Jump to content

Haimji

Member
  • Posts

    73
  • Joined

  • Last visited

Posts posted by Haimji

  1. From Cult of Chaos : "Before Time Prior to the Lesser Darkness, Thed was an important goddess. She was the wife of Ragnaglar, who later was called the Mad God, and their children were the broos, who then were untainted by chaos."

    And about Satyrs, i can read in King of Satar :" They have the torso of men and the legs of a goat. "

    So i m wondering : what if Satyrs were actually Thed's Children not tainted by chaos?

  2. Duno, duke as nobility titles remind me too much modern or middle age, Lunar Empire, even is not like Roman Empire, is closier to Roman Empire than England Middle-age.

    So, i can imagine Lunar Emperor give a land to Raus, and rights to rise a little army to protect the land. Land is on a broder, so Raus will protect Empire border with mercenary payed by himself instead of paying taxes. So Duke can be a military title for Lunar citizen with right to rise a private Army. Empire is far than a democracy so i guess only a few citizens can rise a private army. And Duke is on a border, no real fear of a Coup. ANd Duke must report to a Count Sor-Eel, so Duke is under watching.

    Duke Raus lose all his former titles, jajagappa said that too : " The political authorities who stripped him of his previous status ". So Duke is a new status for me.

    Rone can be his former land and so he name his new town form that.

    That's only my opinion, perhaps i m wrong ! :)

     

  3. I'm not

    On 30/09/2016 at 11:21 AM, Byll said:

    He's Duke Raus of Rone isn't he? like Henry Beaufort Duke of Somerset or Henry Somerset Duke of Beaufort, Rone is his estate/inheritance/dignity as a Duke, Raus is the family from which he comes. If he really annoys Moonson, the Dukedom could be taken off him and given to a more pliable member of his family, or to a different family entirely. 

    I'm not sure. In old roman Empire, Duke was a military rank for someone who rule part fo army in a broderland province. It was a nobility rank after, when Roman Empire fell.

    So, even if Lunars are not Romans, i believe than Raus is Duke because he has military autority in a borderland, but Count Sor-Eel in Pavis have got civilian autority. Count is above of Duke for that.

  4. 1 hour ago, RosenMcStern said:

    The BIG advantage, which is decently modeled in the RQ3 rules, is that the dual wielder can engage the single wielder's weapon with his parrying weapon, and counterattack when the latter cannot parry because his weapon is engaged. This is handled with the rule "A weapon cannot attack and parry in the same SR". Thus, the dual wielder need only state "I counterattack on the SR he attacks" and the single wielder cannot parry. In RQ, this is deadly.

    I didn't think about that, but the dual wielder can dodge no?

    49 minutes ago, Yelm's Light said:

    Speaking as one who has done it, dual weapons are quite doable, but different in terms of tactics.  The off-weapon is generally shorter than the mainhand sword and is used almost exclusively for parrying.  The only time you'd actually attack with it would be if you were in the clinch, something an opponent is going to tend to avoid because of the ease of attacking with your off-weapon when his weapon is engaged (assuming he's not also fighting dual).

    thank you for sharing your experience. its tend to confirm what Rosen said.

  5. I'm totally agree with you about bow but, for 2 weapons fighting, i just want to say that a lot of reals fighers used 2 weapons in history. Actually, fighting with a sword and a shield, is using 2 weapons.

    My only question is : "could you attack twice on the same round or not?"

    If yes, how can you put that in rules? Do you prefer RQ2 solution? (add RA second attack to the first RA) the RQ3 solution? (add +3 to the first attack to know when the second one come)

    If no, why a character fight with 2 weapons? Any advantage?

     

     

  6. I just rode RQ2 rules book, i found nowhere Shield start at 5% parry. Its 15% in RQ3.

    Be careful with 2 weapons : your skill with mace in wrong hand will start at 5% not the same than right hand and dex needed must be increase by 50%!

    Remember you can use shield as extra armor and a shield never break !

