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Alexandre

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  • RPG Biography
    Been roleplaying for almost 30 years, 25 of which with BRPS (RQ, Stormbringer, CoC). Favorite game: Pendragon. In the last few years I have also taken up wargaming. For a while I have been involed with the Glorantha lists and fanzines.
  • Current games
    Pendragon, D&D5, RuneQuest 3, A World At War, John Prados Third Reich, Dominant Species, Labyrinth
  • Location
    Rome, Italy
  • Blurb
    40 years old guy

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  1. Hi all, a war pony in Paladin costs 12L. By comparison a charger costs only 10L! Moreover, a steppe pony, described as "A small, but hardy, pony native to the steppes beyond the lands of the Slavs" which should be ideally suited to the hard life of the barren steppes only has a CON of 10 (as opposed to most other steads that have a CON of 14 at least). I was thinking of giving it at least CON 14 and decreasing the price to 2L (more than a rouncy's 1L). Note that my campaign is taking place in Asia Minor, and as such these beasts should probably be more common than the other horses, and so should be even less expensive. What do you think? Thanks, Alex
  2. Thanks, but that's the glory for being a romantic knight, right? I was thinking about the glory a knight gets every time he accomplishes a task set by his lady (p 203 5th edition): Cheers, Alex
  3. Hi all, still trying to wrap my head around the differences between Paladin and Pendragon. This one is quite surprising to me: I could not find anywhere in the rulesbook how much glory do you get every time you accomplish a task given by the lady. In Pendragon it was quite high (50 for the first one, 100 for the second etc.). Has it been omitted on purpose or simply forgotten (or maybe I can just not find it)? Thanks, Alex
  4. Hi all, I have just started gamemastering a Paladin campaign and, coming over from Pendragon, was surprised by the lack of the Flirting skill, which was a staple of all the Pendragon campaign I was involved with. Charlemagne's knights are so much more serious than their Arthurian counterparts? Would you just use an APP roll, coupled with the Peasant Girl's (or Boy's, we have a female knight after all) Lustful (or maybe Selfish)? Thanks, Alex
  5. True, the table starts from 50 people. But a community is defined as: so to me a small hero band can have its own wyter, as long as the heroes have a loyalty passion to each other (and maybe the support of their communities). Of course it will not be as strong as the wyter of a 50+ people community (I was thinking of POW 2D6+6, CHA 2D6). At least not initially, but there is nothing that prevents the hero party growing into a full hero band with followers etc.
  6. I think it makes sense, no? That's what is tying them together after all.
  7. Feats are from heroquest, aren't they? Or did I miss them in RQ:AiG? Anyway Impede Chaos gives -20%/point to enemy attacks, so 1 point seems balanced to me (given it affects 6 targets, which is 2 POW using the Wyter rules).
  8. All members of the hero band are protected by a 1 point impede chaos when they defend together against a chaos foe?
  9. Actually they will form a hero band (wyter + passion) at the end of the quest. I was thinking if there was some other other reward appropriate specifically for this, even just mechanical wise...
  10. Hi, my players just went through a rendition of the I Fought We Won battle in a (sort of) Heroquest. What could be an appropriate reward? One of them survived a scorpion man's sting, so I was thinking of giving him a +4 CON vs scorpion man poison. Otherwise? Just a plain increase to the skills used in the battle (after all, they should not need to roll to see if they leaned something fighting in the greatest battle ever!) seems to me rather bland. Can you suggest me something more flavorful? Thanks in advance, Alex
  11. Cool! A Koreanorlanthi shaman! I like that Thanks, Alex
  12. This is interesting and is a disconnect that is happening in my game. The assistant shaman has a strong rating in the Man rune (for maximum spell efficiency, if nothing else!). So he should be civilized, should like what is made by man (warm baths?) etc. but this seems to be contrary to what you expect a shaman to be.
  13. For some players I know this is worse than growing a third arm because of a chaotic feature 😉
  14. At the end, I ruled that disease spirits do MP damage just like any other spirit (although the damage is based on POW alone). If they succeed in an attack and the opponent does not, they get a second (opposed) roll to infect the target with one of their disease, starting at the acute level. Even though the second roll looks like a legacy rule (in RQ2 to possess a character you would need to make a second POW vs POW roll because the character could not be automatically possessed when his POW reached 0 - rather, he would cease to exist!) I thought that diseases are bad enough that giving a kind of second chance before getting ill would be fair. The disease spirit attacked the assistant shaman. Only once it could infect him with a disease but failed. At the end, they both reached 0 MP at the same time. So, even though the PC became unconscious he still technically defeated the spirit and so got the immunity and the POW bonus. Cheers, Alex
  15. The full quote reads: One might read it as meaning a physical attack, but since it is in the spirit combat paragraph I think there is no doubt that spirits have to materialize for one round to attack an embodied target. If both are discorporate there is no delay (column after). By the way, thanks a lot! I did not understand how disease spirits worked at all! I guess I am relying too much on previous editions...
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