "Sramak's River"?

    34 minutes ago, Joerg said:

    Then there are two known islands jutting from the Homeward Ocean into Magasta's Pool, indicating that there are at least two seamounts grounded somehow in the sea bottom next to the whirlpool. (Probably projecting sideways...)

    The geometry of that would make your head hurt.  The Pool is 200k across, and clearly many k's deep -- likely deeper than the average Oceanic depth, if you want the whirlpool to have that characteristic 'plughole' shape, rather than ending up looking more like a big circular weir.

    After a certain point, one has to stop worrying about even the normal modest-enough niceties of Gloranthan physics, and throw up one's hands and say "HeroPlane!"  I'd say these islands are located at pretty much precisely that point.

  3. 1 hour ago, jajagappa said:

    Now that sounds like a perfect scenario starter in a Vormaino or Kralorelan campaign for a ship lost in Kahar's Sea!

    Thank you, thank you, don't applaud, just throw money!  Or "likes".  I feel nervous at being stuck in "neutral"...

    "Ugly naked floating merguy's alive! He's a-live!"
    "And yet, we're still poking him."

    • Like 3
  4. 44 minutes ago, soltakss said:

    By seamount we are talking about underwater mountains that rise from the seabed but do not reach the surface.

    Perhaps I should have said guyot for less ambiguity and more precision.  Apparently "seamount" also technically includes the likes of Mauna Kea -- a 10k-high mountain, comfortably the largest on the entire planet...  just happens that the base, like the old Irish joke about Carrauntoohil, "'tis in a bit of a hollow."  (i.e. the Pacific Ocean, in this case.  But I didn't mean whale- and turtle-mounted settlements...  not that that's not also an interesting idea.  Apologies for the confusion.

    As in Glorantha 10k-high mountains are ten-a-penny, sticking a seamount in any part of the oceans that aren't actually bottomless in that exact spot seems pretty low-end sort of speculation.  (Do we have data on a typical depth of the Homeward Ocean, aside from the "infinitely" bit right in the middle?)

    It's a fair point that these will be more common nearer the continents, and in particular in various sunken lands.  Nor are they necessarily just former human cities with merfolk squatters, as the best spots will likely be those that were formerly rather remote and inaccessible to surface-dwellers.  But I'd still like to put in a good word for at least a couple of deep-ocean cities, as first, it'd be cool, and second, it better corresponds to the reported distribution of most of the kindreds.  (I'm referring in the first instance to the Bestiary's maps, as I happen to have that readily to hand, which I realize officially it would be over-charitable to regard as B-Canon, but I'm sure people will put me right if there's been an explicit material change on this.)

    44 minutes ago, soltakss said:

    How to whales or dolphins sleep? Even young/baby whales and dolphins sleep without a problem. Air-Breathing Merfolk could sleep the same way. When in their cities they would have air available when sleeping and might have some kind of harness keeping their bodies below water and their mouths above water.

    Unihemispheric slow-wave sleep, and other such stupid mammal brain tricks!

    I think, on this pattern, it's not plausibility-stretching to suppose that merfolk might only need relatively short and relatively shallow periods of sleep.  Doubtless several such periods, though.  (Human polyphasic sleep fiends claim to be able to operate indefinitely on 3-5 periods of anything between 30m and 2h a go.)  Conversely, if they can go for an hour between breaths during normal waking activity, they can likely do so for longer while their metabolic rate is reduced during sleep.  Certainly two hours doesn't seem like a big stretch, maybe four at a push.  That's getting toward the range of the normal human sleep cycle, which isn't so much 8h as it is 2*4h, optionally but not necessarily banged together.

    I'm not a big fan of such a high dependence on magic that they essentially can' survive or have even a rudimentary culture without it.  Sure there are beings like that in Glorantha, but I don't see the typical merperson as being in that category:  they're one (really, several) one of the "basic major races"...  just a rather under-reported one.  Rather than being comparable to Peaceful Cut, this might be more akin to needing to have the local wizard cast a "Chew" spell on the entire village prior to each meal.

    OTOH, each kindred could vary significantly.  In particular, I rather like the idea of the Zabdamar as surface-sleepers.  Or rather in their case, above-the-surface sleepers.  Imagine sailing warily through the outer fringes of the Kahar Sea, and through the fog faintly glimpsing a manatee-like silhouette, and then the garish shamanic tattoos and outlandish jewellery...   as he snores his head off, floating in mid-air.

    • Like 1
  5. 8 hours ago, Joerg said:

    Ok, I see I need to clarify. At the Gloranthan equinoxes, the Sky Dome tilt ought to be zero, so Pole Star and Yelm (at noon) ought to stand directly above the observer. Wherever on the Gloranthan surface world. Away from the Gloranthan equinoxes, the maximum deviation of Pole Star and the Sunpath ought to be within the variation an observer on our Earth's equator would see between solstices.