     

  7. May be this can help :

    Quote

    Aura Attack (p214): (maybe special "Feat Power") Average SIZ, POW, and APP to get AURA. Requires 1 full CR. Targets must resist AURA with INT. Failure means target is "mesmerized" for that CR - may defend but not attack. Fumble means target is "demoralized" and may surrender or flee - all actions are Difficult for that CR

  8. ho i understand now, hum BRP rules and RuneQuest rules are not the sames, i prefer to let someone who played BRP to answer to you :)

     

    I foudn that on the forum :

    Quote

    Aura Attack (p214): (maybe special "Feat Power") Average SIZ, POW, and APP to get AURA. Requires 1 full CR. Targets must resist AURA with INT. Failure means target is "mesmerized" for that CR - may defend but not attack. Fumble means target is "demoralized" and may surrender or flee - all actions are Difficult for that CR

     

    • Like 1
  9. The officials RQ2(RQ3) rules about SR 0 to 12 (or 10) seems better to me cause of magic : you can calculate easyly when a sort will occur if you add Magic Points to Dex SR and its works even if it takes severals rounds.

    I am a little lost in these expert discussion (and one of my friends just died on saturday so i m not in a mood for roleplaying games), i have to read it carefully.

    Thanks you all of you  :)

  10. On 23/09/2016 at 5:14 PM, styopa said:

    The problem with "lower is better" for SRs is that it functionally caps abilities that should be open-ended.  IIRC, SIZ caps at 22 (SR 0), and Dex caps at 19 (SR 0), meaning that mechanically it doesn't matter if you're Siz 22, Siz 66, or Siz 200 - they all have the "same" reach?  Also with Dex - there's no difference between 19, 59, or 109.  I find that doesn't make much sense.

    RQ2 (and RQ3) rules are for humans fighting humans not dragons fighting dragons. Siz 66 and Dex 59 are not for humans character, even with magic.

    For more epic system, you need HeroQuest rules.

    10 hours ago, Vile said:

    0 to 4/5 SR is one of the RQ2isms I prefer over RQ3. More granularity for combat.

    RQ2 helps to make a Zorak Zoran hard to fight :)

  11. 19 hours ago, MJ Sadique said:

    Strike Rank and special tactics : The tricks of SR are also vast, A fight is composed in multiple ranges of battle (headache assured !):

     

    -Start of the fight / from distance to Melee (engagement) : The longer weapon strike FIRST, don't take in account SR, SIZ/DEX only the weapon length.
    -In a charge movement / In the Melee : The strike Rank is based your DEX and the Weapon SR modifier (ignore your SR modifier of SIZ)
    -In the Middle of Fight / In the Melee : The strike Rank is based of your SIZ, your DEX and the Weapon SR modifiers.
    -In the Middle of Fight  / In Close combat : The strike Rank is based of your SIZ, your DEX but the Weapon SR are modified (inversion without number clearly given)

    i put one in orange, because i thought it was only with grande lance or pick. Can you confirm? The one in green, i founded them in rules, you are right.

    And, yes error typing, i wanted to write "10", so i checked in rules, RQ3 french edit, in one page they said "1 round = 12 sec" and another page they said "1 round = 10 sec", writing/translate error?

  12. 37 minutes ago, MJ Sadique said:

    I AGREE but aren't you playing at RUNEQUEST : an FANTASTIC AND MAGICAL UNIVERSE where vegetals elves shoot arrow perfectly at 300 meters, where a berserker warrior fight ten bears head-on and still win without big injuries ? Where trolls eats rocks and sometimes used twin axes in a magical lead ? Impossible is not part of the Glorantha ! but you can play elsewhere...

    True. You can add horses are actually birds without wings :) When you play in Glorantha, forget science and learn mythology. In place of history, perhaps we can go to greek myths.

    But let's return to the main discussion : SR in RQ2/RQ3.

    On my opinion, its not very important to know if SR = 1 sec or 0.5 sec. Rules didn't say SR = 1 sec but RQ2, 1 rnd = 12 sec, and 12 SR, RQ3, 1 rnd = 1 sec and 10 SR, soo its easy to make SR=1 sec. Actually, SR are usfull to know who strike first and who strike second, i guess we all agree about that.

    Thanks to you guys, i understand pretty much better the rules. Its not about "who is right", but "my players and i, as GM, can we have a simple rule to manage a fight". All players are differents and don't want to same.

×
×
  • Create New...