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Der Rote Baron

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Der Rote Baron last won the day on April 29 2015

Der Rote Baron had the most liked content!

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About Der Rote Baron

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    Senior Member

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  • Interests
    playing and collecting roleplaying games, painting miniatures, history in general


  • RPG Biography
    Started with D&D Red Box in 1983 and play regularly with my first group since then, meeting almost every weekend. Played CoC first in 1985 and RQ in 1988. Most BRP games I played are (in that order) CoC, Stormbringer/ Elric! and RQ 3. Superhero rpg have a special place in my heart (since I started to play Champions/ HERO in 1989) although I do not play them anymore.
  • Current games
    Savage World of Solomon Kane (gm), Realms of Cthulhu (gm), Castles & Crusades (pl), Star Wars D20 (pl)
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    not telling

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  1. Giving a new meaning to the invitation: "Welcome to the club! Maybe you wanna stick around."
  2. That's why they call themslves Golden Goblin Press! 😉 But I totally agree and - same here!
  3. Totally agree with Spence. The reason for this is: 1. Excessive details in D&D style adventures make the adevnture more colorful, give the villain a more understandable motivation, there is more to see and interact with for the players: And if push comes to shove (as it will) - solve the problem with spell and steel! 2. In investigative scenarios, who are by definition full of details because teh players try to solve a horror or murder mistery, you get even more details on all the details on top of everything. And in the end you have a group of players that can't see the vampire becaus eof all the bats around - no resolution, only confusion is the end.
  4. Thta is true but even though it sounded as I wanted to say "Sweetesr of a all the sour grapes" I really like it and would recommende it for low-powered street level vigilantes, teen supers or four-coloured superheroes looking for something different. I think it is a good adventure. Sad that there weren't more like "Bad Medicine"!
  5. Hmmm, I totally disagree. My group hat a lot of fun with it in our Dark Champions campaign. I considered it THE BEST Module for Superworld! Not that there were that many ...
  6. Well, I get that. But it IS a game-mechanical effect. If it were not why have different percentages? Sure, with certain fractions like "Thieves Guild" it could also mean how much or how often you get support from that organization but generally it is more a conviction of the character. If that were not the case how could you convert someone to a different fraction? It is, as written, a felt loyalty or conviction or strong character trait (to community, religion, political ideology, organization or self-interest), it does NOT say anything about how other people of that same conviction supports you or how high they hold you in standing - would be also kind of hard with "Self-interest: Sloth" ... So, it seems to me that this rule was well-meant, but not well written. Even "Righteous Action" with the minuscle added percentiles is open to abuse or interpretation if you don't subscribe to the view that people supernaturally "know" when they fight a member of an enemy fraction: "You are ambush in the dark by two shadowy figures - but you feel it in your bones, stalwart puritan, that they are papist scum!" "No, it does not feel right - he only pretends to be a member of the House of York. No bonus, Lancaster!" Don't misunderstand me - I like the idea of having Fractions in my game, but I want them to have a gamist effect so that "Fraction: Clan of McDonald 87%" means something and is more or less useful than having "Fraction: Clan of McDonald 11%" or not having that Fraction at all. And if that effect had a meaningful effect (and not just "add 4% to your Skill") that would be even more up my alley.
  7. The idea of PCs (and NPCs for that matter) belonging to different factions with different ideologies, outlooks on life and moral standards is rather appealing (and quite interesting) to me, but rulesides I wonder: Why bother? It is much more of a problem than it is useful for the game itself, especially becaus ethe problems are caused not by character interaction ("What did you say about praying to the Virgin Mary, Protestant heretic!?!") but becaus eof the game-mechanics. Sure, you get a tiny little bonus if you are Catholic and fight a Protestant, a Roundhead squaring off with a Monarchist - but, firstly, it is in the low 1-10 percentage-points and, secondly: What do you do if you just think that you fight a dastardly Papist, but actually that wa s just a misunderstanding and he did not enter the cathedral in the middle of the night to confess secretly but to see where to place the gunpowder to blast the thing to kingdam come? Do I have to tell the player that his "rightous rage" is actually strangely cool? I am not someone to cast aside a rule lightly - so, how do you put the Factions in action and use the rules (preferable as written)?
  8. But be warned: There are some severe (in my opinion) errors in Babylon Berlin. Vulgo: The main plot with the Trotskist conspiracy does not make any sense! At the time of the movie there was no 4th International and Trotzski hasn't been ousted from the Soviet Union to Turkey. And if that were so: I have never seen a movie that gave political and moral support to the Moscow Show Trials of 1936-38! Hey, there really WAS a cosnpiracy! So, which state hasn't have the right to defend against a coup de etat/ putsch? And the main female actor, part-time secretary, part-time prostitute from the lowest rung of the working-class who finally becomes the first feamle police detective in the homicide department is ... let's say the whole thing is not very believable (na dhas almost nothing to do with the character from the books). If you want a very good alternative try "Mordkommision Berlin 1" (Homicide Department Berlin 1) - very good story, great actors, and a great view of the Ringvereine (criminal organizatons that organised along the line of legal clubs) of Berlin. Unfortunately (just checked) Amazon does not cary it - neither in the US bor in the UK. You could order it a at bargaining price at amazon. de in Germny, though - no subtitles or dubbing though. To bad - you Anglos are really missing out on that one!
  9. Berlin, 1920s = leatherette option available. Anything less would be blaspheme! 😉 But with a cover like that I will also opt for the regulat version. This here is one damn mighty fine cover all right! Or auf Deutsch ein super Titelbild!
  10. "Hey, I am just your friendly neighborhood Cthulhu-Man - AND I WANT TO EAT YOUR SOUL!"
  11. Since Cthulhu normally does not use hit locations (and introducing them - for monsters, too - makes the game more complicated I would either just add some AP to the vest (+2 for the helmet so that the total is 14) or I would "tarslate" armor the Stormbringer-way: 1D12 (for the vest) plus 1D6-1 (0-5) for the helmet = 1-17 points of armor.
  12. Obviously, the Stars are still not right... too bad, so sad.
  13. Great minis but, alas, all my other miniatures are in the 25/28mm scale. And as Valyar said - painting can be a pain and all my maps wouldn't be to scale either.
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