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Rob Darvall

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Posts posted by Rob Darvall

  1. On 3/12/2019 at 8:20 PM, David Scott said:

    The extra sheets are rather boring.....

    But are an excellent idea which I will now steal for my regular players. 

    Getting players to use the full range of their magic is proving...troublesome.

    Edit: To which end, does anyone have a list of RQG Rune Spells and/or sorcery spells already compiled?

  2. I run a child friendly game for players from 7 to 50yo.

    RQG can run so that my 14yo Babeester Gori (warrior axe maidens HEAVILY into vengeance against rapists) gets what's going on while the 7yo remains in oblivious "I want to kill something" land, thus placating his Catholic mother.

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  3. 6 hours ago, M Helsdon said:

    The 'book' covers the use of stone, bone and metal weapons, as well as a few other materials. It doesn't tackle non-human arms & armor in any depth, because I didn't feel competent to do so.

    ...

    And I routinely flick to this page to demonstrate what I'm talking about to my players. Despite your doubts you are producing a work that is already a valuable resource for harried GMs. This whole project has, from the start, been kept alive by fan work, just ask MOB or Nick Brooke, or Rick Meints or Ray Turney and the list goes on and on.

    • Like 3
  4. On 1/14/2017 at 5:04 AM, Corvantir said:

    My head is filled with lot of thoughts about prostitution in Glorantha.

    I imagine a Glorantha in which the cult of Uleria could be at war with a gang in Pavis, then a newcoming lunar equivalent of Uleria allowing outsiders to commune with their priestesses in exchange of a small sacrifice to their godess (and a POW point in RQ), and, and... Tensions between Uleria and the Lunar equivalent escalating towards...

    THANK YOU!

     

     

    Thank you. I've just got the scenario hook I need for my BG player.

  5. 11 hours ago, womble said:

    ...Glorantha is a magical world, where magic makes life both safer and, because your enemies have it, more dangerous. Also, the benefits of becoming Initiated massively outweigh the costs, the hurdles to getting Initiated in your home culture's dominant Cults are set very low and the very nature of the world means that it's existentially relevant to have a concrete connection to your very concrete Gods.

    For my Glorantha, the ranks of the UnInitiated will be filled only by the very lowliest of society: stickpickers and backwoods recluses whose lives will largely be short and difficult given the multitude of magical threats that really need the backing of a Cult and society to overcome consistently.

    Would that imply lower rates of "I" initiation in Peloria as the state makes daily life safer?

    • Like 1
  6. 2 hours ago, Scout said:

    Is there an 'in-game' rationale for underground complexes that need relieving of monsters and treasure in Glorantha? Earthdawn calls them kaers

    Many. Trolls are the most obvious for me (examples being the Szazdof and Krang's table), then various tombs (eg King Berevenenos' Grave), all the basements in the Big Rubble (Eg the buried remains of the temple of Labrygon under the Blind King's Palace), the temples of opponents, chaotic and otherwise, (EG Rabbit Hat Farm or possibly The Paps), cave hideouts (Muriah's gang and Five eyes). Dwarf workings, preferably abandoned to a later occupant, but still working if you need to kill off the party. And then you get into Snakepipe Hollow.

    Each can have several rationales in the same scenario for looting by your favourite murder hobos . Just being chaotic is a good one. That makes the raid a religious duty for much of Glorantha. Various kidnappings and theft of treasures by the inhabitants. Strategic threat to your established or would-be established center (trolls are a good choice here as are the temples of enemy gods). Suppression of political opponents is frequently a motive for Lunar troop raids on Orlanthi and Storm Bull temples. Generalised vagabond looting by the foolhardy might prompt raids on underground Earth temples (you'd have to like life as a castrato though). The war between the various Earth factions in Esrolia might go down that rabbit hole. Simple bigotry of the "I hate Trolls" type can do it, especially as we now have passions as a mechanism to drive this. 

    Glorantha abounds with the ruins of millenia's of civilisations, much of which was either built below ground or has been buried by time and circumstance.

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  7. 4 hours ago, davecake said:

    In battle, numbers count. In Prax, the real competition is competition for food, and food for mounts, not battle. Different mounts need different food sources, and different amounts of it. 

    A giant of double the height would surely easily defeat that opponent only half their height. But that giant would also have eight times the mass, and probably require 8 times the food.

    Which may be the real reason for not deploying the Bat to Prax. It's logistics corps are also its emergency food reserve; which would rapidly deplete in Prax.

  8. 5 hours ago, Atgxtg said:

    You could just have a bigger one for the example. It doesn't have to be a typical specimen. If it's like horses solider might gravitate towards larger beasts for mounts. 

    Which can be done with computer, I hope.

    Have you considered some type of wood and rope "ladder" that could roll up and be dropped down to mount. 

    MGW now V in that high lama saddle girths incorporate two mounting assists. The upper being a bone peg from which the rider does a one handed (to allow the carriage of weapons etc) pullup so as to allow the feet to reach the lower rope loop. Showy mounting involves a running leap to get the foot into the lower loop without using the peg. Hilarity ensues when the Llama takes umbrage at this behaviour.

  9. 2 hours ago, Byll said:

    "It's all fun and games until the rabbit has a gun" as I heard someone on the Sky NFL programme quote his granddad recently. Maybe some Sakkars start hunting the hunters and they have to establish who is prey and who is predator...

    Works so well for Odayla, particularly if you you use the John Hughes/ Michael Raaterova "Animal Twins" stuff. 

    • Like 1
  10. On 12/7/2018 at 10:05 AM, Pentallion said:

     

    PS.  Origins should be coming out sometime next year in the M-Space Companion.  If you need inspiration before then, I suggest looking into Mongoose Traveller's Core Rule Book for ideas of how to create characters based on Occupation while giving them a background grounded in Glorantha.

    Thanks for that (and M-space). I've loved the TNE setting for years, but not the system. (Apologies for the OT, and back to your scheduled programming)

  11. I think I'm missing something.

    Heal (spirit magic) takes x number of MP and converts them to HP

    "Heal... Each point of Heal repairs 1 hit point in a designated location. The effect is immediate. If the location is not fully restored, Heal can be used again in subsequent melee rounds."

    Heal Wound  does the same but costs a rune point as well.

    "Heal Wound ...The spell converts magic points into hit points. The caster must simultaneously spend magic points equal to the points to be healed. This spell cures the damage in the locations being touched as well as total hit points."

    Why the duplication? And more, why spend the Rune Point?

  12. Character creation in our first game of RQG was a ball. We did straight random gen for everything and the six players (ages 7 to 50) had to make up backstories to fit. The youngest is a scribe (who just evaluated Polybius's Books of Elephantis in time to stop the Llama rider from pulping them) exiled to Pavis for unspecified offenses in Boldhome and the others are similarly interesting, including the bagpipe playing berserk who looks like becoming a trickster eventually. If you've not got a specific story in mind random rolls can throw up delightful ideas.

  13. John Hunter: "Who is the bogeyman/enemy?"

    I'd nominate the Uz first off, The Mostali could become involved in whatever it is that the orthodox Mostali are doing, The Garden could get expansionary impulses, Sables?, the reactionary Sundome faction, various Nomads seeking loot (good luck uniting even an Orlanthi all of that mob), Chaos (starting with Broo and going on up to Krashti or worse, the Devil, or part of him, could come out of the Puzzle Canal), Argrath could even become the enemy a'la Arkat.

     

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