    I would agree with all of the above.  One additional possibility I'd moot is that the sun and the Sky Dome might tilt in phase, but different total amounts.  So you'd see them bang in line at the equinoxes, but less and less so in the summer and winter.  This would have the merit of allowing something closer to the RW amount of seasonal variation in the sun's path, without the entire sky lurching drunkenly over to the same extent.  (Just mild tipsiness, really.)  Also makes conjunctions of Sky Dome objects and Sunpath planets more complex/interesting.

    7 hours ago, Joerg said:

    Such a latitude effect doesn't seem to be canonical.

    Certainly not.  But is it canonically wrong, or merely unspecified? :D

    It would essentially just imply that twilight isn't strictly a celestialogical phenomenon, but is within the domain of the Lower Sky.  Which doesn't seem to me inherently unreasonable, as such.  Yelmalio forced to slum it with the plebs...

    7 hours ago, Joerg said:

    Theya and Rausa don't have any northerly preference, and a longer northerly day might mean that you miss more of either of these Sunpath jumpers.

    Again, I'm not proposing any variation in the length of day, as such (i.e. sunrise (and Lightforeset) to sunset (and Lightforerise)).  That would remain an Upper Sky effect, unaffected by such terrestrial sullying where one happens to be in Glorantha.  It'd be perfectly possible to see bright celestial objects during twilight -- just as one's often able to see Venus in the RW sky, regardless of fairly significant brightness remaining in the sky.  (Also true of some of the brightest stars, though none are are bright as Venus, so to a lesser extent.)

    7 hours ago, Joerg said:

    I guess I prefer a constant Mastakos/Uleria to Lightfore speed rate all over Glorantha on any given night, and not constant over subsequent nights, with Mastakos/Uleria making between one and two of their sky dome cycles depending on the season. One-and-a-half cycles on the equinoxes, which still leaves the question of the hours at which the set/rise effect happens.

    I don't know, and I share your curiosity as to whether the Guide's illo is schematic or observationally precise (and to what degree).  It's not impossible that the artist is working from art direction based on a Greg sketch based on an Ephemeris freezeframe based on...  no actual original data in particular.  (Other than "well, it has to rise sometime...")  I would certainly also share your assumption it's the same everywhere in Glorantha:  i.e. it's an "infinitely distant" object on the Sky Dome per se.  Not a mundane rock hurtling through the upper atmosphere (or a weird hybrid of the two, like the Red Moon).  Whether it's constant I don't know, but if it's not, that's increasing the number of unknown unknowns, in terms of its behavioural parameters.

    7 hours ago, Joerg said:

    The most interesting thing the sun can do in the extreme north is hide behind the Red Moon. I doubt this happens every day in Altinela, but depending on how distances change in the Outer World, possibly south or north of the city, with perhaps one day in the year (either solstice) having the shadow touch the city in the afternoon.

    It's one of the ongoing headscratchers to me that when Glorantha has a central and indeed near-universal myth that has the obvious celestial interpretation "sun gets eclipsed by strange combination of moons", there's seemingly no way this can actually ever happen in the mundane world.

  6. 3 hours ago, Joerg said:

    Given what happens in communicating pipes, I wonder what good do you think a snorkel to an underwater diving bell would do (as opposed to what damage...)? You would need a pumping agent like bellows (unlikely and ungloranthan, but feasible if you only pump through bubbles and let them exit below the diving bell) or an indentured air elemental on permanent duty.

    I'm not suggesting anyone run out and Mythbuster an underwater city on this design spec, mind!  But I'd make no assumptions either way how similar RW physics and Gloranthan fuzzy-icks are in that regard.  Nothing that couldn't be rule-of-cool'd (if it were the coolest option, of which I have my doubts).  Magical/glorological/botanical sources of air bubbles might be better.

    3 hours ago, Joerg said:

    Belintar's method of producing a realm of overlapping realities of air-breathing and sea bottom on his fish roads did away fairly elegantly with the pesky breathing problems.

    It's elegant, sure, but it's a massive magical effect.  The gold-plated milspec solution, as it were.  (Though one could argue that the entire surface of the Kahar Sea is a somewhat similar effect, so maybe it's not actually an especially infeasible thing to do.)  I'd personally not like to simply replicate the same thing over numerous different mercities, if many of them do indeed exist.  If there's just a small handful of them lozengeally, not so much of a concern.

    3 hours ago, Joerg said:

    Do we know of any [underwater sea mounts]?

    I don't know of us knowing of any, but if there's none at all anywhere, it would be one if those rare and disappointing case where a spectacular RW phenomenon doesn't exist in Glorantha (and is then appropriated for other mythtastic stuff to be overlaid thereon).

    If there were any, it would be very unsurprising they weren't previously document on small-scale surface maps -- being features that are neither large on those terms, nor visible on the surface.  I think there's a lot to be said for some hot-spot sea volcanoes somewhere!  

  7. 1 hour ago, Joerg said:

    Your quote made me realize that I meant an equatorial position at the solstices, not the equinoxes.

