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Jeff Mindlin

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Posts posted by Jeff Mindlin

  1. In my C&C group I have someone who researches and restores old books at the British library (he just found a 17c journal called "The Alchemist" at the bottom of a cupboard🤩), someone with a degree in early modern history (no pressure eh?). But the person who plays the wise woman is not such a history buff and plays more for the fantasy elements. So I'm a bit loose with the components etc. Shes also not keen on sleeping in the stables (and generally being treated like crap as a peasant), so I let her sleep in the house/inn sometimes...

     

     

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  2. How fast/how do wise women etc recover magic points? Can’t find this anywhere. Was considering just the obvious “recover all overnight” but this is the first time I’ve had a user of Mag in a party in C&C. 
    cheers. 
     

  3. I agree Butters, but I also think there has to also be some sense of mechanism, some feeling of hard, dangerous reality that applies all around otherwise there is less sense of peril and thus less excitement and fun. Its a difficult balance. 

    As for studying the options - we did and I printed out cheat sheets for everbody etc. The problem is that for straight combat in Dark Streets in particular, the players only have "hit it" options which are quite samey with a little difference between emphasis on attack or defence. 

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  4. Thanks Butters, let me know what you think, or if you have  another idea. I had been thinking it for a while, and you are right it applies to all d100 cthulhu/brp type systems. Then my players confirmed that they found the combat the least intetresting part of the game and a bit of a chore, despite my efforts to be energetic and make exciting descriptions etc. They said they felt combat got bogged down in the middle and that dodging and a lack of intersting options you may get in other fantasy games make it seem slooowww. 

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  5. So here’s my house rule for combat. I’m sorry to say that over several campaigns of C&C and and Dark Streets it became clear to me that combat was a bit …clunky and …dare I say..boring. The grittiness of it seems at odds with the bleak, death-rich but darkly humorous fantasy of the setting. 
    My solution is that at the start (and only at the start) of combat one hero point can be traded for two combat points. These can be used to 1) add 50% to an attack roll 2) make a normal hit do maximum damage 3) do something cinematic (swing from ceiling beams, shoot gun out of hand, kick over crates to stop persuit etc) this will still require a roll depending on difficulty. Usually the roll will determine the degree of success rather than succeed/fail. Combat points can be donated to another character at any time in combat. 
    After combat any remaining points can be traded back into hero points on a 2 for 1 basis. Different character can contribute one point each but only one gets the resulting hero point. 
    hero points retain all their normal uses as well. 

    Any thoughts? 

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  6. On 7/13/2020 at 3:01 PM, Butters said:

    Yeah I missed the bloody corset? hidden outside and I was a little on the back foot when my Players immediately guessed the assassins secret which made it a little awkward 🙄 

    They have just entered the Tainted lands with a bang by wiping out a band of slightly odd peasants who were looking for food, I think they have been traumatised by the journey so far and now shoot first, second and possibly thirdly just in case. I will keep an eye out for the bun seller 😉

    Sadly I think C&C will probably not be the same again after Mr. Walton's illness but Lamentations of the Flame Princess seems to provide a lot of inspirational material that can be fairly easily adapted to the C&C rule set. I played in a year long campaign run by a guy who pretty successfully patched and sewed together most of it from LotFP material which was great fun even if it went a little too Gonzo at the end.

    That’s really interesting, thanks. I know nothing of LOTFP other than a glance at well produced books. Any particular titles you recommend?? 
    I had a lot of fun in the tainted lands also. The preacher was memorable and the strangers in the night in the village! I had a player whose character was fascinated by ghosts and so sat and watched the whole of naseby replayed. Then I hit em with a witch hunter straight after. 
    Let us know how it goes..
     

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  7. On 7/6/2020 at 7:13 PM, Butters said:

    Thanks for the reply my Players figured things out fairly quickly after one or two false starts including the twist which was a little awkward but they got all the clues and even made some extra cash out of the whole incident. I made a few mistakes I forgot about a certain piece of clothing and played the J.P a little too well as the Party were unsure if they really wanted to let him take you know who as his ward.