    Actually, I think you were right about this the first time!  Again I really should check against the Guide in detail, but I strongly suspect this angle's made it into Brave New Canon, from some factoids I gleaned in passing at EternalCon. Coffcoff, is there a reliable utterance for summoning an Ian Cooper to these parts?  Coff.

    1 hour ago, Joerg said:

    And yes, except for the seasonal variations in day length, Glorantha is a tropical setting when it comes to the course of the sun. Which means fairly short periods of dusk and pre-dawn half-light, and none of that "never quite dark around midsummer" nonsense you get north of 50°. (Not to mention craziness like the arctic midnight sun). Almost as weird as the Sunstop situation you get on Ringworld.

    While I think that for all the obvious lozengey reasons day length is indeed invariant across the entire surface world, I'd be inclined to salvage a little bit of RW flavour by having twilight length depend strongly on both "latitude" and day of the year.  Obviously north of the arctic circle is the equivalent of the Heroplane, though!

    I'm conscious that having slightly zombied this thread, this is now pretty much not-at-all relevant to stead design (on which there's some superb material herein, btw!).  So maybe we should consider a separate thread, if we're going to go all solar, for its own sake.

  8. A further possibility is that a particular clan might have "Peace Clan" type of ritual reason not to have women fighters.  That would be rather different in look'n'feel from the Elmal-clan type of dynamic of more gender-stereotyping all round.  (Presumably many craft and agricultural tasks are also gender-normative to a similar degree that fighting is.)

  9. On 26/04/2016 at 9:22 PM, Runeblogger said:

    The "air bubble" idea is cool, but I think I once read somewhere, that Deeper is highly magical in the sense that merfolk can still swim all through the city, while land-dwellers can walk normally, both groups breathing air normally.

    One could also have less grandiose cities with more mundane means of oxygenating oneself.  You wouldn't want the whole city to be a giant air bubble, but you might have Breathing Halls that are. Having to visit them would be something intermediate in lifestyle terms between frequent snacking expeditions, and decently-spaced cigarette breaks.

    How those are being replenished is a whole other topic.  Physical transportation of air down from the surface in large containers seems excessively onerous, but maybe snorkels, or some kind of air vents on the sea bed.  Whether you get breathable air from plants is an angle of glorabiochemistry I dare not speculate on.

     

    On 26/04/2016 at 9:22 PM, Runeblogger said:

    Right, that makes sense. So I guess that means any underwater cities will be relatively close to the shores.

    Or atop subaquatic sea mounts, say.

    I wonder if there's a Gyndron city someplace?  Someplace deep, presumably.  That'd be a strange and scary sort of location, even for other merfolk.  Not least as you'd be depending on magic or "guest air" if it's beyond the depth you can surface from before you suffocate...

    • Like 2
  10. I think this is, happily -- nay, wonderfully! -- an area where there's room for Gloranthans to disagree, and for those disagreements to be very much like those of the Gloranfans in this thread.  People would likely agree in general terms that there's a somewhat jumbled quality to the God Time as one experiences it through myth, ritual, and HeroQuest.  The Orlanthi, and anyone else buying into the "Year 1:  Sun Rises" premise, will see that as an inherent thing -- if anything, as Charles says, any apparent linearity is something of an imposition by the observers, and the "deep reality" is even more thus.

    Those cultures with extensive, detailed (and needless to say, mutually contradictory) calendars back to the Green Age think the reverse:  they actually happened in a strict temporal order, and the jumbly nature of the magical effects are due to the sad, sad state of things in the modern day world.  Accumulated errors in storytelling, and the malign influence of foreign, degenerative forces in the Otherworld.  But it's nothing that clean living, a return to traditional values, and some vigorously corrective HeroQuesting won't prolo-- eh, I mean cure!

    • Like 1
  11. On 09/03/2016 at 6:33 PM, Joerg said:

    The variations are slight, comparable to being on the equator at the equinoxes. For all practical purposes, the sun is overhead at noon. The full force of the noon sun will hit the roof.

    I don't know that the current canonical slightness is -- guess I should actually read that section of the Guide! -- but back in the day, one idea was that the sun at noon was by-and-large inside the Upper Sky in celestiological terms, except for close to the Winter Solstice.  That gives getting on for half the variation one sees on Earth.  (Though as you say, in a way that's weirdly quasi-tropical compared to mid-latitudes expectations -- as conditioned by both poster location, and the most obvious cultural "analogues".)

    • Like 1
  12. Dear lazyweb;

    I'm trying to recall the location of an outline of a myth/parable about the "follow chosen leaders" value.  My best recollection is that it's not given in full narrative form, but is just described in the abstract.  The outline of the outline (as it were) is roughly on the lines that a named protagonist can't decide on "a thing right and wrong" (or some such phrase), and asks a series of people (also named, or at least identified by relationship with him) who give him veeringly contradictory advice.  The resolution is course that he has to decide which of these are "chosen leaders", and follows the "obvious compromise" between what those people told him.

    Ring any bells with anyone?

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