    Cool. It’s fun isn’t it? I think the clothing was the bit that was unclear? I think I remember that the rooms locations etc didn’t quite add up. 

    Enjoy the rest of the journey - some great bits to come. As I said I had a great time in Cambridge with the bun seller etc. 

    Makes me want to run this again thinking about it. I’ve been running dark streets which I love but there is not enough adventure support, so I’m nearly out of ideas. 
    mid I have one complaint about C&W it’s that they pout out too many games with not enough support. 
    I’m also looking at clockwork  and Cthulhu which is good but I just prefer stuff without ‘Thulu as it’s so ubiquitous and can be  a bit obvious. 
     

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  8. Davenant’s Doggerel Poem. 
     

    The debtors song.

    When you must pay for what you owe

    Tekeli-li tekeli-li

    And debtors know what you don’t show

    Tekeli-li tekeli-li

    In Rh’leh they don’t delay

    Tekeli-li tekeli-li

    They look to find the outside way

    Tekeli-li tekeli-li

    Up above the star filled night

    Tekeli-li tekeli-li

    Is set askew and lit up bright

    Tekeli-li tekeli-li

    From above the fair folk come

    Tekeli-li tekeli-li

    Buzzing like the listing drum

    Tekeli-li tekeli-li

    And they the say to pay in blood

    Tekeli-li tekeli-li

    For what you’ve done is raise the flood

    Tekeli-li tekeli-li

    And open up the hidden door

    Tekeli-li tekeli-li

    To allow the service of the paw

    Tekeli-li tekeli-li

    What you owe is so much more

    Tekeli-li tekeli-li

    Than you could pay with your lords lore

    Tekeli-li tekeli-li

    Tekeli-li tekeli-li

    Now come forth through the door.....

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  9. Thanks for the update Peter. I remember meeting you at Dragonmeet Kensington town hall (not sure which year - edit - think it was 2011 as I think we spoke again at continuumIn 2012 but could be wrong about that one) , having a great chat and then buying C&C. Haven’t looked back, bought pretty much everything and had loads of fun playing and running. 
    Wishing you all the best. 
    would love it if you could just “trickle out” the odd adventure for C&C/DS etc. 
    best 

    Jeff 

  10. I’ve run this twice and it’s gone really well both times. one was a proper full on investigation (talked to all girls separately etc) and resulted in the correct conclusion.  The second was with a group that liked role  playing the characters incompetence. So they got the main plot points but missed some stuff 

    Oh - think the investigation through carefully before you run as there are a couple of bits that don’t quite add up - or at least are a bit unclear if I remember. 
     

    it’s one of my favourite bits of that excellent adventure (I LOVE) Cambridge too...

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  11. I’ve been running Gin and St Giles on roll 20  I’ve got hellfire too but that may not be suitable for the family group I’m running for. I’ve also got pdf if Case of Missing prof ( I hate running from pdf - will do if I have to - can’t print it because of grey background layer means too much ink - does anyone know of a printer friendly version??)

    so - does anyone know of any other adventures out there? I know about the seeds in the book. Anything? 

  12. 21 hours ago, Butters said:

    I'm currently running a slightly hacked version of Kingdom and Commonwealth using Roll20 and Hangouts and it seems to work out okay. Two Americans, a Brit and an Australian so a rather well spaced group. And look for the Renaissance character sheet by Michael S. Bagley on the character sheet drop down menu.

     

    Bol,_Michiel_de_Ruyter.jpg

    ren.PNG

    Further - I would love to run C&C in Roll20 but the number of variants in the rules (factions etc) make it a difficult game to set up online. 
     

     

    oooohhhhh. Cool. But I have to start again now!!!😀👍🏼

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  13. I’ve been planning a Dark Streets game on Roll20 (we use zoom for voice/video). Been busy uploading stuff, it’s a lot of work. The BRP default character sheet On Roll20 is *just about*  usable. 
    Any techies our there want to make a renaissance character sheet for Roll20???

    ill chip in a bit towards crowdfunding someone’s time...

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